30% Damage reduction on AD Carries shouldn't be in the game
Now before this post gets flagged as a baby rage/crying, thats not the reason im doing this, i genuinely think the game would be better if you reverted deaths dance back to a 15% bleed or just straight up reworked it.
Now this isnt built on many ADC champs but it is on
and
as core against assassins or burst mages (or just in general core for
)
My point is that it was already hard to burst or jump on
and burst her down with
spamming her with heals and sheilds.
And while its not a true damage reduction because the dmg turns into a bleed right away its negligible because of all the heals and shields in the game that eat the bleed for it.
It results in an adc being able to have bad positioning and not being punishable for it by assassins and burst mages who are the ones that are the natural counters to them. (similar to the ardent meta but not nearly as bad)
TLDR: i just think its a bad mechanic for the game which isnt seen often enough resulting in it not really being looked at for a fix.
Thanks for reading, Sinns <3
has always been one of my favs despite better options for the non-niche champs that have better itemization available.
? They don't give damage reduction? And this is real damage reduction that can't be penetrated or anything.