Can we talk about wind wall?
So everyone is aware that Yasuo has been a historical balance problem. He's not necessarily in a bad state at the moment, HOWEVER...
Wind wall. A non-ultimate skill that can easily shut out an entire enemy team from a fight with your only option as his enemy being to walk around it.
Do you know how bad it feels as a mage to watch helplessly as your team dies behind the wall, where you can't help them without stretching your squishy immobile legs? Or how it is to be an ADC and know that all it takes is one fight with one well-placed wall, and your team loses the game because you just went from doing damage to doing literally nothing - now you have to spend a couple seconds of precious time re-positioning, probably unfavorably, to get around it.
Or of course the best one, watching your 100+ second ult fizzle in a teamfight because that Yasuo you had CC'd just last-ditch pressed it on the frame before the ult hit him... and blocked it. We can thank some of his early balance changes for that one, it didn't always work that way.
Anyway. Isn't there some way we can actually make melee carries viable without giving them skills that are so gross to fight against?
INB4 'bronze scrub'