@Riot Does Kindred's ult fit with their lore and are there any plans to change it?

Aquinas·10/24/2017, 2:01:06 AM·1 votes·371 views

While it can be very useful at times for a squishy champion & for tower diving without the worry of dying, the concept of the ult just doesn't seem too fitting for the twin entities of Death since it is the ability to prevent death after all. It is probably the most hit and miss ult in the game also since in a teamfight it gives no advantage to the team with the Kindred so there's always the problem that "If I ult I can potentially save the entire enemy team and lose the game for us" so many times it's either ult and win/lose the game or don't and play as a character without an R. Possible changes could be that** enemies that take advantage of the ult take a percentage of damage as bonus true damage for a short while after the R ends**, carrying a "curse for cheating death" kind of theme to it or the threshold for ally health while in the circle could go 10%/15%/20% or 10%/17.5%/25%. If a rework of the R all together is best then it would make sense for it to either revolve around execution and focused on helping Kindred hunt their prey. An idea for the R rework could be that** if a champion falls below 20% then Kindred deems them ready for death, giving Kindred True Sight of the target equal to Kindred's auto range + 50/75/100 and autos would deal missing health damage equal to .5 x # of marks so 6 marks equals 3% missing health damage but if the target is marked then the missing health damage is doubled** and the active could just double the stats like 40% health would deem them ready for death and damage equal to 1 x # of marks & doubling the range of the true sight for around 10 seconds, leveling it would decrease cooldown and increase the true sight range. This keeps with their theme of hunting the dying and gives them an ult that doesn't have a chance of saving the enemy team. Just some ideas on how to possibly make them more enjoyable and interactive, thanks for reading :) Kindred

1 Comments

mEtAlloid10/31/2017, 12:31:36 AM1 votes

I agree that it is totally sensible the Kindred gets mini rework on her ult. Just like GP, I think the best way to go about is that the ult gains property as she upgrades it. Like, lvl 6 ult doesn't differ from before, but second one gives a bump in that percentage health bar for the allies only, and then final ult reducing that percentage health bar lower for the enemies.

And since she just got reworked, I don't think it's necessary to change her whole kit to make her viable, but just mini rework, like mentioned above with scaling percentage health damage or just quicker scaling with range increase (like 4, 2, 2,2, ... instead of 4, 3, 3, 3,...) and higher range limit. Like getting to that 25 stacks for 750 is rather ridiculous I think.

Another possible thing to consider is maybe giving her energy or something to work with rather than just mana. And maybe, with stacks, it will recharge faster. That way, I think her kit will make so much more sense. Like what the heck is with her kit which primarily focus on basic hits, but then requires her skills to deal damage, but her whole kit drains so much mana. Like cycling two full sets of skills drains her to no mana, and it makes no sense on her. If she is supposed to be a hunter, I think giving her energy to work with would be better, with each stack increasing her energy regain.