Tristana and the ADC Meta
I wanted to start a discussion about Tristana and how she compares to the other AD Carries in the current meta. This is not a post to say NERF HER NERF HER but maybe to discuss how to make her more healthy and to provide counterplay. I will do this by comparing her kit to another popular AD Carry in the current meta. Let's start with Jinx. Jinx is a carry right now that is very strong. She has safe harass, long range poke, and global presence. Now, considering that, why is she healthy?
Because most of her kit is skillshot based. Let's compare that to Tristana who has NO skillshots of any kind and has more Attack Range than any other AD Carry in the game at Level 18. Now, why is this unhealthy? Because she pays no cost for it. Back to our Jinx comparison, Jinx has drawbacks to her Fishbones, she loses the Attack Speed buff from her Minigun and she pays mana. While she does has strong early AoE Harass, let's compare that to Tristana. Tristana's E, Explosive Shot's passive effect does AoE damage without paying mana or losing attack speed. I think you might see why that is a problem. Now, let's talk Tristana's mobility and how it compares to other popular AD Carry picks. Let's take Lucian, for example. Lucian's E gives him a small dash in any direction. Why is that okay? Because after they took away the slow removal on it, it has counterplay because it also has a long cooldown and it moves him a relatively short distance. Let's compare that to Tristana. Tristana's Rocket Jump lets her jump, correct if I am wrong, 800 Units in any direction. It even deals damage when you land there. Why is this a problem? Because it provides little counterplay. Yes, Lucian can use his E to trade effectively and dodge harass, but he cannot use it to escape freely. Also, on top of this, Tristana's free disengage and engage skill even resets on kills and assists. Seriously? So basically Tristana gets free flashes about every 20 seconds, and on top of this they reset. So she can just jump into a fight, get a kill or assist, and then just escape almost freely.
My suggestion? Make Rocket Jump a 500 Unit movement, and make it so kills/assists only half the cooldown. Or, another idea, make it like 400 Units at Level 1, and have it scale towards almost the original amount at max level. Also, make her Explosive Shot passive a toggle, like Ashe's Frost Shot. Make it cost a little mana or have a few seconds of cooldown.
TLDR: Tristana is not a champion I want nerfed to the ground persay, but things need to happen to provide counterplay. She is even safer than Lucian Pre-nerfs, and she has been around much longer than him. I made this topic because Riot is talking about "Competitive Diversity" in their Patch Notes, but yet Tristana seems one of the few viable AD Carries right now due to her way safe playstyle.
Also, please don't downvote just because you don't want Tristana changes.