No Matter how much you want us to not play Tank riot i have a solution!

Phuc Dat Bich·11/10/2015, 3:54:14 PM·1 votes·431 views

So if you play Malphite Or shen or Any other Tank that have good AA (Mundo too) i have the solution for you in order to be able to do something in season 6 with all that nerfs in tank masteries and items

First you would need

Runes

Red- 8.5 AD Yellow- 9 armor Blues- (CDR or MR or mixed 5 CD 4 MR) Big ones- 14% AS

If you play Malphite vs AD or any other tank who can AA good and you are vs AD that would be the 100% of the cases in ADC/Bruiser meta pick this runes

Masteries (Season 6 masteries)

Fury: +0.8/1.6/2.4/3.2/4% Attack Speed Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage. Natural Talent: +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability Power at Level 18 (0.11 to 0.55 AD/lvl and 0.16 to 0.83 AP/lvl) Oppressor: You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.) Battering Blows: +1.4/2.8/4.2/5.6/7% Armor Penetration(If you are Malphite if you are mundo or shen pick the magic penetration) Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.

This from the offensive tree

Now the rest 12 points Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist Tough Skin: You take 2 less damage from Champion and Monster basic attacks. Veteran's Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health Insight: Your summoner spells have 15% reduced cooldown.(For better TP even if you are mundo and you like the health regen when you are low with the TP nerfs you would need that

Playing Malphite you put a point on your W you dont max it you max E then Q but you put W and every time someone coming melee range to you E-W AA as long as you can and throw a Q too if you are sure that you would have a lot AA on him with your W to make a good use of the Oppressor mastery

With this runes and Masteries you would not need to go deeper in the offensive tree because the rest of them just sucks hard for lane and it would only make you lose lane vs a bruiser or any other melee champion with the masteries i show you you can win trades better and the lane better

I know that you lose the tenacity but trust me in the league of ADC and Bruisers you would take Tabi anyways you would not need tenacity that much and the 4% damage reduction mean nothing because "OMG HE HIT ME FOR 100 I REDUCE 4 MUCH STRONG" when you can deal with the offensive mastery 20% more damage as a tank to them the best defense is the offence

FORCE RIOT TO SEE THAT EVEN WHEN THEY TRY HARD TO REMOVE TANKS FROM THE GAME THAT IT WOULD NOT HAPPEN F@CK LCS AND RIOT THAT TRY TO MAKE THE GAME A UNBALANCED KILL FEST JUST FOR THE LCS

Now if you want to stick with the defensive tree or you want to jungle with Malphite or something for some reason then its easy

Runes (Same as the ones above)

Masteries (Season 6 masteries)

Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist Tough Skin: You take 2 less damage from Champion and Monster basic attacks Veteran's Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health Insight: Your summoner spells have 15% reduced cooldown.(Better smite you need that special with the removal of the purple smite) Swiftness: +3%/6%/9%/12%/15% Tenacity and Slow Resist (See what they have if they have too much CC take that if they are just ADCs and bruiser pick the legendary Guardian Legendary Guardian: +0.4/0.8/1.2/1.6/2.0 Armor and Magic Resist for each nearby enemy champion Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 25 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health. (AS a tank jungler you can collect the 300 HP very easy so its good)

Now the rest 12 points

6 from the Cunning tree Savagery: Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters and River Shrine.

6 from the offensive tree Fury: +0.8/1.6/2.4/3.2/4% Attack Speed Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage.

"But why not just pick the same offensive style as the top lane"? well its simple because as a jungler you would not trade very often you would just enter the lane and you would try to tank and throw some CC on them so you just need to be a better tank plus you need the masteries that would help you with the jungle because the new jungle would have less sustain so you would need to hit the jungle monsters harder and faster!

Hope that help some players who play tank and they see that riot do everything they can to remove tanks from the game just stay strong play with that runes and masteries and riot would see how bad the game it would become with the new changes and they would fix it but till them this is the gameplay/runes/masteries you would need for season 6 [slayer-jinx-catface]

0 Comments