Some ideas for Aatrox
I've played
a lot, I think his concept and design are superb, and is easily one of my favourite characters in the game. However, as many people before and even Riot have stated, he is in a pretty bad spot right now, something I am inclined to agree with. He is an extremely binary champion that has very little opportunity to come back from a bad start, his stats are a bit on the mediocre side, his abilities are pretty underwhelming and most of them have no connection at all to his lore and, as bruisers go, he is pretty much the weakest of them all.
Since I really love this champion, I would definitely like to see him have a much more interesting kit, something that rewards investment, has an actual connection to his amazing backstory and actually give him more options, other than forcing him to win the early game or become a load for the rest of the team.
With this in mind, I had thought of several changes that could make his kit more appealing. Most of them are ideas I read from other posts, but I believe these, with proper tweaking, could be implemented to great effect.
Passive: Blood Well This ability is pretty unique and I would personally leave it as it is.
Q: Dark Flight NEW EFFECT: Aatrox is immune to crowd control effects for the duration. This is pretty much a QoL change that would really help his effectiveness while in the middle of a teamfight. As it is now, Dark Flight serves very little purpose outside of engaging, as diving head-first in the middle of the entire enemy team and then trying to use it to disable more enemies or trying to disengage only to have someone stun you in the middle of flight pretty much dooms Aatrox and gives him a single chance at all: you miss it, and you die. Note that the change is for the start of the flight only, and even then, he can still take damage during the flight, giving his enemies a chance at killing him before being knocked up again; as it stands now, Dark Flight is heavily sided against the caster himself.
W: Blood Thirst/Blood Price Blood Price: -Cost changed to 15 / 23.75 / 32.5 / 41.25 / 50 (+ 7.5% current health) from 15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD) -NEW EFFECT: Now does additional damage based on the percentage of current health consumed (but not the base health cost). Given that Aatrox has the need to build a lot of tank stats to survive in fights, this change should help him deal more reliable damage when toggling his W for damage, and prevents him from becoming purely a meat shield when forced to build more tank than damage. The fact that it also scales exclusively on the % Current Health cost prevents it from becoming unbearable in the early levels of the game against lane foes, particularly if maxed first. It is also pretty thematical given the theme of his other abilities: use your own blood as a source to do damage to your foes.
E: Blades of Torment NEW EFFECT: If an enemy champion is hit by Blades of Torment, all nearby minions focus their attacks on it for X seconds. This change is the real direction I would like Aatrox to take: give him a real connection to his lore, where he becomes a changing force of sorts, turning around a losing fight. Forcing minions to attack a champion hit by Blades of Torment not only makes this a more interesting ability than merely "do damage to you and slowing you" like so many others already implemented in the game, it gives Aatrox an interesting tool to swing a lane in his favor that doesn't revolve exclusively on jumping straight to the enemy champion without a second thought, and turns him into a "minion commander" of sorts that matches with his lore much better. Attacks from minions can indeed be very overwhelming, particularly in the early levels, and as such, some tweaking to Blades of Torment's numbers could be made to prevent it from becoming too overpowered in the early stages of the game.
R: Massacre -Damage lowered. -No longer grants bonus Attack Speed. -NEW EFFECT: Enemy champions hit by the ability are feared for X seconds. -NEW EFFECT: Allied champions in range have their Attack Speed increased by X for X seconds. -NEW EFFECT: Aatrox gains X Attack Speed for every enemy champion hit for X seconds. And with Massacre, we get the "minion commander" philosophy applied to the bigger picture, turning Massacre into a truly game-changing Ultimate that actually rewards him for following his intended playstyle. The possibilities for such an ultimate ability would be impressive: diving head-first into the entirety of the enemy team and applying the fear for your team to catch up, joining later in the fight to give your teammates the chance of obtaining the attack speed steroid, or my personal favourite, finding yourself in a case where you are focused down and forced to use your passive, and then casting Massacre to turn the fight around. This changes would really make Aatrox into the legend he was painted as in the lore, a creature capable of changing around the outcome of a fight all by himself. Of course, these numbers may be a little too much, and several tweaks could be necessary to prevent it from becoming too powerful.
So these are my thoughts. Aatrox is a champion that has a lot of potential through his backstory, but as he is now, he is pretty much a generic bruiser that is perhaps even inferior to the majority of his peers.
Sharing your thoughts would be most appreciated.