Bounties have no place in ranked.

bobbysnobby·2/15/2019, 5:39:12 AM·6 votes·2,221 views

I understand why bounties exist for normals, they are fun catchup mechanics which help create a form of counter play for the player/team which is behind which creates these clutch moments which allow for you to rubberband back into the game. The main issue with them is they are horrible balance and basically punish you for doing well in any respect.

The first reason why bounties should be removed interms of devaluing targets is that suddenly their ability to split and beak up defenders becomes insanely powerful. Take nasus or singed as they die more and more it becomes less and less valuable for the wining player to match their split. Every mistake they make and kill you make nets you 180g or whatever where as if they get lucky, if you make a mistake, or someone rotates on you they might net up to 1000g. This problem is further compounded by the fact that the more gold you are worth the more powerful a split push is because one team is losing a guy worth 10k while the other team is losing a guy worth 7-8 or 9k already putting them ahead on the rest of the map. If you dont rotate then you lose structures etc.

The problem with bounties increasing vs players is that there is already a massive incentive to kill high value gold rich targets, this is because you are removing a lot of gold from the enemies scrimmage or teamfight, to further pile on extra gold just creates this massive imbalance where an early game champion can suddenly slingshot a late game champion through 1 poor fight. This problem is made only worse in that if your worth a lot of gold you suddenly need to re-evaluate how to play you might not be able to play the way your champion is designed to as the risk for donating 1k gold is too high and depending on the target it might not even be worth it.

I dont think that the losing team should be given rubberband mechanics in any way. MOBAS are built on the same architecture that RTS are its about macro strategy, micro tactics and control. In Starcraft if your dueling another player if they are ahead minerals you dont get more minerals per second to catch up. I think its a good feature for normals but for ranked it is a horrible system rubberband mechanics might be fun for the team who pulled back a massive deficit but that enjoyment is a direct result of the other teams misery. To be ahead and to have game systems prop up the losing team to help them beat you is a horrible feeling. Every kill regardless to anything about the game state is worth 300g you shouldnt be able to recklessly waste deaths knowing that the advantage your giving the other player is meaningless so long as you havent killed anyone.

5 Comments

Glaricion2/15/2019, 5:56:15 AM3 votes

This would really interrupt the risk-reward structure many champions are based upon. When designing any champion in a MOBA, gold generation and how you are punished for dying are key factors.

Champions like Faceless Void, Anti Mage, and Spectre cannot exist in a game where losing gold upon death doesn't exist. Though not as extreme as those examples; Riven, Singed, and Katarina cannot exist in a game w/o proper bounties.

In a game where champions can get far ahead, they need to be punished for their mistakes greater than how a behind champion would. 300g on an average networth target and 300g on a 2x networth target doesn't make sense w/ the risks involved.
Not every death can be capitalised upon outside of just the kill.
Being rewarded for trading 2 or 3 players to prevent a 9/0/3 player from keeping their lead is essential to how the game is designed.

(admittedly Singed relies upon the new, flawed, bounty method to be properly accounted for)

haaaaaaalp2/16/2019, 12:23:53 PM2 votes

Snowballing would be out of control. We don’t need even more sub 20 games.

Saezio2/15/2019, 5:51:18 AM1 votes

They should either ditch bounties, or make the snowballing player get more gold for kills too. and just make it % so people can't just farm inters

Tahminatrix 2/15/2019, 5:55:12 AM1 votes

Even as someone who mainly sticks to playing late game champs, I think bounties suck because its always both teams snowballing off of eachother fighting for shutdown gold and then I get behind farther and farther.

Its like your strong early teammates are there to help you but if they die then the situation just gets 10x worse, then I feel horrible because I cant contribute as much while they are forced to play perfectly just to keep the game going.

Adding this huge amount of bounty gold didn't do anything except just make it feel like someone is receiving gold artificially as if it was just "thrown" into the game rather than naturally.

ØrnnToGetTrolleÐ2/16/2019, 11:05:04 AM1 votes

FARM bounties have no place in League