Friendly Reminder Re: Balancing

themaddscientist·10/10/2014, 6:49:56 PM·4 votes·918 views

Recently we had a Sion rework, even if the image in the Boards hasn't been updated yet, and it's good that Riot has finally found time where they can overhaul his toolkit and make him (potentially) more viable. I've seen some good discussion as I've browsed through the forums, and I've also seen some very blunt "this is good/bad" comments which generally aren't helpful.

So, keep this in mind when discussing any new kit or design, be it a new champion, reworked old one, or maybe some other new element: IT'S ONLY BEEN A COUPLE OF DAYS. It can take weeks to properly learn how to play a champion if they're really mechanically intensive, and even if that isn't the case, then it can take a while to learn all the nuance, how best to take advantage of any stat benefit that champion has. My rule of thumb whenever a new champion/rework/item/whatever has been introduced is to wait a couple of weeks before we make any decisions, and I suggest that any of you reading also reserve judgment while the community at large figures out how to play with, as, and against him. Just be patient and keep your feet on the ground, and time will be the deciding factor to how powerful or otherwise the new Sion is. Please and thank you for maintaining civil and constructive discussion, and best of luck on the Fields of Justice.

PS: this should go without saying, but is worth mentioning anyway: one game isn't enough to either uplift or condemn any one aspect of the game. Just because you had a really bad Sion in your last game doesn't mean that the next one you'll run into is going to be bad.

9 Comments

ModUlanopo10/10/2014, 6:58:56 PM2 votes

I agree with regard to mechanical and numeric balance.

At the same time, it is acceptable to talk about look and feel on a much slimmer basis. "I don't like Sion's new passive because everyone seems to just scatter during the rez animation and I can't get to them." is a perfectly acceptable criticism.