Why can't Riot create a personal ELO ladder system?

Kraythax·9/3/2017, 12:06:34 AM·3 votes·469 views

They have a mountain of data on players, KDA, Kill participation, damage dealt/taken/mitigated, wards placed, objectives taken and many more items but instead of an individual ELO ranking system they have a crap system that drives people out of the game. I know 5 people PERSONALLY who have played the game and have, after some time, quit because they cant climb. They have become infinitely better at the game, at the mechanics, at warding but it only takes one person on the other team Smurfing from their diamond, or one Jinx that thinks she should tank the tower and minion waves ... repeatedly, and blame the Jungle of course, to throw the game. Your ranking drops not because you but because of others. Its driving people out of the game, me included. I really have little desire to play now as I stated in another thread.

I have 2 mathematicians that work with me on predictive analytics of real life events with a LOT less data and they have both played league and they don't know why Riot has this system that punishes players for the actions of some random feeder. "Its not that hard," they say, "to create a real predictive analytics system for ranking players." So I can only conclude that Riot doesn't want to.

Why?

13 Comments

Cocho9/3/2017, 1:03:58 AM3 votes

When it comes down to it, after decently sized sample. Lets say 100 games.

If a player cant climb, its because of something they're doing, or not doing.

You can either win or lose. The player's team doesn't play into it as much after many games because both sides will always have just random players. It's going to be 2 teams of similarly skilled players in most of the games. In that sense, it is a controlled variable.

You can throw out the games that were won/lost from smurfs and trolls on either team, and you'll still have plenty of winnable games that were up to the individual player and their performance.

This is why year after year, the same players can climb back to higher elos, their previous ranks, and never get permanently stuck at another elo.

I cant quite get into diamond 4. I've lost my promos into them, but I've made another account for practice, and I easily made it back to diamond 5.

The stats of the game doesn't tell the whole story. Small things can win or lose you games, and they wont show up or be obvious from looking at stats.

Things like pressuring your laner, pressure on other lanes, making laners back, pinging, shotcalling, great rotations, zoning people in teamfights, etc. Aren't as obvious from just looking at stats. But these things win games.

Tormentula9/3/2017, 12:17:48 AM2 votes

Because KDA isn't the end all be all factor on whether or not you're the win condition or lose condition.

Players get frustrated with their Elo all the time because of both, teammates and themselves. What you described are players giving up because they're Elo hell believers when the only constant factor (something you mathmaticitions overlooked) is theirselves.

As for why riot never added this system, its because we shouldnt reward the 12/0 300 CS tryn that throws the game 1v5ing and was the primary reason for the defeat screen. We reward based on the victory screen, and whether you carried or played like shit, you existing contributes to winning (even if feeding, giving shut down gold and holding lanes while riding your teams backpack).

Takazaki9/3/2017, 1:29:51 AM2 votes

why has no one said git gud

this thread has git gud written all over it.

MrHaZeYo9/3/2017, 12:10:17 AM1 votes

The best way, would be to remove Solo Que and replace it with pure 5v5 teams. Then you can't cry about your teammates.

jwebb01139/3/2017, 12:51:09 AM1 votes

just curious question to the OP... what rank are you?

cuz i know plenty of people who climb to diamond every season regardless of all the bad teammates. if you cant climb then you arent good enough to be out of that elo/tier/mmr/rank