Differentiation of Tanks and Bruisers via an already existing item
WARMOGS BABY
The everlasting beacon of HP in the Tank itemization. You need just HP? BOOM 800 coming your way. BUT what some people might not have noticed was the change they made to Warmogs' passive a while back:
"UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health." "Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds."
I believe this change could be the key to making Tank itemization truly different from Bruisers.
Tanks are not supposed to be early game relevant. They are supposed to be mid game team-fighters and late game raid bosses
Lets keep the difference between Bruisers and Tanks in mind as well:
Bruisers are Bruisers because they have good damage and are slightly tanky as well.
- Bruisers get damage because they have to build into damage early, meaning they get tankier later because they have to invest in damage before they start investing in resists and HP:
- All Triforce, Hydra, Cleaver, DeathsDance, etc builders generally fall under this category. They generally build 2 and then move on to "tank" items later on. Tanks are walking walls of CC, Resists, and HP.
- Tanks deal dmg based on 2 main things: AOE and Base damages
- The most basic tank playstyle is
: CC someone, CC everyone else, then do dmg with
/
+ his Tears AOE dmg
Lets gets back to the Passive change that could change everything:
- What if we made a passive similar to that to all "tank" items?
- What if champions had to meet other requirements to gain all the stats from the item, or maybe gain extra if they met them.
- These requirements could be : Max HP High enough Armor/MR Low enough AD/AP Possibly even be gated around being around your team (such as if 2-3 allies are withing X radius you get X) Maybe even time gated like 3000HP by 20 min, but I could see this being very feast or famine so probably not
This kind of gating system would "punish" Bruisers for the fact that they had to build damage items early, and "reward" True Tanks for building only tank items.
TL:DR - Unique passives gating statistics on items based on other stats might be a good way to allow tanks to outshine people in the areas they should be able to, HP and Resists.