MF + Duskblade feels great.
She's just walking up and Q + Autoing me for 700 damage which is about 3/4 of my hp. Not even bouncing it off a dead minion which is what the mechanic is designed to do.
At level 9 the duskblade is negating 16 armor. I have 33. That's over half of my mitigation. This means I'm negating a mere 12% of physical damage. Just under true damage.
Add on to that, the problem with the damage (And frankly the problem with duskblade in general) is that in order to proc it (That's around 160 damage at level 9, keep in mind my mitigation is now down to 12%) she has to be out of vision for ONE SECOND. ONE SECOND. THAT'S IT? ARE YOU SERIOUS RITO? I remember the intention of this item was to help ad assassins during all ins. So why is there no cooldown on it? Assuming an assassin is even using the item it negates the class fantasy of setting up vision, waiting patiently for the all in, being an... asssassin? Not a class that just goes in herp derp whenever because it had a lethality item that has a very strong passive that is up basically on demand. That's not assuming the bigger issue on how fundamentally abusive this is on ranged adcs.
TLDR: I'm getting annihilated by people who are able to ignore basic mechanics of their champion because the game state is that broken.