30% Damage reduction on AD Carries shouldn't be in the game

Blacephalon·4/10/2018, 9:11:36 PM·12 votes·2,414 views

item 3812 Now before this post gets flagged as a baby rage/crying, thats not the reason im doing this, i genuinely think the game would be better if you reverted deaths dance back to a 15% bleed or just straight up reworked it.

Now this isnt built on many ADC champs but it is on Kaisa and Draven as core against assassins or burst mages (or just in general core for Kaisa )

My point is that it was already hard to burst or jump on Kaisa and burst her down with Soraka Janna Lulu Sona spamming her with heals and sheilds.

And while its not a true damage reduction because the dmg turns into a bleed right away its negligible because of all the heals and shields in the game that eat the bleed for it.

It results in an adc being able to have bad positioning and not being punishable for it by assassins and burst mages who are the ones that are the natural counters to them. (similar to the ardent meta but not nearly as bad)

TLDR: i just think its a bad mechanic for the game which isnt seen often enough resulting in it not really being looked at for a fix.

Thanks for reading, Sinns <3

32 Comments

Eedat4/10/2018, 10:02:23 PM15 votes

item 3812 gives ZERO percent damage reduction. That is not how the item works.

DD does not reduce ANY damage. It delays it. Its nowhere even close to the same thing. It converts 30% of the damage into a bleed. That bleed gives you more time to react or lifesteal or shield or whatever which could save you but you still take 100% of the damage. Yes, it still feels like shit against burst champs but it is not even remotely close to the same thing as actual damage reduction.

Ixoziel4/10/2018, 9:13:27 PM9 votes

It's not a damage reduction, it just delays the burst. They still take full damage. It basically gives them a small window of time to actually do something when they would normally get one-shotted. I don't see how counterplay against assassins is a bad thing.

Tf 4204/10/2018, 9:39:13 PM6 votes

when adcs build that + pd they become unkillable

TempName748144/10/2018, 9:39:30 PM6 votes

i say we just delete "enchanters." problem solved, support is a relatively skillful role again

Zed genius4/10/2018, 10:17:11 PM4 votes

Maybe one day DD will be melee only but until then we can only hope

Mcsquzzy4/10/2018, 10:21:06 PM3 votes

item 3812 is delayed damage not reduction, the damage still happens but 30% is over 3 seconds, yes this does make it so it takes about 42% more damage to insta kill but its purpose is to give a chance to mitigate the damage before it happens in that 3 seconds.

142% to kill instantly 125% to kill 1 second later 111% to kill 2 seconds later 100% +small amount to counter hp5 to kill at 3 seconds

so a champ with 2000 hp (close to what an adc has. maybe, idk haven't checked maybe im being generous) so you would need to do 2840 after mitigations to insta kill 2500 after mitigations to kill in 1 second 2220 after mitigations to kill in 2 seconds 2012 (hp5 is about 3 per second by max level for adc) to kill in 3 seconds

what can be counted as true reduction is closer to 1% from hp5 this is more of an anti burst mechanic that can give you or your support a chance to survive since it raises the required damage to kill instantly. but pairing this withitem 3046 has always been one of my favs despite better options for the non-niche champs that have better itemization available.

edit: adc ranges anywhere between 1900 and 2000 still gonna use 2000 cause it means no changing math

Leaf on Bush4/10/2018, 9:37:25 PM2 votes

What about item 3143 item 3047 ? They don't give damage reduction? And this is real damage reduction that can't be penetrated or anything. item 3812 doesnt even give damage reduction, it just converts a part of the damage into a bleed, you still take the same damage.

What about heal reduction? 40%! Do you have any idea how hard heals get shut down by some cheap items.

Oh right, I guess nobody on your team felt responsible enough to itemize against heals...well that sucks.

Let's sum this up, you think death's dance has too much "reduction" even though it isn't even real reduction but 40% heal reduction doesn't bother you at all and is good game design? The tank items that give you reduction are also kinda ignored. Totally not biased!

Laceration4/11/2018, 12:26:34 AM2 votes

They buffed the passive from 15 to 30 last season because nobody was building it. They said they wanted it to be the goto defensive item for adc. I think this season, since armor went up and armor pen went down we could see a tweak to the passive again. maybe to 24%?

Dark Nephthys4/10/2018, 11:38:02 PM1 votes

I think what is kind of broken about item 3812 is that the damage delay effect is on an item that comes with a way to sustain the user. I get that is obviously intentional and all but it's a bit to strong imo. It just makes the item really strong as a solo item, and the bleed means nothing if you can just auto attack a few times to counteract it.