The new Skarner changes take away what I truly love about him.

Fishing Boat·8/5/2015, 6:59:53 AM·2 votes·361 views

I hate these changes more every time I think about them. It started small and got worse.

I play Skarner a lot, and one of my very favorite feelings in the game is his stacking movement speed buff.

He's a train.

He starts running at you as this little skittering thing with a puny shield and low damage.

He hits you, it tickles. He slows you, and you think "whatever. I'm faster than him after this short thing wears off"

He hits you again, and you realize that you need to cc him. You do.

He catches up to you much faster than you think, and he doesn't slow down. He's become a demon, hounding you endlessly until he runs out of health.

He's monstrous, not necessarily because of his damage, not because he's unpredictable, but because he's reached full speed and is careening towards you with the speed of a comet.

The new changes take that buildup away from me, and make them an instant burst only on objectives. My ganks feel flat and sluggish, my jungle clear is disgusting, and here's my real question:

Why do I have to be in one of only six trundle zones on the map to access power that I have always had after just three qs? Why do I have to lose my favorite minigame?

Meddler, Ezreal, and the champUp team, I believe that this change needs to be reversed almost completely. Playing Skarner in this form feels restricting and far more one-dimensional than ever before. Sure, make him tankier and take away some damage, I don't care, but PLEASE don't take away my choo choo train.

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