It's been 7 years, and 4v5's are still broken games.

Meªt·2/1/2016, 10:04:14 PM·68 votes·3,804 views

I'm still aggravated that players get punished for being forced to play a 4v5. This has been brought up countless times, and I've never seen a single red response to the issue of ranked games that consist of less than 10 players. Whether it's a D/C from the start, or a disconnect in the middle of the game, the team with less players will lose LP unjustly in this meta, regardless of skill level and regardless of how the game was going.

Whether it's the opposing team, or my team that loses a player this happens like once every five or six games. There is no way to fix this disconnect, but isn't there a way to make it lighter for the team that loses a player?

61 Comments

Papa Slothy2/2/2016, 1:56:28 AM8 votes

Maybe a reduced LP loss based off time spent ingame (not a big boost, just big enough so people say "maybe we shouldn't ff"

this would "reward" players who actually tried their best to keep up and maybe steal a win

20 minutes - 5% 30 minutes - 7% 40 minutes - 10%

Llanite2/2/2016, 3:49:51 AM8 votes

Because it cannot be fixed.

Forgiving LP losses for losing team create LP inflation -LP is gain without anyone losing it, and with 8 millions players, this adds up fast.

Eliminate both LP gain and loss for 4v5 games punishes the winning team, should they not receive LP because they perform so well that someone from THE OTHER TEAM ragequits?

Having the AFK person take all losses go against principle of fairness. Do you deserve to lose 2 tiers when ATT is suddenly a dick and unplug your internet?

The best solution is being implemented, they track and ban pricks who repeatedly AFK.

Zav5HDjHuJ2/2/2016, 4:30:14 AM2 votes

The reason they can't implement real change is because if there was some sort of reduced loss from AFKs, then people could just AFK or disconnect from their internet if they saw the game going badly. I definitely hate playing 4 v 5s, but I just don't know what else Riot can do besides perhaps allowing the afk/dc person some experience and maybe reverting the crazy leveling minion changes so when people come back it isn't already over.

Only Play Darius2/2/2016, 11:30:01 AM2 votes

Make it so that you gain double LP for winning a 4v5

KVbqbFsC8e2/2/2016, 5:37:51 AM2 votes

I don't think there much they can do about LP loss/gain, but they could at least allow you to surrender earlier, especially if all of the remaining players agree to it. I've been in games where multiple people never connected, and having to sit around in a 3v5 for 20 minutes isn't fun.

Lv16 Flaaffy2/2/2016, 4:13:16 PM2 votes

This would be easily abused if someone is willing to take a dive for the team once their team starts losing.

Sp33d Zer02/1/2016, 10:25:13 PM2 votes

Your team is just as likely to have an issue as the enemy team is. For every 4v5 you are in, you have also been in a 5v4 (statistically speaking). It balances itself out.

Koolcret2/2/2016, 2:25:46 AM2 votes

it will always sucks when some one leaves. In life people will leave you. get over it.

Sevixys2/2/2016, 6:54:27 PM1 votes

Today, I got 3 ranked matches IN A ROW with an afk(5 if enemy team counts). Needless to say, just lost my promos by fighting bravely..

Occams Raiser2/2/2016, 8:42:08 PM1 votes

If it is 10 to 20 @ twenty minutes, i might AFK.

RAT TAT TAT 2/2/2016, 8:44:16 PM1 votes

test

JavelinJoe2/2/2016, 8:46:08 PM1 votes

And new minion mechanics don't help the 4v5 due to the lvl averages at end game

Blumpkin Nation2/3/2016, 12:15:20 AM1 votes

All they need to do is temporarily increase the power of turrets while the team is at a 4 vs 5 disadvantage.This way it prevents the enemy team from ganging up on the other team by tower diving easier and allows the team with the disadvantage to at least gain an EXP bonus since, let's be real, in a 4 vs 5, the smaller group should get a bigger bonus to exp.

But I suppose that could make people opt out of a 5 vs 5 on purpose to get the bonus. This situation sucks in league because there is no option to surrender early or get a free pass.

Rabbid9992/3/2016, 1:57:02 AM1 votes

I just won a 4v5 on ARAM. But I was Yasuo and we had a Hecarim and Yi.

Totalis2/2/2016, 4:36:27 AM1 votes

just curious, op, did someone in your game not load in from the beginning, and the whole thing was a 4v5? if so, that 10th guy probably had a Mac. League's been unplayable for us for 3 full days now, and Riot hasn't even bothered to mention it on the homepage or the client that it'll 100% definitely crash for mac users once the game launches from champ select.

AninLegions7772/2/2016, 8:49:07 AM1 votes

Easy solution: Monitor keystrokes (only when game starts) and find out if the person presses Alt+F4 twice. Find out if the person tries to login or reconnect.

If the person quit intentionally, they get the LP loss of the whole team and any excess will give the person negative LP. The enemy team still gets standard LP gain.

if the person DCed, then the person gets normal LP loss, his/her teammates lose no LP and the enemy team still gets standard LP gain.

Trust me, by the time the ragequitter gets from 99 LP to -7 LP, they'll think twice before ragequitting.

Lothloran2/2/2016, 8:49:07 AM1 votes

In Dota you can control your teammates if they DC. But I guess IceFrog IS just that much better than whorello inb4 ban

Lothloran2/2/2016, 8:56:38 AM1 votes

I've said it before and I'll say it again, if you AFK more than once in a 24 hour period then you should lose ALL the LP your team would have lost, or lose 80% of the total LP lost If each member of your team loses 10-20 LP YOU, the AFKer should lose 20-80LP and have about 20% of the total loss distributed equally among the other 4. 2-10LP per non-AFKer. What are the stats, someone worked it out, as soon as you're 4v5 your odds of winning drop SUBSTANTIALLY. And AFKers aren't always rage quitters, in fact I've seldom been in matches where the enemy has been SO good that people rage quit and when they do it's when a loss is pretty much 100% guaranteed.

Lothloran2/2/2016, 9:00:37 AM1 votes

I've been playing this game for the last 6 years and I can tell you without a shadow of a doubt I've never rage quit, I've had to leave maybe a hand full of games and a few times when my (now ex) wife would flip out during a match and I'd tell her to calm down and she's shut the breaker off and kill the power to the whole house.

TheSushian2/2/2016, 4:11:29 PM1 votes

Riot will never touch nor try to fix the 4v5 to be favored on the 4. Why?

The moment they do anything to touch that, they're agreeing that its a good idea to afk in your games and let it be a 4v5 for the fact that the 4, who could be way more potentially better than the 5, can easily decimate thanks to hidden buffs. That's on the gameplay design ideology.

For the LP thing; there's really nothing that could be done to prevent this. I can easily see it being abusable where if a game is going sour, the losing team could easily afk a player to abuse this said strat and force the enemies to lose out on LP gain, whether fairly or not. And, sadly, that would require human interventation at that point, as I don't think its possible for the servers to distinguish whether something happened aggravatedly (that's a word, dammit), or whether the afk was genuine. It's sadly a binary system of sorts.

I still support the idea that the enemy team can issue a mercy to retract an LP loss AFTER the game is over. That would be both logical and balanced, and then make it so all 5 have the right to do that. Then again, even that has flaws with potential high-ranked picks/players mercying players they fight just on the hopes that they stay up there to fight again (pub-stomping and whatnot, as the slang goes).

Ultimately, if Riot is going to touch on this ever, it's probably gonna be after they set the new client in motion for it, which as we all know will happen in Valve time... Where's the clock again?

Xenomancers2/2/2016, 5:24:08 PM1 votes

Probably nothing can be done about afks that happen during games. However, games that a player doesn't connect at the beginning of the game should never even start if they dont connect before 1:30. To prevent abuse the person who disconnects gets an automatic -30 LP. There - problem solved. Nothing is lost and an AFKer is punished - no one gains anything unless they were hard coutnered or something but the only person to really suffer (other than the loss of 3-4 minutes of time which happens a lot anyways from DC in Champ select) is the person who DC. It's an absolute travesty that game like this still occur. It's so easy to fix - it just goes to show you - riot likes that fact that it is harder to move up in ranked for people. I suppose they feel it will keep you paying their game longer - they might actually be right.