Equivalents to Hydra items and Statikk Shiv designed for AP Champs (To aid weak wave clear)
Many AP champs lack a decent wave clear due to missing sustainable or substantial AoE.
The utility of the “Hydra” items is great because it provides champs that had little wave clear to have some substantial wave clear. While these items would perhaps not see a huge amount of play, they do add in a crucial function for some AP champs that have abysmal wave clear even into the late game.
Two of these items also add in more spell vamp options into the game, of which there are very few at the moment (when compared to life steal.)
Hydra Style Items
Wizard’s Stave (Melee Only) Blasting Rod+(2) Faerie Charm + (2) Rejuvenating Gem ~ Total: 1900 +60 AP +100% base health regen +100% base mana regen Basic Attacks deal 15% to 40% of your AP to units around the target. (15% near the edge) Unique - Crescent - Deals 40% to 75% of your AP to units around you ( 40% near the edge) 10 sec cool down. 400 range
Majestic Hydra (Melee Only) ~3300g total Wizard’s Stave + Aether Wisp
+100 AP +6% movement Speed +10% CDR +100% base health regen +100% base mana regen Basic Attacks deal 15% to 40% of your AP to units around the target. (15% near the edge) Unique - Crescent - Deals 40% to 75% of your AP to units around you ( 40% near the edge) 10 sec cool down. 400 range
Ancient Hydra (Melee Only) ~3300g total Wizard’s Stave + Hextech Revolver
+100 AP +15% spell vamp +10% CDR +100% base health regen +100% base mana regen Basic Attacks deal 15% to 40% of your AP to units around the target. (15% near the edge) Unique - Crescent - Deals 40% to 75% of your AP to units around you ( 40% near the edge) 10 sec cool down. 400 range
(This is similar to an AP Statikk)
Blighted Blade ~2500g total Hextech Revolver + Aether Wisp +80 AP +6% movement Speed +15% spell vamp UNIQUE: Moving, casting spells, and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100 (+2% of AP) magic damage to up to 4 targets.
Auto attack provides 15 charges, Spell provides 20 charges. Movement charge rate is the same.
(The increase in the charge rate is because seldom do wizards get any attack speed, and wizards cast spells far less frequently than AD people will auto attack.)
Are the only champions I can really think of on the AP side that are hurting in the wave-clear department, and 2 of those is because they generally want to hold onto their mobility skill for it's mobility, where with decent map-coverage/warding they can unload that for some decent pushing power.
, which functions similarly to Shiv for the purposes of allowing more wave clear.