Teemo R Functionality/Mechanics Change
Noxious Trap
- Now explodes after a 1 second delay of being triggered, the mushroom being invincible and immune to being disabled during this delay (the mushroom does not become visible during the delay)
- Removed arm time, although still requires time to become stealthed
This is overall a small change to Teemo's R, but not in a way that makes them more annoying in what they are currently annoying for. This change makes shroom's easier to use in-combat without them getting instantly destroyed in a team fight and allows shroom's to be better at managing other lanes since the 1 second delay allows the shroom to hit more of the wave. The downside is champions that dash over mushroom's or are moving extremely quickly have a chance to not be hit by the mushroom. However, this might allow Teemo's mushrooms to be more easily balanced since now it has a slight amount of counterplay if his opponent knows where Teemo has placed his shrooms. More changes can come with this, this is just the outline for potentially new functionality of his R.