Differentiation of Tanks and Bruisers via an already existing item

ThatHaleState·2/3/2017, 7:25:57 PM·1 votes·446 views

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The everlasting beacon of HP in the Tank itemization. You need just HP? BOOM 800 coming your way. BUT what some people might not have noticed was the change they made to Warmogs' passive a while back:

"UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health." "Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds."

I believe this change could be the key to making Tank itemization truly different from Bruisers.

Tanks are not supposed to be early game relevant. They are supposed to be mid game team-fighters and late game raid bosses Nasus Lets keep the difference between Bruisers and Tanks in mind as well: Bruisers are Bruisers because they have good damage and are slightly tanky as well.

  • Bruisers get damage because they have to build into damage early, meaning they get tankier later because they have to invest in damage before they start investing in resists and HP:
  • All Triforce, Hydra, Cleaver, DeathsDance, etc builders generally fall under this category. They generally build 2 and then move on to "tank" items later on. Tanks are walking walls of CC, Resists, and HP.
  • Tanks deal dmg based on 2 main things: AOE and Base damages
  • The most basic tank playstyle is Amumu : CC someone, CC everyone else, then do dmg with item 1413 /item 3068 + his Tears AOE dmg

Lets gets back to the Passive change that could change everything:

  • What if we made a passive similar to that to all "tank" items?
  • What if champions had to meet other requirements to gain all the stats from the item, or maybe gain extra if they met them.
  • These requirements could be : Max HP High enough Armor/MR Low enough AD/AP Possibly even be gated around being around your team (such as if 2-3 allies are withing X radius you get X) Maybe even time gated like 3000HP by 20 min, but I could see this being very feast or famine so probably not

This kind of gating system would "punish" Bruisers for the fact that they had to build damage items early, and "reward" True Tanks for building only tank items.

TL:DR - Unique passives gating statistics on items based on other stats might be a good way to allow tanks to outshine people in the areas they should be able to, HP and Resists.

2 Comments

BluePolarizer2/3/2017, 9:18:17 PM1 votes

I would never have team gating items on tanks. Tanks are still a farming, non-supportive role. And they should have very powerful defensive passives to reward playing tanks, not just another sunfire or Randuins clone.

Critmaster Garen2/3/2017, 10:06:57 PM1 votes

the idea of the warmogs passive is nice, but the item itself feels outdated.

with how easily % health damage itemization is available these days, an item that grants nothing but straight 800 health is not that useful anymore. the price makes it a serious commitment.

not to mention, even for its function, the item is a shadow of what it used to be. mind you, that it originally used to grant 1450 health. they just kept nerfing and nerfing it to the point its not even worth picking anymore.