Tryndamere: Why does he have a 5 second ult and can use it while cc'd?
Why does he have a 5 second ult and can use it while cc'd?
Why?
I understand he has counterplay when against groups, but for the most part that's not true in soloQ.
And it's kinda silly that it lasts for such a long time, according to the LoL Wiki.
In WoW a popular point of contention is an 8 second invulnerability that Paladins have, the difference is that that's on a 5 minute cooldown, and fights usually last 20-30 seconds, or more.
In League of Legends there is no real way for any player to outplay a Tryndamere, not with the way his kit is, and not on most champions. He can tower dive you without real risk, no one has 5 seconds of crowd control to hit him with while simultaneously having bursted him low enough to force him to trigger his ult. And if he just attacks you, he's going to kill you quite easily. He has high mobility on top of this, a heal on his Q, is resourceless, and extremely high damage from his passive early (while scaling extremely hard the later into the game it goes).
Five seconds is an extremely long time in LoL, especially considering he has an innate slow in his kit, a dash that if I remember right is reset from crits (of which he gets free), an ability that reduces the AD of nearby targets (quite significantly too), he's essentially one of the most faceroll champions in the game. You could rush PD and Frozen Mallet every game, literally right clicking your opponent, and only pressing R whenever the tower is about to kill you, there is no question that your opponent will die unless multiple players spend everything they have on you to keep you cc'd and then kill you for the entire 5 seconds of your ult. Frankly, it's ridiculous. The champion has no real skill expression, a Silver Tryndamere is not all that different than a Diamond one, except perhaps for decision making (which generally improves based on rank), mechanically there wouldn't be a severe difference, they'll both just faceroll.
Before you ask, I've faced a Diamond Tryndamere OTP in my flex games, and faced a Gold Tryndamere OTP, there is a difference in their rotations and decision making (knowing where to go when to go), but beyond that they were pretty much the same. You look at Riven, there's a massive difference between a Diamond and a Gold Riven. You look at any ADC, massive difference. You look at Tryndamere, very minimal difference, usually improved orb walking, but that's about it. Honestly, his kit needs a severe redesign, it's not fun or interesting to play against. There's no solo-outplay potential if you go even or are behind, especially if you are behind. He's not a Riven where they must perfectly weave in autos while ahead or behind, he just slams his face into the keyboard until the target is dead. He has at minimum 5 seconds to kill you, where realistically you don't have many ways to stop him, not if you're something that can actually kill him. And if you're a tank or heavy cc champ, you most definitely lose the 1v1. He can remove something like 80 AD from an enemy champion if he maxes his W, gains up to like 25 bonus AD for free from his Q, 35% free crit strike from his rage, can expend his rage to heal for a large amount, and his dash has high base damage, along with an ult that prevents him from dying for 5 seconds.
Be honest with me, does that sound like good kit design?
Yes yes I know, toss every single CC you have at one champion, and have your jungler camp top while hopefully not dying, to force him to feed and die over and over and over again, b/c that's the logical reaction that is required to properly manage the champ, it's how the high elo players counter it. That just sounds to me like poor balancing. I play most champs, pretty much every champ in the game, it's disgusting that we can have complicated, but reasonably well designed and powerful champions like Azir, Riven, most ADC's, some mages, and then have something that's only viable due to the massive inherent stats, like Tryndamere.
If at least his ult could not be activated while CC'd, that would be something. Then I could outplay him, and it would force Tryndamere players to be far more careful in their decision making. It would make him burn his ultimate a lot sooner into the fight, meaning he would stay immune for realistically a lesser amount of time (he has to for fear of being bursted to death while cc'd), this would introduce real counterplay for any champ and role. It wouldn't reduce his viability significantly, while it would add in a massive amount of much needed counterplay.