Can we talk about wind wall?

egoSniper·8/20/2017, 9:12:39 PM·9 votes·1,117 views

So everyone is aware that Yasuo has been a historical balance problem. He's not necessarily in a bad state at the moment, HOWEVER...

Wind wall. A non-ultimate skill that can easily shut out an entire enemy team from a fight with your only option as his enemy being to walk around it.

Do you know how bad it feels as a mage to watch helplessly as your team dies behind the wall, where you can't help them without stretching your squishy immobile legs? Or how it is to be an ADC and know that all it takes is one fight with one well-placed wall, and your team loses the game because you just went from doing damage to doing literally nothing - now you have to spend a couple seconds of precious time re-positioning, probably unfavorably, to get around it.

Or of course the best one, watching your 100+ second ult fizzle in a teamfight because that Yasuo you had CC'd just last-ditch pressed it on the frame before the ult hit him... and blocked it. We can thank some of his early balance changes for that one, it didn't always work that way.

Anyway. Isn't there some way we can actually make melee carries viable without giving them skills that are so gross to fight against?

INB4 'bronze scrub'

22 Comments

Gunpoint8/20/2017, 9:45:12 PM4 votes

Remove Windwall from the game entirely and do not buff Yasuo in any way afterwards. Do it. Do it.

arcDapineapple8/20/2017, 9:15:58 PM4 votes

honestly we all know that wind wall is a huge problem and it just a wait and see game on what riot will do with yasuo.

Spicy Rice8/21/2017, 4:50:55 AM2 votes

To answer your question, no. At least, not without giving such bullshit stats that they wouldn't need such a strong defensive skill in the first place.

Melees are in here prone to taking damage. Squishy melee carries more so due to lowered base stats to compensate for their damage.

sit kid8/21/2017, 7:12:33 AM2 votes

Melee carries have extremely dangerous combat patterns, which means they need equally powerful self-protection abilities. By virtue of being melee, they expose themselves to damage from the enemy backline of mages and marksmen: damage tuned to be high enough to kill 200 armor / 3000 health tanks. The speed with which a melee carry needs to kill – without defensive tools – limits the amount of in-combat decision-making we could put in their kits which, in turn, also removes the ability for their victims to react defensively (aside from staying far, far away).

This is litterally it.

Anyway. Isn't there some way we can actually make melee carries viable without giving them skills that are so gross to fight against?

Think about it. Not one single full damage melee carry feels fair to fight one on one

Holy Nocturne8/20/2017, 9:15:17 PM2 votes

Well it has as 26 second cool down at level 1 and then goes down by 2 per level up until it is an 18 second cool down. It only lasts 4 seconds. Just bait it out and then engage. Yea it is annoying, but it isn't like it is a really wide wall and it doesn't last long even though it has a long cool down.

darkmatchwaldo8/21/2017, 7:34:16 PM1 votes

there's really no way to discuss it though we've been through it a million times.

"yas wall is op"

"get gud"

repeat until someone calls someone retarded.

Rewt8/20/2017, 9:29:20 PM1 votes

My biggest problem with windwall is that it originates from yasuo. Thats why you see spells that seem to hit yasuo get blocked by the windwall that popped up after the spell.

I think it would be better if the spell popped up where he had the spell targeted. So this way if you get a spell on top of him he cant just say "hehe XD get fucked Mastery 7 emote"

Ahristocats8/20/2017, 9:54:40 PM1 votes

i suggest you read what riot wrote about windwall 1 year after yasuo release

-Rubick

DunkinNoobs8/21/2017, 3:20:44 AM1 votes

The answer to your final question is no. Being a melee carry comes with so many inherent disadvantages that they need absolutely broken tools to compete whether it be Fiora's passive, Q, and W, Yi's Q, ult, and W, or Yasuo's E, W, and passive.