The current "tank meta" is the result of an over-abundance of damage this season.
The power creep ("reworks" that increase power, keystones, items) is huge this season.
You don't need many damage items to 1-shot a squishy, and champions who aren't tanky simply get 1-shot. Hell, even tanks can barely survive late game fights.
The result is that anyone who isn't an ADC builds tanky. AP mages have more HP than bruisers now. The tank playstyle has become that of an assassin's: Get in, 1-shot the carry, and get out before you melt. It's a mess.
There is way too much free damage. Damage all over needs to be gutted. Then:
- Tanks will no longer 1-shot.
- Assassins will actually need damage items to kill.
- Tanks will actually survive more than 5 seconds in a teamfight.
and once I hit lv 3 with just doran's ring, if I hit all 3 spells to proc my passive and ignite, unless the enemy laner has barrier or bubbles, they're dead. Deathfire doesn't count here since it only ticks 1's until you have a lot of AP
Back in season 5 a full combo plus ignite would maybe be HALF their HP. (I know you're gonna say the new passive but they heavily nerfed brand's E and Q and R damage to fit in that passive and even through the nerfs he still does one-shot damage now.)
has way too much base damage too, maxing E first in lane can easily chunk 30% or more HP from a squishy, then the empowered autos.