A 17-Page Color Coded Shaco Rework Returns -- Now with less pages and more infographics!

AD Ezreal··122 votes·25,653 views

Hey all,

11 months ago, with some help from Workshop Shaco (now known as Seeded Rye Bread), I posted a Shaco Rework hoping to get intelligent feedback from the community. The post did fairly well here on the Gameplay Forum, and managed to make it to the front page of Reddit as well.

Through that first rework I met my friend DrugsForRobots, and we began to work on new reworks for Shaco. We did our best to take into account everything we learned from reading hundreds of perspectives on Shaco that were all shared on the first rework. This has been an incredible learning experience for both of us.

And now that the assassin update is approaching, we are just about out of time. So now we bring you two new Shaco reworks: a faithful rework, and a flavorful rework. After lots of consideration we feel that the healthiest way to improve Shaco (both thematically and gameplay wise) is not to give him more burst or killing power, but instead to give him more power to help his team in new ways. However, we adamantly believe it is not our place to determine what Shaco is or should be--we believe that is up to Riot and the community as a whole--however, we did consider the perspectives of many players, and do hope that our ideas can be considered moving forward.

Rework 1: A Faithful Shaco Rework (Click here to view):

This rework focuses almost exclusively on the feedback the first rework received. It's all about preserving Shaco's current in game identity and the way players see him. It hopes to fix what the community perceives as major problems (lack of counterplay, snowbally passive, weird power curve throughout the game, "useless" in teamfights, etc.) while doubling down on the things that make Shaco great (high skill ceiling, outplay tricks, quirky jungle clears, being "the mosquito of the jungle", working as AP, AD, or Tank, being adaptable, etc.)

This rework also has some various lore ideas/suggestions that connect him to Kindred, and adds a twist to Riot's story, "A Good Death". Special thanks to Luke Jeffrey (IGN: Gralph) for writing the italicized lore text.

Rework 2: A Flavorful Rework (Click here to view):

This rework takes Shaco's identity and puts it into overdrive. This is where we put our more extreme ideas for Shaco, turning him into a character that doubles down on the potential of playing both as a demon and a jester--fulfilling the fantasy of playing the dark subservient to comedy.

This rework also has some various lore ideas/suggestions that connect him to Jhin, and makes a case for why it makes thematic sense to consider making Support Shaco's secondary role.

Vision Overhaul (Click here to view):

We believe that, in order for stealth to be a healthy gameplay dynamic, there must be more interplay involved within the vision game.

This interplay already exists, but it is exceedingly rare, as few champions have interactions with it. As an extreme example, Lee Sin with his basic Sight is countered by Shaco's Invisibility. However, if he lands a lucky Sonic Wave, or if his allied Rek'Sai uses Tremor Sense to Detect Shaco, Shaco's plan is foiled. If Shaco is in danger after becoming revealed, his allied Quinn can save him by Nearsighting the enemy threats by skillfully blinding Lee Sin and Rek'Sai in the same shot. This would remove the True Sight threat of Lee Sin's Sonic Wave, but Rek'Sai could still use her Tremor Sense to Detect Shaco and close in for the kill.

More of these types of interactions would be great, but they are currently only on a select subset of champions. As a result, most of the time Stealth is either leaves the enemy champions with no way to react, or it is 100% countered with a pink ward. We hope that a look at vision, warding, and interactivity will help stealth to feel more rewarding.

Feedback--

What are your thoughts on this? What do you like? What do you hate? What would you change? What do you think we failed to consider?

We've worked on this for nearly a year now, and tried to consider all the feedback we received from the first rework, so we would love to hear what people think of these ideas!

http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/93/ShacoSquare.png/revision/latest?cb=20150402220937

EDIT:

Bonus Reductionist "Rework" -- An attempt to address Shaco's biggest issues with as few changes as possible (Explanations here):

  1. Change Shaco's passive to deal flat damage / level instead of a percentage of his bonus AD

  2. Boxes are placed instantly. Boxes have 6 hp and take damage according to this chart:

Abilities and Ranged basic attacks deal 2 damage

Melee basic attacks deal 3 damage

Smite deals 6 damage

  1. If Shaco's ult is out when he dies, it explodes instantly but deals 50% damage. Shaco's clone leash radius is visible to him, and the clone disappears in a puff of orange smoke to reappear next to Shaco if it leaves the radius.

60 Comments

Teridax6813 votes

Reposting this, because this thread deserves far more attention:

This is beautiful to read. The entire presentation is very well done, and both kits look thoroughly well-researched. I could see either kit in the game. As for the vision rework, I responded in DrugsForRobots's original thread a while ago: I think it's also very well though-out, and I mostly agree with it. I certainly agree that the vision game is rich with potential for interesting sight and anti-sight mechanics, and Shaco's multiple forms of trickery through stealth and deception make him a good example of how the vision game could evolve.

Rework 1 feels like an efficient, quick-and-dirty set of changes for Shaco while preparing for a proper VGU, and I could see him receiving these kinds of changes in the upcoming Assassin Update. I think it's a great idea to add an AP ratio to his Q and turn his passive into flat damage, as it'll properly validate his AP build, and I like the tweaks to his W, which would make it much better when used on the fly, and less prone to cheesy box stacking. The only change I'm slightly iffy about is having his E mark get detonated by allies, since I'm not entirely convinced that any potential support playstyle of his should rely on another player's input for direct kit synergy, but still, even for a pure assassin, it would be a good way of letting him hit and run while still dealing good overall damage in teamfights, which is currently something he struggles with.

In the end, though, Rework 2 is my favorite, and looks like tremendous fun. The new passive is flavorful, appropriate and potentially useful in many different situations, a wind-down on Jack-In-The-Box also makes perfect sense, and Deceive/Hallucinate are both great. Again, not that big a fan of ally marking on Q either, and I think Shaco's ult should probably just deal 100% damage and have 100% of his health at all times, even if comes at a cost in his power elsewhere, for consistency's sake, but those are relatively minor complaints. If there's one thing I don't really like, it's the E, which feels a bit fiddly and not very appropriate for Shaco's hit-and-run gameplay: landing one backstab is already hard, since units have no turn speed; two consecutive backstabs might just end up being more based on chance than on meaningful interaction, and on-hit damage with a persistent slow doesn't really scream "deadly stealth clown", even if it's faithful to his current kit. I'd rework that ability and turn it into something that would be better at occasionally exploiting an enemy's blind spots.

I really like these reworks, and I hope this thread gets a lot more attention. Shaco is a champion whose theme and gameplay have both tremendous potential, and I can sort of see him work as a legitimate support with his second kit. Shaco could be the CC assassin that Ekko can only dream of being, and could potentially even open the gates for AD supports further down the line, whatever that would look like.

DrugsForRobots11 votes

In addition to these sight changes we were thinking about champion abilities that could have stealth interactions, and here are a few ideas:

  • Bard's Shrines grant Sight around them, similar to Shaco's Boxes.
  • Evelynn with a new single-target ulti that turns her prey and her totally invisible to everyone but each other, and makes clever use of overlays and the Fog of War to give both player's the feeling like they're totally enveloped in the darkness (similar to Noct's ultimate.)
  • Lux's abilities all reveal / dispel the Fog of War as their projectile travels.
  • MasterYi while Meditating he can detect nearby enemies' aura (like a blueish haze through the Fog of War in a large area around him. It would be distinct from Sweeping Lens' Silhouette effect as it wouldn't give you any indication as to who the enemy is, it's the same blueish haze for all enemy champs.) This is a detection effect.
  • Quinn's Heightened Sense now give her an ! icon if an invisible enemy is near (in addition to the huge AoE Sight reveal it has now.)
  • Nocturne's Duskbringer now Nearsights his prey. His Shroud of Darkness turns him invis.
  • Teemo's Blinding Dart is now Nearsight, giving him a total of 3 ways of playing with sight (matching Shaco) and combos with his passive. (He can Q and hide.)
  • Warwick's Blood Scent now functions as on orangeish-red 'scent trail' (like Singed's Poison Gas trail) that flows from his prey. This would make it a detection effect, since it would not grant any sight, only information.
  • Vayne's Night Hunter could do something cool.
  • Velkoz have True Sight on his ult.

Just thoughts. There's so much Riot could do to make stealth, invis, camo, etc. really interactive and cool! Tons of possibilities!

maikokk3 votes

Evelynn O_O yes plz. an ult that makes her theme pop out and bite you in the ass.

DrugsForRobots1 votes

I can't think of anything more intimate than two people together in the dark... ;)

Kairotic moment6 votes

Shaco is my main and I can honestly say, these reworks feel lukewarm at best. You seem to be stuck in this idea of making Shaco a support, which is terrible if you ask me. The two parts that I do like from this are his QoL box changes, having health of 6 more akin to a Zyra plant, his % missing damage on his ulti, and his passive in the second rework, although I think it should just be on a shorter duration, be a fear, and not be tied to how much damage he does, and just a similar style to Kha'Zix's passive. Virtually everything else seems random, or just needlessly making him more complicated.

Shaco is not a support. He's a murderous clown that wants nothing more than to spread chaos and death to everyone. All while laughing about it. In what way does that make him seem like someone who would support? I don't particularly like the backstab mechanic now, but in your version it seems pretty bad. 2.77 extra damage for going out of your way to actually attack someone from behind? Just doesn't seem good. Let alone with your q changes. They would see him coming, and you would never get that backstab off unless they chose to run away, but they'd see you, and have more reaction time to stop you from ever hitting them. The E changes seem like more of an attempt to make him a support, and just generally weaker, or at the very least more complicated for complexities sake.

Lastly, the lore you propose seems not fit for Shaco. I'm not saying it's bad, I quite liked it, but it doesn't fit Shaco. As many people know, Shaco is essentially a copycat Joker. He even copies his lines. Like the Joker, Shaco is meant to be unexplained. Where they have no backstory. Their backstory serves no purpose. The only thing a backstory would do for Shaco is essentially make him seem more human. You would understand him, his motivations, and everything else. Shaco is meant to be a demon. The idea of randomness and death. Not an actor driven mad. Take Lovecraft for example. His stories always remained unexplained. Giving you just enough detail to be afraid, and to know, but to never understand. Shaco always seemed like a tip of the hat to that idea. After all, once you understand something, you no longer fear it.

Sorry if it seemed like I was ragging on your idea, I just wanted to give feedback. I think it's amazing that you put so much effort into it, and if nothing else it gets people talking about Shaco. I truly commend you for your work, and think it is amazing. I hope you continue doing this, because I can see you quite enjoy it, why else would you do it for free? Thank you so much for your work. Truly fantastic.

Thanks for reading, and I hope you have a good day!

Edit: I realized this right after posting. The idea of Shaco as a support is even worse than my initial thought. Remember Mordekaiser and when Riot decided his rework was going to make him a melee ADC? Didn't quite go over well. I think you fell for the same problem that Riot did with Mordekaiser. They wanted to make a melee ADC, but didn't have any solid ideas for one. Then came the Mordekaiser rework time, and they realized that Mordekaiser's kit could lend itself to being a melee ADC. What they didn't realize at the time, was that such a thing was not Mordekaiser's identity. It was not his theme, not to mention the overloaded kit that needed to be attached to any notion of a melee ADC.

The same issue is here. You're seeing Shaco as a potential support, not because he is, but that you want to see it. That is a very easy thing to happen, specifically in game design. Some of Shaco's abilities could be changed to be more of a support, but you have to ask yourself if that is truly what Shaco is. After all, a rework is not only about gameplay. A successful rework is about updating their skills to a more healthy and modern version, while keeping the core aspects of what made the champion fun the same, and staying true to the theme and archetype of the champion. It is a very, very hard thing to do. I hope my analysis here helps you in some way, or anyone else thinking about reworks. Anyway, have a nice day, and thank you for reading.

TequilaZombie3 votes

I was going to comment something along those lines, so I'll just reply here.

1- I won't talk about the flavourful rework. I personally disliked it. Mostly because he's being Mordekaiser'd into the support role, which is not that cool.

2- The passive being changed is fine. And I kind off agree that 20% extra damage is too much when ahead. However, by putting it into a fixed value (specially one as low as 50 extra damage) will have two possible outcomes: encourage tanky and on hit cheese builds or make it so the passive is completely ignored (kinda like Talon's). Incouraging a tanky build on Shaco not only goes directly against his theme, but it also makes the passive unusable unless Shaco is ahead enough to put kill pressure on you even when going tanky. I'd seriously recomend a different passive altogether if the current one is not that good. (DISCLAIMER: Tanky Shaco Players, don't hate me. Play him however you want, There is a difference between allowing a champion to go tanky and encouraging it)

3- Love the changes on the boxes. Counterplay and QoL, the whole pack.

4- Great ult change! Rewarding good plays made by Shaco while making one of his biggest investments of his power budget actually useful.

DrugsForRobots3 votes

About the flavorful rework:

I would like to think that he hasn't been Mordekaiser'd, since he still functions fine on his own in the jungle. In fact, I think it's crucial he have both these aspects to his character. Being a jungler / support, the assassin / support, it suits him, no?

A lot of people seem to be confused about having his Q crit be proc'd by allies. Note that Shaco is an ally - he can trigger it himself. He just has to attack from stealth to guarantee the next attack strikes critically, meaning he has to attack again.

TequilaZombie2 votes

Well, then it can easily become a nerf by increasing the duration of his burst. His combo becomes Q-Shiv-AA-Shiv-AA. At the time you land your Shiv (assuming by his Q description) he will still be stealthed, with another AA, he can make it so his backstabs now deal bonus damage, as well as revealing himself. At this point 1 out of 2 scenarios will occur:

1- His oponent will try to run away. This will force Shaco to either chase his enemy (extending even more his burst window) or to hope his next Shyv gets the kill before he gtfo. Likely wasting his backstabs and critical strike unless he over commits. He's already one of the assassins who have to commit himself the most to get a kill, this furthers the problem. It's also the reason why he's a bad team fighter.

2- His oponent will turn around and fight him. This means that he will get to use his critical strike, but there will be no way in hell that he's getting another backstab on the target.

Assuming you plan to keep his burst on the same level as it is now, it will force him into a tankier build if he ever plans to enter a team fight without dying before doing any of his damage.

If the burst will receive big compensations, his problem won't be changed THAT much.

While I like the idea of added utility to his kit, a lot of it is either falling on the slightly-unnecessary or overkill territory. The double ranged slow representing the first option, and the stun enemies who are probably going to die anyway passive exemplifying the second.

Kairotic moment2 votes

I would just like to add my own two cents in on Shaco's backstab more. As it is now, the flat increased damage is just absurdly unhealthy. It makes him difficult to balance around, and it makes his other abilities just straight up weaker for compensation. Every one of his attacks can have +20% damage, which makes him balanced around that increased damage.

That being said, I don't think making his passive a flat amount is going to change anything. It will either encourage one shot builds, or as you said, encourage him to go tank. Both of which have their own issues. More than that, his backstab feels like a gimmick. True, getting that first auto off on an enemy from stealth takes coordination and skill, but beyond that it's almost entirely luck based. All the enemy has to do is turn around, and there goes 20% of your damage, or your added flat damage. This makes your passive feel almost entirely non-existent.

Take Fiora for example. Her passive is a bit similar in that every so often the enemy will have a side of their character highlighted, and if Fiora attacks them from that side she deals more damage. This alone would be quite annoying for the Fiora player to hit, and to compensate for that her Q procs that damage on the target. This turns her passive from a gimmick, into a mechanic. Shaco doesn't have that.

I don't think you should entirely do away with Shaco's backstab mechanic. Something like changing it to his Q, and making only that first crit have the increased damage from behind, seems more appropriate. I'm not saying his Q wouldn't do damage from the front, just that it would do more damage from the back. It would free up the rest of his kit to not be hindered based on the backstab, while still giving him that incentive to backstab an enemy. Obviously the numbers and damage would need to be tested and balanced, but I think it would go a long way in making Shaco more healthy overall.

Discussion on Shaco is what will help his current update and future rework, and it's threads like this that are amazing for that. After all, all discussion is good discussion.

TequilaZombie2 votes

I think you were closer to achieving a great rework with the v1.0 of his rework. https://docs.google.com/document/d/1nCmbICXEyLSd1bxT8A_o6zMYQ2S_-BAPFyWGZ7IuYO8/edit

Actually, mix that one with some of the utility of the Faithful and you have a great Shaco rework!

Even though I'm not a fan of making him easier to play or have a more forgiving and generic power curve.

DrugsForRobots5 votes

Shaco is not a support. He's a murderous clown that wants nothing more than to spread chaos and death to everyone. All while laughing about it. In what way does that make him seem like someone who would support?

Thresh A sadistic wraith that enjoys torturing and maiming people, and then keeps their souls imprisoned for all eternity so he can do it again later.

"Do you even support, bruh?"


Shaco_ Boxes grant vision, isn't a support. _Bard _Shrines don't grant vision, is a support. _ Riot, please.


Also, thematically, Shaco's keeping those fools (your teammates) alive because it suits his purposes. He's not doing it out of benevolence. ;)

Kairotic moment4 votes

Thresh is a warden. A guard, by nature. It might be a stretch, but he is still a warden. A sadistic one, but you get my point.

Teemo shrooms grant vision, he's not a support, at least not traditionally. Heimerdinger turrets grant a small amount of vision, he doesn't function as a support. Vision doesn't just automatically mean support.

It might not be on the level of Mordekaiser, but it is still trying to fit a square into a circle.

DrugsForRobots2 votes

Fair enough.

Still, I think there is a need for champions who play with vision in cool ways, and I would love to see more supports that explore what's possible with the vision game. Riot seems to be moving away from wards altogether, so maybe one day... :)

DrugsForRobots1 votes

Wait, did you read the 2nd rework?

Kairotic moment1 votes

Of course. I particularly liked your descriptions of Shaco. That said, support still just doesn't seem his bag. Setting everything up, tricking the enemy, and then letting someone else kill the enemy? That doesn't seem fitting to his theme of a demon jester.

That said, I think a support champion that plays with stealth, particularly giving allies stealth, and vision are extremely interesting. Specifically the champion you posted. However, it doesn't add up to Shaco.

Reworks in my mind should keep the roles and fantasy of a champion that already exist. Adding in new roles, or trying to change their fantasy in some way isn't good for the game, or those who play and love the champion currently. If you want a new role for the champion, it's best to think of a different champion taking the ideas you had for the rework champion into consideration.

As you said, people focus on the demon aspect of him too much, and I think you focused too much on the jester aspect of him. Yes, he is a jester and meant to trick, but ultimately he is a demon. Just tricking them isn't enough. He has to kill them, and then he laughs.

I'd like to just say again, thank you so much for opening discussion on Shaco. I think it's the most important thing for him right now, and you have fantastic ideas. Truly you are quite creative, thank you.

9L9L9L9L9L9L9L4 votes

Not bad at all. [slayer-pantheon-thumbs]

Dessem3 votes

So wait, Q makes both him and an ally invisible?

DrugsForRobots2 votes

That's one possibility!

Remember, the goal is just to get people to think about how Shaco could help his allies! (Giving him tons of damage is too easy.)

:) Shaco

SnackieCakes1 votes

{quoted}

So wait, Q makes both him and an ally invisible?

But reveals when near enemies, like Evelynn, so it's categorically worse.

DrugsForRobots1 votes

IMHO, I think things like proximity, model collision, and excessive damage revealing / temporarily disabling invis is fine. I would prefer if each stealth champ had their stealth be unique to a large degree. Evelynn and Rengar get proximity reveal, plus sound FX, and Rengar also has his ! icon. Shaco has his puff of smoke and an evil laugh (tell-tale signs / clues that could be played up), and I imagine Kha'Zik's unique stealth to be the 'predator shimmer' from HotS that so many are fond of. Vayne and Teemo get model collision because if you're on top of them, they should die. All quirks and 'cons' unique (peculiar to that particular instance of stealth) as they can be.

Tyto Mors2 votes

i kinda like this idea for stealth more than riots current thing, but as someone who always comes back to twitch, what would you do with him, because i was thinking something on the line of shaco

DrugsForRobots1 votes

I'm not sure what Twitch's tells would be. Maybe if he's within your Field of Sight for long enough he becomes visible? Maybe he talks to himself aloud as he's sneaking around, cluing his opponents in on his presence. "Hehe, they'll never see me - ugh, I stepped in something." Maybe he could have 'skittering' noises accompany him?

Riot's got tons of smart people, I'm sure they could think of something appropriate! :)

Tyto Mors1 votes

i think the first one would be pointless considering the length. if your trying to re-position around enemies, you'll probably back out of the enemies sight then go back in, by that point you already used 2 secs to even get back with allies again, if invis was still longer than 10 secs it would be nice. but i like the talking to himself part, it would work like rengers warning, telling you thats hes near.

50000000000000001 votes

But you can make someone with a strong engage become invisible, in which case it's insanely strong. It can also be a powerful peeling tool. I wouldn't say it's just worse. As an assassin, though, this would mean that he can't just walk through the enemy team to kill the enemy carry.

Weathered2 votes
DrugsForRobots2 votes

A classic for sure!

thicc as fuk2 votes

As a long time Shaco enthusiast for multiple seasons and a Shaco OTP in ranked. I enjoy these proposed changes. (Both rework 1 and 2 have so many good elements I can't choose between the two.) Most of all I enjoy his lore. It's really well written and I like the character you created with this lore.

I really hope Riot takes a long hard look over everything in here before they touch the champion I know and love. He deserves that at the very least.

DrugsForRobots1 votes

QoL and bug-fixes above all!

thicc as fuk2 votes

Of course. Above all else I'd like to see his bugs fixed.

ZglenQa Senpai2 votes

I've read all this stuff except lore part and the main issue with rework 1 is that you try to make him extremly viable both as ap or ad. And you fail in making any of this two good. Second thing have you thinked why Riot didn't give shaco clone ablity to mimic his main ablities? Reason is one and very simple. Imagine situation shaco ults in late game he uses deceive as clone and flank enemy adc, he burns all his escape mechanics and kill his clone then anyone can easly finish enemy adc. Seems really balanced. Third thing look at all assasins: Akali Diana Evelynn Fizz Katarina Leblanc Khazix LeeSin MasterYi Rengar Riven Shaco Talon Vayne Zed What connects them? Heavy scalling with gold, they all struggle less or more when they get a little behind and have to be played as support / tank if they fail. Let's look at numbers of the rest of Shaco kit.

Backstab: Right now it gives him 20% bonus dmg if atacking from behind. New one gives him with empty eq(!) from 33% up to ~250% of his live bonus dmg. Top number goes heavily down with each offensive item we buy to the moment when standard shaco build deal over 500! dmg less with just deceive, this makes him kind of ekko / fizz threat. Numbers used are 350 ad and lvl 18 with statikk shiv and IE in eq. 500 dmg is ~30% of his total dmg output from burst.

Deceive: Passive nerf to this skill makes him even more useless as AP and giving him ap scalling to crit dmg is forcing him to get close to battle, but why? Why would he do that when he want's his enemys to follow him into traps it's complete opposite to his strategy. Mana costs are high for some reason, not only cutting his snowball potential but also preventing him from being uncatchable. The real problem is CD of this skill if shaco decides to go in he's left without any kind of escape tool for the next 11 seconds.

Shaco is revealed when he is very near enemy units, similar to Oracle Alteration’s warning. Ok that's nice, but what about laning, invades etc. This totaly prevents shaco from ouplaying enemys with smart pathing?

JitB: You can't make champion viable in both ways. This reminds me of old Tristana when her W,E,R had only ap scalling, she was totally useless unless you grabbed item 3031 and old item 3046 . While the AP one was just terrible in everysingle aspect unless you grabbed dfg so you could delete anyone from the map with combo. Similar to deceive mana cost is high to prevent shaco from box stacking in the early game. While i like the cdr change at closer look it's OP af.

Two shiv: Not much to say coz there are no changes except mana cost and some dmg buff for early.

Hallucinate: Like I said at the begining this change is dumb becouse of how broken it is.

Rework 2. There's not much to say just becouse it's bunch of ideas in an infographic and without numbers or at least info flat / % it's hard to say is it good or bad idea. I like the passive idea but it require to power shift backstab.

Gildarzt2 votes

As a Shaco main I just can say, "great work!" But I have a couple ideas that maybe could be interesting.

First:

W, I don't like the idea of zyra's plants to shaco because I think it could be insane mechanics if you put a few together. As we know box takes two seconds to become invisible, here my ideas:

A) This "cast time" reduces 0.5 second per level, so at level 5 the "cast time" is 0. You could use in Team fight and it would be a great cc, maybe too hard (1.5 area fear for a basic ability could be insane) so, here my second idea.

B) During this "cast time" you could reactivate the W to make the box explodes. It deals X damage (I dont know the value) and apply the half of the fear duration (0.75 at lv5) in a reduced area (more than the normal one) or apply the fear to the closest enemy champion.

I like this second option because I think it would give a shaco a great mechanic to go in, apply cc, kill someone and leave.

Second:

E: I have more than 2k games with shaco I can say that, for me, E doesn't represents Shaco. Is just a point and click ability that does a lot of damage in late and apply permaslow. The enemies can't do anything to avoid and takes free damage. With ap shaco is even more unbalanced.

My change: Change this one for a new dash, teleport, jump, something. What do I pretend with this change?, make him an assasin with real mobility. Right now Shaco doesn't have real mobility in team fights, he go in with his Q and then he has no scape. I want give him a weapon to "dance" over the teamfight (like yasuo, but no so mobile :P). I don't care about the damage, even if this ability doesn't do any damage, maybe it could give 0,5 second steals instead.

The main goal is that shaco has an ability like Ekko's E that give him (with a proper cdr) the change to be a real hight mobility assasin.

What do you think?

pd: sorry for bad English, not my mature language >.<

rtbf2256182411 votes

I wish they'd just make him less of a coward. HIs my no.1 hated champion for that.

I mean seriously..

Passive:Literally stabs you in the back for increased damage.

Q:super long free flash invisibility that makes chasing him impossible and allows him to hit and run away with daggers.

W:A box to block off a chase route completely.

E:Poison and a dagger that can be combined with E for hit and run.

R:Turns a 1v1 into a 1v2 and "rewards" the opponent by exploding for more damage if they manage to kill one.

His entire kit is made so he can run away or 1v2 you.

DrugsForRobots5 votes

Coward? Does that look like the face of someone afraid to you?

What I find neat about his Backstab is that it gives your opponent a very thematically interesting reason to fight Shaco (I think this is emphasized by making it take 2 consecutive Backstabs before he gets access to bonus damage on Backstabs.) His own super cool unique counterplay: you have to face your fear!

Shaco

rtbf2256182411 votes

Since when does anyone actually do that? He just jumpscares and hopes to burst you. He has no sustained damage because he can't keep up with faster targets than him. I don't give a shit what his face looks like, he was designed to be played like a coward.

Go full AP/AD and jumpscare the squishiest enemy or keep hit and running until they are forced to either recall or until you can just all-in on them.

Tyto Mors2 votes

first off, your rewarded by figuring out which one was the real one and killing him, clone literally becomes useless after that, only chasing you until you break line of sight, unless your stupid enough to stay near it while it slowly counts down to explode. second off, shacos gameplay isnt cowardly, it rewards you for being tricky and annoying, if you let him hit and run so much then your eventually going to die, forcing you to deal with him. thats when you foolishly follow him into his boxes and get fucked up. shaco is probably the most rewarded champion for using mind games and messing with the enemy single-handedly by using tactics of any sort.

rtbf2256182411 votes

Yes, melee champions are so heavily rewarded or anyone who is already slowed by the goddamn shiv. If you are slowed and he is stabbing you then you can't really get away from the clone now can you? You either take 2x Shaco basics attack damage or you blow up the clone on top of yourself. There is no choice, you either get fucked or you get fucked.

And i'm excluding tanks from this cuz Shaco can't do much against them unless if they're low enough.

Um..you do realize the clone can be manually controlled? You don't have to be in the clone's line of sight for it to come after you if the Shaco is controlling it. You're talking about AI controlled chasing.

Rewards you for being tricky and annoying? Isn't being a coward the most fucking annoying thing in the world? You're literally playing against a slut that hits you and can't face you without running away instantly and putting down safe escape routes. There's no skill involved. You flash invisibility out of the person's range that is chasing you, you have like 5 seconds to think where to go and you can throw knives without getting punished for it in any way at all.

thats when you foolishly follow him into his boxes

Most Shacos don't put down boxes pre-emptively so wtf are you even talking about? I can follow him and see where he puts the box. I'm not going to run into it if i can't pass by it before it's fear is ready.

His "mind games" consist of one invisibility flash ability. Really? There's no mind games, he's just a hit and run champion with super free escapes and a get out of jail ultimate if the enemy attacks the clone.

Plus the bitch mostly goes Ignite/Smite to deal even more damage. He's so cheesy and dishonorable to play i'll never buy that trash until i have every other champion. I don't want to play that whore in ARAMs.

Also, have you seen Shaco in URF? He literally spams Q and E cuz it's super safe to do in lane when you walk out of the opponents' line of sight.

Tyto Mors1 votes

you do realize that when shaco dies he longer has control of his clone, and all it will do his follow someone and thats if you gave the command for it to attack someone, otherwise it will just stand in one spot until it explodes. and did the point go right over your head? your rewarded for finding out which one is the real one, if you kill the real one, then clone becomes useless unless its a few secs away from exploding, that or your retarded and kill the clone while right next to it.

if your constantly slowed and the only way to get out is to kill the shaco, then kill the shaco, you can find out which is the real one and kill him and then hope your team has at least a few brain cells and doesnt kill the clone while its next to you. if your by yourself and fighting him then it might be a little hard, but unless he is only AA'ing you its pretty easy to find out the real one, and if he is just AA'ing then simply AA both of them and see which one takes more dmg, that one is the fake, clone even does less dmg.

if running around the jungle placing boxes whenever you break line of sight of enemy, baiting them into preexisting boxes is cowardly, then fuck tactics, lets just run at the enemy and hope for the best. sorry that a champ exist that rewards you for playing smart and thinking more than a few secs ahead. skills and smart arent the same thing, playing smart and being skilled are two different things, do they overlap? sure, but they arent the same. is it skilled to have some chase you into your team? not really, is it smart? yes. quick side note, being a coward is annoying? i know what you mean, but wording could be better. it could easily be seen as your saying the being a coward is annoying for the coward, but if it gets you kills and lets you live, then im pretty sure its just being smart.

his minds games are pretty much is entire kit minus two-shiv. controllable clone that explodes on death. invisible boxes that fear when you get close, blink into invis making tracking hard as all hell. following a shaco the first few times into a bush or through a choke point and finding a box in the way, making you too wary to follow him the next few times not realizing theres no boxes. fucking up and jumping the lone shaco for a kill only for it to explode when you kill it, even playing with the invis can fuck with people heads, is he still running away and which way is he running or is he behind me ready to pop me? ya most shacos dont do this type of shit, but thats similar for many other champs, mainly those who spend a lot of time playing shaco are capable of this type of shit. again, if enemy is attacking clone, your doing your job right as shaco, or the enemy is just stupid. plus your really underselling his ult, just casting it useful as fuck, good shaco can use ult to dodge abilities, whereas normal shacos might dodge something when they try to dodge shit.

and so what if something is cheesy and dishonorable, what do you think teemo and yi are. a shaco taking ignite just means that they one less way of getting away or getting on you, i could take flash instead and never be caught if thats better?

when was urf indicative of normal or ranked gameplay? fucking morg has you snared even more then she does in norms, and brand can near permastun you at lvl 1 with q.

oh, and the invis length is 3.5 at all levels. and yes im biased with my lvl 7 shaco.

rtbf2256182411 votes

Good luck killing him. That's beyond the point.

You ignored when i said "If Shaco is controlling the clone, he can do whatever the fuck he wants."

In fast-paced situations, you will not always know which one is the fucking clone, especially if you have high dps and simply kill it too quickly to realize what's happening. Your typical "It's skill if you know which one is real." is not true. It's not skill cuz the clone doesn't spawn in a fixed spot, it spawns randomly next to him with the space even between them. As long as Shaco is controlling the Clone with his own commands you can't tell the difference when you have 2 seconds to do or die.

I don't think you understand. Shaco is an *assassin. He kills squishies. By the time you can do anything, he has proced his poison,shiv and passive. You're at 15% health before you get the first basic off.

How the f do you find out which one is the clone? You don't. There's nothing that indicates it other than one bitch running away but then it might be too late cuz of his Q and the other staying. But when he is commited on fighting you, there's no telling.

AA both of them. I think you're overlooking the fact that i don't have time to read the healthbar while i'm at 15% health, taking 2x damage and have everything unloaded into me because all of his abilities are point and click.

Why do you think putting boxes is tactical? Who cares? Teemo's shrooms work the same way and Teemo is a shit champion in general due to not having 4 escape tools like Shaco does. He's too unsafe but is ranged to make up for it.

Putting boxes is a guaranteed safe route. There's no "skill" involved. It's as easy as putting a Caitlyn trap in brush. Self-explanatory.

And? Being a coward is dishonorable. It's disgusting and i hate those kinds of players. Honestly l2p people. Idc that Shaco is a champion meant to be played, if it was up to me, i'd have him never made or removed.

And your bar for "Smart" is way too low. It's not smart having someone be stupid and run into your team. Not on your part at least.

Mind games again. All of his abilities are point and click. His E is a long range point and click ability that slows enemies. And he can flash away and go invisible. #Mindgames??

His ult is the only tricky thing but it's also a 2v1 tool so it emphasizes my point anyway.

I'm never afraid to follow him because his boxes barely do any damage and if i'm following him, he's propably weak enough for me to kill him already because i know that if he tries to fight me he'll be allowed to blow all of his abilities into me before i get a chance to do anything and would not kill me.

Chasing a Shaco in the jungle is impossible. No point in discussing that.

I've never seen anyone while being chased create a clone and jump away outside of the field of view.

is he still running away and which way is he running or is he behind me ready to pop me?

All Shacos do that above Gold II. That's why is an assassin.

Teemo and Yi are trash champions at higher tieres. I see them rarely here because they have clear defined ways to counter them. But Shaco has a guaranteed damage dealing kit and gets away with it 95% of the times.

"So what?" It's unfair and bullshit. It should not exist in the game and is injust.

"Never getting caught." just confirms my point that in that case there's no way of getting him ever, by your own words.

Ignite makes healing pointless so he can just 1v2 and your Support can do nothing about it other than cc.

I took URF as an example to better get the point across that all Shacos have to do is Q and E which is done more frequently in URF obviously. Shacos Supports do that a lot in lane.

Clearly you are biased. So i don't see why you're arguing when your opinion won't change and he's officially my most hated opponent hoping i'll like him more or something.

Tyto Mors1 votes

you are also clearly biased with your hatred of him.

i didnt ignore the point of shaco controlling it when shaco is alive, but it seemed like you did when i said that shaco cant control the clone when hes dead. should we just remove that function? how about annie, where when you kill her when tibbers is up he'll speed up and continue to hit you.

if it spawned in a fixed position to shaco, then it would be the easiest thing to find out which one was the real one while ignoring clone. and unless the real one just tanks everything with the clone, you can find out which one is real by the reactions.

yes he can and is mainly played as an assassin, sry that he can burst squishies. he can pretty much only assassinate squishies, and if he fails, that it, even if he ults hes still useless. your only taking "double" damage from AAs and whatever on-hits shaco had, no q proc for clone and it doesnt throw shivs at you. has only one ability that is guaranteed to for dmg, and im on the side of pretty much removing point and click projectiles and replace them with skillshots, but that doesnt change his other abilities.

box can be one hit by nearly anything after early game before they can stealth. for q to be used for damage you need to be in melee range. and ult can only AA while moving, and if it had an indicator then no one would even touch the clone that only does 75% of shacos AA, and then becomes near to useless because it will no longer attack people, and people will avoid it or kill it when no one is close to it.

mushrooms slow, but dont stop you from moving, boxes fear stop you from doing anything. if you force them to run into a box you placed early, now they cant moved the way they want and are probably running closer to you. and that trapped wasnt placed a few mins ago and aren't everywhere like shrooms are.

again with coward and dishonorable shit, sorry that not every champ just runs at the enemy hoping for the best, or try to outskill the enemy. playing cautiously is just stupid, there should be constant fighting after laning phase. you must also hate ziggs since he just stands at the back and throws bombs.

you've never seen a shaco ult while being chase then q'ing? you're playing against some shit shacos, using ult to dodge a skill shot(or shit like karthus ult) then q to create distance while sending clone to distract, take that time to place box out of sight.

his boxes late game arent primarily used for damage unless your ap shaco. his boxes fear give him time to escape or turn back around and attempt to kill you.

so you dont want him to fight and you dont want him to escape? if your support takes exhaust and uses it on him before he ults, in the time he AA's and throws a shiv. then you know which one is real. and taking one of them out of fight for a second can help a lot, so you're not taking "2x" damage.

all shacos arent just q and e. support shaco is going to run out of mana quickly if they are just using q and e to poke. even just using e will make him quickly run out because he'll most likely also be placing boxes.

And? Being a coward is dishonorable. It's disgusting and i hate those kinds of players. Honestly l2p people. Idc that Shaco is a champion meant to be played, if it was up to me, i'd have him never made or removed.

to make this point clear. these people have learned to play, this game isnt only aggression, if it was support wouldnt be a role. playing cautiously waiting for the right moments isnt cowardly, its fucking smart. people wouldnt gank someone because it's cowardly to fight with more people. fuck picking someone off with a couple of teammates, because its cowardly and therefore dishonorable(even tho those two things arent mutually inclusive, i dont know why you think that). playing like an elusive madman killing people is cowardly, if anything its annoying, but if annoyings thing werent allowed, then there would far less items, champions and abilites.

rtbf2256182411 votes

What is that even supposted to mean? I hate him for a reason.

Good luck killing him. That's beyond the point.

I think you should pay more attention. If he'd die easier, i wouldn't have a problem with him obviously.

Why are you bringing Annie into this? Annie is a weak champion, Tibbers' survival is to balance the champion to be more powerful since she's not intended to do much sustained damage but Tibbers is.

"By the reactions" ???? They are both standind there and basic attacking you. What reactions? Should i zoom in and see which one is shaking or something?

No "puppet" uses abilities. That's beyond the point when some Shacos go 300+AD or their poison eats you alive.

What are you talking about? 75% AD is a lot when you have 300+AD and you're getting double teamed by it because you're slowed or immobile.

Why does it matter what shrooms' type of cc or expiration date is? The point is that they're invisible and do damage to the first enemy that comes close enough to them and affect them with cc on top of that. Shaco's are worse in terms of cc because it guarantees an escape route while shrooms just slow but do more damage most of the time.

Ziggs has only skillshots and plays fair. I don't hate him at all.

You're only displaying how impossible it is to catch him and how easy it is to get away. Usually they don't do that but that possibility is there.

I think you forgot that he's very bursty because of his shiv and passive. And i don't want to waste a summoner spell every time he fights me or an ultimate just to identify him. Shacos don't normally gank full hp targets for his burst anyway so as a Support i'd only have my cc to keep him away.

Honestly, i don't see why a Support Shaco needs to put boxes. And outside early, pretty sure he has enough mana regen to do whatever he wants.

You don't understand, i have a problem with Shaco BECAUSE HIS KIT IS TOO EASY. He literally has only point and click abilities and ALL of them encourage you to be a bitch through and through. I don't give a fuck that you say "Oh he is brave cuz he picks the right time." Well guess what, League isn't that hard. When the enemy is half hp or you're in the late game and find a squishy enemy, you press 1 button BOOM you have a free flash to get closer. You click another one, BOOM half of his health is gone, you click on him, and that's it.

Shaco needs to be reworked. The kit he has is for people that don't know how to play anything else or are too lazy to work for their kills. He's like the grenade launcher in Call of Duty if you ever played that. No need to aim or think or have any sort of mechanical skill except of avoiding the enemy's fire a little bit and you get however many kills you want.

I mean if the key to success by your excusive logic is to pick the right time to engage, then why is Katarina never played in high elo? I haven't seen one in months.

The only skillful part in his kit is when he dodges something with his ultimate's grace period. And that's pretty much the only thing.

crippler381 votes

you got the abilities mixed up, q is the flash the w is the box and the e is the shiv.

rtbf2256182411 votes

Fixed it.

MunchCrunchLunch1 votes

when they rework champions. they usually. massively overhawul them and most of their abilities aren't even similar. i think ryze is an exception where two abilities still exist but what i saw in that rework suggestion seemed more like a minor class update malzahar kind of rework instead of a full vgu considering what they want is a full vgu for shaco

KLS Shaconly 1 votes

Very clean post and good ideas, you even talked about the lore of the champion.

I personally think Shaco is just fine as a champion, he's endured the test of time and while he definitely has some game play issues mostly revolving around how to balance stealth champions with the existence of item 2043 and a ton of bugs Khazix he has, from weird multiple box interactions to inconsistencies in the clone and the crit following his Q.

In my opinion he mostly needs QoL changes and bugfixes, maybe some kit changes as to make him work with the proposed stealth changes riot has announced.

What I'm afraid however is that riot will mess him up at one point or another, they have recently stated that Shaco has very oppressive level 3 ganks, and while he has better ganks than some junglers Graves he really relies on setup from his laners because he has only 2 forms of CC, his box and his E slow, the box has a 2 full second charge time before it springs open and fears and his E is not a strong slow early on, heck he doesn't even have a gap closer once he's in the gank as he needs to use Deceive to get into it, the other guy uses his mobility/summoner 4 and he's out of the gank because he jumped over the box and Shaco can't follow up. Most meta junglers Elise RekSai LeeSin have better level 3 ganks than Shaco like Elise.

Riot should contact high elo Shaco players like RexRequired (1936 1948), Lucent Shaco, Jungle Demon (ScrubRogue), Extreme Person, they have different playstyles and can orient Riot on the different forms Shaco can be played like AP, AD assassin, DPS Bruiser, etc.

Iźuku Midoriya1 votes

I myself am a very big Shaco player, I got him to level 7 very quickly but also am a fan of Akali Vayne Talon

So first off I would like to say, amazing job with this entire post and all the work you have put into it, it really shows!

Rework 1 - thoughts I really enjoyed reading all of your thoughts about changing his kite and really liked how you put actual reasoning behind why you did it. The one minor thing I didnt like was how you can auto your clone just because I feel like you may accidentally screw yourself over by doing it. I also like how his lore has an actual reason and its not just a mystery in where he came from.

Rework 2 - thoughts I read through this post a couple days ago but for the most part I found it enjoyable to read.

Overhaul - thoughts This is the main part of why I am commenting. I am glad that someone finally sat down, took the time, and planned out invisibility in game. I get how riot is trying to make the game better by targeting the things that are lackluster but by doing so it feels almost like bandage fixes and not so much individual changes for the overall better.

Lets say everyone is full build and there is a Shaco on the enemy team. I am playing Alistar and have all my 6 items. All of a sudden Shaco pops out of no where and kills my adc and then he has time to q away. What am I supposed to do, sell 1 of my items for a pinkward? But then I am down an item compared to everyone else on the enemy team. This is just a small thing I never understood in the game. Sure you have the trinket lens but it does not completely reveal them. Overall this is a minor thing I hope riot changes.

Feedback - thoughts What are your thoughts on this? What do you like? What do you hate? What would you change? What do you think we failed to consider?

I really like the entire rework that you have been working so hard on. I really like how its not just, "change this and that cause it might work" its been carefully planned out. I dont hate anything entirely however I feel like some of the numbers should be changed like for example the boxes lasting 120 seconds sounds kind of strong but we wont know until it is brought into game.

My own thoughts I love Shaco . There are so many things that separate him from other assassins likeRengar Khazix. The first thing I love about him is that he has such a large range of playstyles and build paths that really separate him from the rest. He can build, ap, ad, tank, bruiser, essentially anything your team would need and this is why I love him as a champ. It allows for the player to change how they play him. A big piss off when playing is lets say the enemy team is pushing out inhib turrets mid and they have 3 pink wards placed. What can you really do as shaco in this case? Maybe its a dumb question but lets say it was just the enemy bot lane pushing bot tower but they are sitting on a pink. If that thing wasnt there you could easily q in and most likely kill the enemy adc if not get summoner 4 summoner 7 and make them back off and think twice. Another thing is that he just has so much outplay potential in his kit, maybe it does not seem like much but when you outplay someone with shaco by messing them up with a clone or you were able to place your box at the right time and right spot, it feels amazing and I hope that is also kept.

This champion, he brings a psychological factor to the rift. If this guy is in game, it will strike fear into the hearts of those who have the misfortune of pushing when shaco is around. And maybe thats what stealth in League of Legends should keep. I feel like he should still have that in his kit because playing around the fact that Shaco could be right behind you at that moment is terrifying.

I am also glad that you are trying to make it so that if he falls behind he can catch up. Thats kind of a major thing too.

Overall I really love Shaco and I want him to be changed for the better and not just thrown away if his rework fails but at the same time, I want him to be not broken so that he wont be banned everygame.

[slayer-jinx-catface]

thicc as fuk1 votes

I'd like to add that I'm not the biggest fan of the support thing but the rest of it was good.

Psi211 votes

[{quoted}](name=AD Ezreal,realm=NA,application-id=3ErqAdtq,discussion-id=dnxR87rR,comment-id=,timestamp=2016-10-16T20:22:09.759+0000)

EDIT:

Bonus Reductionist "Rework" -- An attempt to address Shaco's biggest issues with as few changes as possible (Explanations here):

  1. Change Shaco's passive to deal flat damage / level instead of a percentage of his bonus AD

  2. Boxes are placed instantly. Boxes have 6 hp and take damage according to this chart:

Abilities and Ranged basic attacks deal 2 damage

Melee basic attacks deal 3 damage

Smite deals 6 damage

  1. If Shaco's ult is out when he dies, it explodes instantly but deals 50% damage. Shaco's clone leash radius is visible to him, and the clone disappears in a puff of orange smoke to reappear next to Shaco if it leaves the radius.

Your Passive change kills AP shaco off.

Specifically his Two hand shiv damage done to a champ with their back turned to him.

And you are ignore the bug from his passive that allows AP Shaco to do more damage with current items not mention in your post.

Are you sure you play enough Shaco?

I don't agree with your 3rd change either. This also nerfs AP shaco.

If all you care about is AD Shaco then your aren't for the health of Shaco. You are selfishly changing him into what you want.

Seriously taking the fun out a champ I hold dear. And AP Shaco when played shows so much more skill from the player.

AD Ezreal1 votes

{quoted}

Your Passive change kills AP shaco off.

Specifically his Two hand shiv damage done to a champ with their back turned to him.

And you are ignore the bug from his passive that allows AP Shaco to do more damage with current items not mention in your post.

Are you sure you play enough Shaco?

I don't agree with your 3rd change either. This also nerfs AP shaco.

If all you care about is AD Shaco then your aren't for the health of Shaco. You are selfishly changing him into what you want.

Seriously taking the fun out a champ I hold dear. And AP Shaco when played shows so much more skill from the player.

Sure, I did nerf the 20% bonus damage AP Shaco gets from an ability with a 100% AP ratio (which seems fair to me--that ability on AP Shaco is problematic as it is). But in return you're getting stronger AAs on AP Shaco, and MUCH more reliable CC from boxes starting Midgame. This is a huge buff. Essentially these changes shift the power from his E to his other abilities and gives him more power in team fights. Not only this but the ult changes would give him an extra trick for high skill players. The other ult change might be a Shaco nerf in some instances, but in others it would be a buff. If you're playing Shaco and you go in with your ult and you die before your clone, I don't think you really deserve to be rewarded with a ton of damage anyway. But I still think you deserve to get some damage on the opponent instead of hopelessly waiting for a lucky scenario where the enemy stands around waiting for the clone to explode on its own.

Psi211 votes

[{quoted}](name=AD Ezreal,realm=NA,application-id=3ErqAdtq,discussion-id=dnxR87rR,comment-id=00140000,timestamp=2016-10-18T23:52:36.997+0000)

Sure, I did nerf the 20% bonus damage AP Shaco gets from an ability with a 100% AP ratio (which seems fair to me--that ability on AP Shaco is problematic as it is). But in return you're getting stronger AAs on AP Shaco, and MUCH more reliable CC from boxes starting Midgame. This is a huge buff. Essentially these changes shift the power from his E to his other abilities and gives him more power in team fights. Not only this but the ult changes would give him an extra trick for high skill players. The other ult change might be a Shaco nerf in some instances, but in others it would be a buff. If you're playing Shaco and you go in with your ult and you die before your clone, I don't think you really deserve to be rewarded with a ton of damage anyway. But I still think you deserve to get some damage on the opponent instead of hopelessly waiting for a lucky scenario where the enemy stands around waiting for the clone to explode on its own.

With the nerf to Proto Belt coming any nerfs further to his passive will be more destructive to AP Shaco.

Lets face it the days of Nesting AP Shaco has been long over with. This means his Shiv is a lot of his bread and butter. So your change is kind of a big deal.

From the patch notes I can only infer that there will be a greater percent of damage on his passive in late game. But a cooldown on his passive and lesser damage to worry about.

I believe adding a cooldown on Shaco's passive will effect AD Shaco but the burst from AP shaco's Shiv should be fine.

No doubt what is masked as a balancing or trade off buff for Shaco in the patch notes is actually a nerf.

Psi211 votes

Just noticed your Name AD EZ.

AP EZ is just as good.

Hex P belt makes AP EZ even more amazing.

I don't think you really do explore concerns. Thankfully I am admittedly certain that Riot will not consider your ill thought of nerfs.

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