MMR System the way it should be in my opinion.

Goosys·1/23/2016, 9:01:37 PM·1 votes·241 views

Does anyone else think the mmr system should reflect personal skill as well as wins and losses.

My point being that it should look upon in-game stats for the games you play in ranked. It should take into consideration your KDA, CS count, objectives, etc. It should take these factors into consideration when adjusting your mmr and adding/subtracting lp.

For example, say you go 20/5/10 with 200 cs. A pretty good score, and this would reflect on how you penalized. Say you got that score and won, now your MMR and LP point would go up by a good amount. Now say you lost, you'd obviously be penalized on your MMR and LP, BUT it would be much less severe than if you went 2/25/2 with 40 cs. Now the same goes vice-versa. Won with a bad score, you get a lower reward.

Now I'm not saying that this would be the system exactly. Obviously it would need work. But such a system, along these lines, would much better benefit individual skill and teamwork. We have all experienced a ranked match with a troll and even if you did phenomenal in terms of your personal score, you're still gonna get shafted as much as him because you lost the match.

I personally quit league recently because even though winning 8/10 provisional matches, I got put into Bronze 3. Which just felt like a big fuck you from league.

1 Comments

masterdragon4811/23/2016, 9:16:23 PM1 votes

There is more to MMR than just win loss, but having mmr affect statistics like cs, ward placement, kills, deaths, tower takes, etc is not a feasible solution. You would leave supports to never gain mmr if this was the case (they tend to have lower cs, lower kills, higher deaths, etc), or you would see the system abused (players getting sightstone and putting wards down on fountain for high ward placement counts, etc). And it gets more complicated than that because just because you have really good stats doesn't mean you are a player of higher caliber; if you stayed top lane all game and ignored your team while the enemy team took objectives and won the game, you don't really get to say you deserve to be promoted.

Trolls are something we deal with in the game; report, move on, and do better in the next game. There isn't really much that can be done about this problem.

As for you winning 8/10 and getting bronze 3, I have a couple comments. First, I'm still doing my placements (taking my time and playing when I don't have to play with whiny kids and when trolls are less likely, so no ranked for me this weekend) so I can't share my personal experience with it.

My first comment would be to ask you if you knew the ranks of the people you went up against; if you won 8/10 against mostly bronze 5 and 4, then it would actually make sense to place you in bronze 3.

The second comment is more of a guess on my part, but I would imagine that doing your placements very early into the ranked season will actually result in you getting placed lower. This is because the different leagues are more or less established on mmr which is relative to the players in the region. So, until a sufficient number of people are ranked, and the general mmr cut offs for different ranks get defined, everyone would appear to be fairly equal. And if everyone is equal (or average), you are more likely to get placed in bronze/ silver since these leagues statistically have the vast majority of the players in League.

If I'm right in my guess (I don't really have a way to prove it) it would be more beneficial to do your placements in a week or two, after things are settled down and you are more likely to play against a bigger group of defined, higher mmr players. This way, when you beat them, the game places you higher than they were as opposed to not being able to draw meaningful conclusions and putting you in the "average" area.