MMR System the way it should be in my opinion.
Does anyone else think the mmr system should reflect personal skill as well as wins and losses.
My point being that it should look upon in-game stats for the games you play in ranked. It should take into consideration your KDA, CS count, objectives, etc. It should take these factors into consideration when adjusting your mmr and adding/subtracting lp.
For example, say you go 20/5/10 with 200 cs. A pretty good score, and this would reflect on how you penalized. Say you got that score and won, now your MMR and LP point would go up by a good amount. Now say you lost, you'd obviously be penalized on your MMR and LP, BUT it would be much less severe than if you went 2/25/2 with 40 cs. Now the same goes vice-versa. Won with a bad score, you get a lower reward.
Now I'm not saying that this would be the system exactly. Obviously it would need work. But such a system, along these lines, would much better benefit individual skill and teamwork. We have all experienced a ranked match with a troll and even if you did phenomenal in terms of your personal score, you're still gonna get shafted as much as him because you lost the match.
I personally quit league recently because even though winning 8/10 provisional matches, I got put into Bronze 3. Which just felt like a big fuck you from league.