Mundo's Passive Update

Brain Crane··34 votes·2,762 views

As the king of Health Regen, Mundo's passive has become a little lack luster I think, after the Garen passive update, who, now if you can't kill him in a teamfight you can expect him to be healthy again in a minute of less. Mundo's 0.3% max health at ALL levels seems very generic to me and I can imagine a lot of cool ways Riot could update his passive to be unique and one of a kind to the only Madman of Zaun. Maybe incorporate a reward for landing his Infected Clever on enemy champions? Or because of how Mundo loves pain (kinky) he could increase his HP Regen based on how many wounded enemies are around him? If anyone has a idea of their own or would like to critic any of mine please let me know! :D

32 Comments

FurryBiscuittt18 votes

Ooook, if you don't kill Mundo his ult is up in a minute or less and will also be back at full.

Yfrappefort3 votes

{quoted} Ooook, if you don't kill Mundo his ult is up in a minute or less and will also be back at full.

Also, unlike Garen, Mundo can actually use the massive regen boost in combat. These two can't really be compared.

7ha7guy7778 votes

0.3/0.4/0.5? 0.3/0.5/0.7? 0.3/0.6/0.9?

because it's constant (unlike garen's) the numbers can't get too crazy or he'll be able to 1v5 instead of 1v3-4

Saianna2 votes

How about giving passive for his Q: If it hits minion/monster = doubles hp regen (from passive only (!!)) for 3 seconds If it hits enemy champions = triples

That way his passive might not end up reworked into some stacking "thing" where 99% of his power goes into E :P

Respakt3 votes

Mundo, if you even glimpse Stashu, spam that flash button and don't look back

Meep Man5 votes

Its a risky move, Mundo's stays active during combat.

Sukishoo4 votes

"king of Health Regen"

Garen isn't DrMundo ;)

ForgeReaper3 votes

Just make his passive scale up like Garen or Malphite.

Talamare2 votes

Just make it always 0.5%

Hell, even if it was always 1% he still would not be overpowered

Junkο1 votes

Except that 1% means he will have a Garen passive at all times

Talamare1 votes

[{quoted}](name=Rainbowe Dash,realm=EUNE,application-id=3ErqAdtq,discussion-id=cydKI9mU,comment-id=00040000,timestamp=2014-12-12T22:23:05.411+0000) Except that 1% means he will have a Garen passive at all times

and? Garen's passive isn't even really that strong these days to be honest (at least not until it gets upgraded to 2%, and even then he still needs Warmogs)

Junkο2 votes

really beacuse few games ago i gained like 300 hp per second back with Warmogs

Hyrum Graff1 votes

[{quoted}](name=Rainbowe Dash,realm=EUNE,application-id=3ErqAdtq,discussion-id=cydKI9mU,comment-id=0004000000000000,timestamp=2014-12-12T22:57:53.546+0000) really beacuse few games ago i gained like 300 hp per second back with Warmogs

More importantly, Garen passive only works when you're not taking damage.

Junkο1 votes

So? Soak up most of enemy damage, go out of combat and go back into fight 20 sec later (10 for passive cd, 10 for the regen) with full health.

Hyrum Graff1 votes

20 seconds later, the fight is over, unless it's two teams of 5 tanks slapping at each other.

Junkο1 votes

Who said there was a fight? Be a meatshield for enemy cc , if you take too much damage back away with your team till you get most of it back. Also 20 seconds means you would have been at 100 health with like 4k health, since every 10 sec you would reg 3k health. That's a lot of damage that the enemy team was not wasiting on anybody else on your team.

Also it allows you to siege with Dragon/Baron buff with low health since minions don't stop your passive.

Teridax682 votes

I think DrMundo needs a few changes besides a rework to his passive. His gameplay theme of being a meatshield isn't really implemented in the most interesting manner: most of his power comes from steroids and passives, and his lack of scaling with anything besides health means there isn't much for him to branch out to. The way he functions also doesn't lend itself to very interesting counter-strategies, besides healing reduction, since his high health means he can survive high burst, but his high regen also means he can survive extreme DPS.

YouLostMe1 votes

I don't think they're going to change the passive until they do a full rework of his kit. And considering his visuals, it'll probably with a total overhaul a la Sion. So we're probably going to have to wait a while.

Hyrum Graff2 votes

I feel like mundo's passive should stay mostly the same, but they could tack on something like, "Whenever mundo takes damage, regen from all sources is increased by 2% (stacks up to 10 times)." That way mundo is the king of in-combat regen, and garen is the king of out-of-combat regen.

Tiropat1 votes

is his ult not enough in combat regen?

Hyrum Graff1 votes

{quoted} is his ult not enough in combat regen?

His ult is plenty of in-combat regen, but If we gave him this passive I'd suggest a nerf to it (and, actually, a stronger passive than I stated above). This encourages him to use his ult in combat, and discourages him from using it in lane just to heal back up because it's on a short cooldown.

It also encourages the counterplay of "ignore mundo while he's ulting." And (because this is a net buff to his regen during ult if he's being attacked) plays up his 'unkillable tank' fantasy.

5G8Nri0B542 votes

On one hand I can see your point, on the other hand...Garen got his buffed because unlike Mundo, Garen doesn't have anything going for him outside of the laning phase.....at all...

OyddAWqJ5r2 votes

Mundo is too linear of a champion for any direct buffs. Mechanics upgrades = number nerfs. He's already pretty strong as is. He's just dunked by the Morellonomicon meta.

SpecterVonBaren1 votes

If anything really needs to be changed about mundo it would be his e. Its just not particularly interesting.

But if we WERE to change his passive in some way. Maybe have his health regen increase every time he is damaged for x amount of times and after x amount of time of not being hit, it loses all stacks this would differentiate his passive from Garen's. Garen recovers after a big fight and so he's more suited for bursts of tanking damage, well suited for sieging or split pushing, while Mundo is more suited for constantly staying in the fight and being a pest, because focusing him will let him get more and more health.

Mecha MaIphite1 votes

DrMundo x Evelynn anyone?

FluxBound1 votes

anything mundo tries to do would just break all her bones

Pvt Yong Tai1 votes

I'm fine with Mundo as is atm. He fares pretty well in the jungle, especially because all HP numbers got scaled up. His passive and especially his Q got indirectly buffed because of this. He does tons of damage to all large and epic monsters. But I digress.

His passive is a little lackluster in that it's just there, quietly working in the background, but I think his biggest regen should be from him ult, which is already the case. Mundo can heal like crazy inside a fight, while Garen has to disengage before healing back up. It's a big difference, and a difference I think should be kept separate between those two champions in particular.

A Corny Name1 votes

Why not do a stacking regen thing based on abilities and/or autos you're hit by up to a cap? Start him at a base of 0.1% and give him 0.1% every spell hit and auto.

ImHerVoice1 votes

mundo's getting shit on because morellosnomicon is a common mid lane item. Its been said in this thread already as I scroll down..

junglerboy161 votes

Mundo's passive is also stronger than Garen's in a different way because Mundo's is active non-stop. In combat, his passive can usually make him unkillable, especially combined with his ult.

Narog1 votes

i think riot sneak buff hes regen , i dont remember him having that much regen at early levels.

alaskaneagle1 votes

54367

I love mundo so my opinion here is a bit biased, K there is my disclaimer :-)

Mundo's passive despite what everyone keeps saying about "he can have it during combat" doesn't do much for him. In combat his passive may let him take one more AA... so what. Being a tank he's trying to take 20+ aa's and one more might matter in 1 out of 200 mundo fights.

PLUS it's being compared to Garens passive which relates but is not really compared properly as far as game play goes so here;

1st) A Mundo ults during a teamfight in an attempt to tank as much dmg as possible for him team and gets out of the fight with 100 health. He is done fighting till he can B and return or till his ult is up, His regen is not enough to rejoin a fight.

A Garen goes into a teamfight and comes out with 100 health and stands in a bush (there's always a Garen in the bush) and will regen more than enough health to come into the fight at the end and clean up all the enemies that survived or turn the fight for his team.

2nd) In lane a Mundo trades and has enough regen to trade and not come out behind as long as he doesn't get to close, His choices are farm minions and harass with cleaver for even trades or farm with cleaver and stay to far back for them to harass.

In lane a Garen constantly pushes the atk hitting you with his dmging silence and spinning on you tearing your life down so you can't get away because of the silence and have to take a huge loss of health from the spin. If you are good you can win trades and drop him to low health while only losing about 1/4th of your health. So Garen disappears for a little while and comes back to do it again before leaving now you are around 1/2 health for his next assault. A Garen wears you down in lane early and constantly. You can't chase him down for the kill because mini dmg will kill you if you press to hard, and his cooldowns are low enough (& free) that he'll get to combo you first FTW. O and when Garen gets you to around 50% health he will just be in the minis farming (sometimes taking mini aggro for lulz) denying you farm since you can't get close without risking a death from his combo so after two encounters you lose farm and lane. With few champs being able to do anything about it.

TL;DR; Garens passive, safe laning, ability to get in and out of a fight to rejoin it with full health has made him better at mundos job while being safer with more dmg. Mundo isn't bad but his passive should have been buffed too since health regen is Not a combat stat. It really only helps in the lane phase and after combat and it's mundos Ult NOT his passive that gives him enough regen to stay in a fight or in lane.

O and also as you are trying to think that Garen only starts out .1% more regen pls remember; Garen has more base and scaling health so it's more than just .1%, the only time regen matters is out side a fight, Garens % Doubles at lvl 11, unlike Garen Mundos pre-6 laning isn't very good making him prone to loseing cs/lane, and unlike Mundo Garen scales with AD making this like black cleaver Devastating. Mundo isn't bad, he could use a little love, But I'd hate to see them do to Mundo what they did to scion... there is no scion anymore, he died and his evil genetic clone took his place. He's not even the same champ.

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