Yorick Rework Idea (Attempt 2)
Yorick is a borderline broken champion. With the burst DoT and sustain he has an effective enough kit to effectively zone most champions at level 3. He is able to sick all 3 or even of his ghouls on you with a few clicks and a swing of his shovel. Not fun. Of course this is my own opinion on just some changes that could improve gameplay and balance as why its here. Feel free to give me your feedback I take it all in. Just no
s pls
Passive: Gravedigger - Enemy champions, Allied champions, and Yorick's Ghouls all leave graves at their place of death at which he can dig up to receive different bonuses depending on what died. When he digs up the grave it should take no longer than .5 seconds as not to interfere with laning/combat. For every grave Yorick digs up he heals his Health and Mana over 5 seconds, reduces his cooldowns by 1/1.5/2 seconds (at levels 1/6/16), and gains bonus experience. This is consistent through all grave types. Graves can be destroyed if an enemy stands on them.
- Ghoul Graves - Gains bonus AD and reduced damage for 4 seconds based on rank of Ghoul ability
- Enemy Graves - Gains 5 bonus Health and 1 bonus AD permanently and giving Yorick a 15%/20%/30% movement speed boost for 3 seconds. -Allied Graves - Gains bonus Gold, reduces the allies death timer by 5/10/15 seconds, and increases Yorick's and nearby allied unit's Armor and Mr based on Yorick's Armor and MR for 4 seconds.
Q - Ghouls - Yorick summons Ghouls to the rift to aid him in battle. Each basic attack Yorick or one of his Ghouls make against an enemy reduces this cooldown by 1 second. /Red Ghoul - Comes from Yoricks position and travels to target. Has enhanced movement speed and lifesteal that heals for itself and Yorick. /Black Ghoul - Summons a black demon ghost that deals magic damage and reducing attack speed of the target it attacks arrival and should generally be very healthy /Green Ghoul - Summons a green ghost are target location that does magic damage over time and slows enemies around it. Basic attacks on an enemy champion form Yorick or one of his Ghouls reduces this cooldown by 1 second. Cooldown - 10/10/9/9/8 seconds
W - Voodoo Magic - Yorick casts a spell on himself or an ally. The target receives reduced damage from all sources for 4 seconds. After the duration is up, the amount of damage the target would have received is dispersed to all contributors excluding minions even though minion damage is accounted for in damage calculation. Does magic damage, if the target dies then it does true damage. Cooldown - 9 seconds after damage
E - The Scoop - Yorick's next basic attack uses his shovel to throw dirt in his enemies' eyes in a small cone in front of him. Dealing physical damage and blinding them for 1.25 seconds. Cooldown - 9/8/7/6/5 seconds
R - Same as always EXCEPT on activate Yorick places it on himself and meaning he can't on his allies. Once dead Yorick becomes a wandering spirit for 4 seconds that has the ability to reanimate a dead body for a short period of time. He can choose his own body or another dead one. Once resurrected he can use that champions abilities for 5/6/7 seconds. Should not be allowed to use Ultimates.
Let me know what you think