Why is MMR hidden? Why don't you make matches based on rank?

TurretBud·4/12/2017, 11:21:31 PM·3 votes·1,533 views

Having an accurate skill rating for players is important, and players should receive the rank their skill level represents. I do not understand why you separate how you match players from their solo queue rating. It's frustrating and unintuitive when you match players with high win rates with players of much higher ratings because their MMR is high... If I'm a Silver 1 with a master tier MMR I should be playing with and against other Silver 1s so that I can climb quicker and arrive at the rating I am supposed to be at sooner rather than later.

Take a look at this scripter Xerath's matches: https://na.op.gg/summoner/userName=pentadunk dude has a ridiculous win rate, and if you look at the ranks he's playing against, he's being matched up with and against people 3-5 ranks above him consistently. Why does this happen? I feel like you're forcing a 50% win rate and forcing players to grind out more games than they should have to.

5 Comments

GankedByWindows4/12/2017, 11:28:49 PM1 votes

They changed from the pure MMR system to give players a better visual of where they are. 1650 vs 1750 doesn't mean much to people, whereas silver 5 vs silver 4 is a much better idea of skill to most people.

Professor Ward4/12/2017, 11:28:56 PM1 votes

50% winrate has to be forced if that's the ultimate balance goal. Which on one level is extremely disheartening, and on another level, the best way to tell who really is the best of the best. As the truly great players will win a higher % of those "forced losses" than the average person.

My problem here is that if the matchmaking system is forcing you to play plat players due to your skill, it should also force your rank to plat, **A player with a high winrate having to win 25 games to get to the same rank as the people hes going against :D ** just doesn't seem right

Cocho4/13/2017, 2:26:36 AM1 votes

Thing about 'forcing' a 50% winrate, is that you can still climb with that.

If you're playing with people 3-5 division above you, then you're gaining about 30 lp a win, and 10 a loss.

If you're in a higher division than you should be, then that bonus LP and skipping tiers is gonna sky rocket you.

Just because he's playing with people in tiers higher than him, doesn't mean he's supposed to lose. His MMR is considering him to be that tier of a player, and he's being matched against other in that tier.

50% winrate in 20 games with that LP gains, means over all, you gained 200 lp lol.

I had a high MMR when I was climbing and that shit felt free, I literally didn't care about any losses.

If you make matches based on rank, then that master tier player is gonna gain 10 lp every win and loss. He's gonna take longer to get to masters from silver. MMR is faster.