This Plant gimmick is extremely forced and seems just plain bullshit

Cheese3394·10/14/2016, 12:46:30 PM·163 votes·5,614 views

"It's interactive and adds lots of possibilities in the game!" - Riot

... No? They just add free power for no fucking reason and they even punish good players from outperforming their opponents.

I mean, come the fuck on, a free Ziggs W in the jungle? A free stealth ward to dragon pit just to steal it? How is this "fun and interactive"? It just defeats the whole point of outperforming the enemy team since they're allowed to get so much free power with the jungle only.

This mechanic is just stupid, and I seriously hope Riot gives up this idea, if they don't want another Season failure, just like how much of a failure Season 6 was.

130 Comments

S0kaX10/14/2016, 12:48:39 PM45 votes

Still don't know why some people like the idea of plants, it's just stupid.

DrCyanide10/14/2016, 1:40:05 PM22 votes

My problem with plants is that I don't think plants are going to do what Riot themselves say they want them to do.

Their whole premise is they want problems that aren't "solved and done", yet as best I can see it they plants are "solved" before their release.

  • Blast Cone
  • This is a dumbed-down version of Ziggs's satchel charge.
  • Ziggs has to make decisions about using the Satchel Charge to zone enemies, destroy towers, clear waves, use it for damage or use it as a disengage/engage
  • Blast Cone only has the "use it as a disengage/engage" option, so anyone who knows how to use Satchel Charge has already mastered it.
  • Allowing literally any teammate to throw you back into the enemy team is a very dangerous mechanic. Yeah, at high levels of play it may work out all right, but I feel like in Bronze/Silver it's going to cause a lot of rage quits.
  • Honeyfruit
  • No enemies around? ARAM health pack solved solution - keep it if your team will continue to hold the area, consume it and deny from enemies if you won't hold the area.
  • Enemies around? Eat it if the health will let you do enough damage to turn the tide, otherwise try and attack it as the enemy runs past it to slow them down and make your escape.
  • Scryer's Bloom
  • Don't have wards, lost sight of the enemy, and suspect they've started the objective? Hit it.
  • Taking an objective and don't want to be seen by the enemy team? Hit it.
  • Recalling in the area? Hit it.

I'm all up for game mechanics that aren't "solved and done", but to me this feels like a step backwards from the Jungle Smite buffs. Plus I feel like somethings being taken away from the Jungle position with these changes, and the entire team is allowed to mess things up. Yeah, before this your team may kill a jungle camp you really wanted the smite buff for, but now a teammate who's not thinking can save themselves at the cost of throwing the rest of your team into the waiting jaws of the enemy team.

The Whamboozler10/14/2016, 4:59:38 PM14 votes

Yeah... they seem pretty dumb. When I saw the reveal of them all I could think was how lame they sounded. Like Skarner's pointless little crystals. A silly little trinket in the jungle that might prove useful in some games but ultimately no one will really care about.

If they want to make jungle more interesting... give each side a roaming jungle camp. Like a big, boss-style monster that wanders around the jungle at random or something. Have it give a decent buff if killed and a BETTER buff if stolen by the enemy team. Since it wanders, invading the enemy jungle to claim it is difficult to do unless you get lucky or plan your route out with wards to tell where it is. BUT... since it's a strong buff now invasion and counter-jungle junglers freaking MATTER, and there is an objective for them to try for! It would also encourage people to ward the enemy jungle, which is always smart play.

Don't just put little buffs in the jungle randomly. I assure you, those will NEVER feel cool. Even if you steal a drag with the ward plant or survive being chased because of the "satchel plant", you can't really claim anything but luck. The game gave you a randomly spawning advantage that saved you. If we're making the game more random to make it exciting, just have a random player on a random team get struck with a Karthas ult every five minutes or something. It's just as random and arbitrary and it might actually matter outside of the incredibly narrow situations these dumb little plants are for.

Or if that sounds dumb and unfair like it IS... maybe don't include plants whatsoever.

Mamacrow10/14/2016, 4:04:41 PM8 votes

Ah cmon, the feature isn't even out! Riot said they'd pull if it flops; but at this point I want it to happen only because of all this complaining. People said the exact thing about the drakes, on the other hand I was excited about it and it turned out fine. Plants that spawn in fixed locations after 8 minutes in the game which players know about 30-sec prior of the spawn? Damn that sounds pretty cool, and it will sure spice LCS up. I hope Riot adds this feature, I'm looking forward to it, give me all the down-votes cause I'm ready for plants, and buff-less camps. [slayer-pantheon-popcorn]

MunchCrunchLunch10/14/2016, 2:09:59 PM7 votes

it looks fun

MonkeyMadness10/14/2016, 10:46:16 PM6 votes

This mechanic is just stupid, and I seriously hope Riot gives up this idea, if they don't want another Season failure, just like how much of a failure Season 6 was.

Riot can't learn from the colossal fuck up that was season 6 because they are incapable of admitting that they fucked up. We are getting plants, it's done. Nothing we say will change that. GG season 7, and probably the game in its entirety. I just hope Blizzard is learning from this bullshit and doesn't ruin Overwatch.

S H A Y C 010/14/2016, 6:45:32 PM5 votes

i think the plants thing is just goofy. its the most gimmicky thing ive ever seen attempted to add to a game.

Troy24262110/14/2016, 3:04:14 PM5 votes

Don't worry. If DQ is any indication, it only takes them until the following preseason to remove abysmal and umiversally panned design choices.

rtbf22561824110/14/2016, 5:25:48 PM4 votes

Well at least Meddler said they'll pull the idea if it's a failure during the preseason.

Fenikkusu110/15/2016, 1:45:52 AM3 votes

Riot seems to be on this trend of making the game easier, but using fancy words and strange mechanics to make it seem good for the game, when in reality its not, and a lot of it has centered around the jungle, among other things. First it was you had to mentally keep track of timers, and then they added them in for all buffs if you killed it, and everyone knew when baron and drag spawned. And then just this season it was the buff timers on the minimap, because people where to lazy to hit Tab and look up to the top of your screens. And now this, free escapes and vision based on total RNG. Why Riot? To appeal to the masses so you can get more money? You already make 1billion a year.

Stereo Dreamer10/15/2016, 4:36:14 AM3 votes

At this point, adding anything is forced. The game is a whole. It's been around for a long time, it's been filled up, and it has a very large semi-unique roster of champions as well as a myriad of items. If something isn't changed from season to season, it will become dull or just another game someone plays once or twice a week and has no passion for. Adding plants isn't anything to be upset over, it's just something new to keep track of that isn't very complex to casual players, but still adds a new dimension -- a larger one for competitive and higher elo players.

Meep Man10/14/2016, 12:50:45 PM3 votes

"It's interactive and adds lots of possibilities in the game!" - Riot

... No? They just add free power for no fucking reason and they even punish good players from outperforming their opponents.

I mean, come the fuck on, a free 25% heal in the jungle? A free Oracle's Elixir to clear wards? How is this "fun and interactive"? It just defeats the whole point of outperforming the enemy team since they're allowed to get so much free power with the jungle only.

This mechanic is just stupid, and I seriously hope Riot gives up this idea, if they don't want another Season failure, just like how much of a failure Season 6 was.

Smite Buffs

Dengeden10/14/2016, 10:00:54 PM3 votes

It's telegraphed. You can play around it.

An emphasis on "Outperforming the enemy jungler" leads to powerfarmers like Nid and Rek.

If you've got a better idea, say it, don't swing around insults to get circlejerk upvotes. You can call literally everything free, runes, masteries, base damage, stats.

AmazoX10/15/2016, 11:02:47 AM2 votes

Season 7 would be Riot's best season if they don't implement this BS. We're getting Sandbox Mode Replay System Solo/Duo Queue. Warwick Rework. Assassin Update Runes Rework. New Client. And more new champions in 2017. They want to F*** it up now. JUST DON'T RIOT. DON'T DO THIS. THIS GAME HAS A DEEP LEARNING CURVE TO IT. IT'S SUPPOSED TO BE HARDCORE. YOU WANT TO GIVE PLAYERS THE CHANCE OF COMEBACK AND WASTE ALL THE EFFORTS MY TEAM WOULD DO TO OUTPERFORM THEM? HELLO THIS IS NOT HEARTHSTONE. THIS IS F****** League Of Legends #1 MOBA. Don't screw season 7 up Rito pls.

[slayer-pantheon-thumbs]

KGBcommunist10/14/2016, 5:51:08 PM2 votes

Ok they said they would pull it if it flops. How about...keep it in the pbe for however long possible. Run your little science project through there and not on live.

ModCaptainMårvelous10/15/2016, 4:00:03 AM2 votes

Except Season 6 wasn't a failure from a mechanical perspective but rather a systems one. (Hence DQ problems.)

Plants, while I don't agree with the implementation of, are made to inject a small bit of RNG into a fairly static system. "BUT RNG DOESNT WORK IN-" Let me point you to the DOTA2 river runes. I consider those the superior system but the mechanic is the same: An RNG buff that can inject variety into a normally very static system.

Again: I don't think Plants can work but the core idea isn't a bad one.

Barrclaw10/15/2016, 5:57:14 AM2 votes

Riot needs to be willing to ditch it if players don't like it