@Meddler The E Max with Nasus: Is Riot examining this trend?
First, I want to thank Riot for the changes to Nasus' ultimate. The change has made Nasus much more playable than in the past, and fits the "raid boss" theme that he is ideally supposed to be become.
After the change, his play rate and win rate went up (WR about 50%) which is where he usually sits.
Riot is also probably aware of
' new trend though which has divided Nasus players into very two distinct playstyles: The E Maxers and the traditional Q Max.
I like the idea that Nasus has different styles of play, but it does seem that the E max strategy runs completely contrary to
from a thematic standpoint and the fundamentals of his kit.
I don't want to see the champion nerfed after receiving a buff, but I was wondering if Riot is looking into addressing the Spirit Fire max strategy?
If you are considering a change, what are the ideas Riot is considering?
I don't think the E max strategy is more/less successful than Q max (win rate seems about the same). It is just simpler for more players to do and doesn't require much knowledge or mechanics with the champion to pick up. Spirit fire is an easy-to-hit skill shot, provides immediate lane pressure, has really good early damage, and the champion has some relevance prior the 15 minute game mark. It also is effective against ranged top laners, which have been pretty prominent.
The E maxers play for the early game and the Q maxers play for the mid/late. There is no guarantee for either leading to a greater likelihood of a win: one type of player roles the dice hoping to find later game success with an increasingly stronger late game, and the other sacrifices their late game presence completely for only earlier pressure in the hope that the team capitalizes on this pressure by ending the game sooner. I can see this being effective in higher Elo (Diamond+) and ineffective in lower divisions.
I don't want to see Spirit Fire nerfed, because it is important that a Nasus player can use it to farm if they cannot farm safely with siphoning strike. However, Nasus seems to be in a pretty strong place for a melee champion at the moment with either strategy.
I don't know how Riot could incentivize maxing Q over E without making the champion too imbalanced. If Nasus got more damage from stacking minions, he may be too strong too soon and if the cooldown from Q is lowered too much he may stack at too fast a rate. Seasoned Nasus players could definitely capitalize on a lower cooldown Q earlier.
I play a lot of
and have still remained a Q maxer. I learned the champion for the late game damage payoff and my strategies and playstyle revolves around that paradigm. By maxing E I playing a completely different game and sacrificing any late game prowess.
I do think that if E's early scaling is lowered, it may become useless in situations where I cannot farm or max Q without dying or being dove.