Friendly Reminder Re: Balancing
Recently we had a
rework, even if the image in the Boards hasn't been updated yet, and it's good that Riot has finally found time where they can overhaul his toolkit and make him (potentially) more viable. I've seen some good discussion as I've browsed through the forums, and I've also seen some very blunt "this is good/bad" comments which generally aren't helpful.
So, keep this in mind when discussing any new kit or design, be it a new champion, reworked old one, or maybe some other new element: IT'S ONLY BEEN A COUPLE OF DAYS. It can take weeks to properly learn how to play a champion if they're really mechanically intensive, and even if that isn't the case, then it can take a while to learn all the nuance, how best to take advantage of any stat benefit that champion has. My rule of thumb whenever a new champion/rework/item/whatever has been introduced is to wait a couple of weeks before we make any decisions, and I suggest that any of you reading also reserve judgment while the community at large figures out how to play with, as, and against him. Just be patient and keep your feet on the ground, and time will be the deciding factor to how powerful or otherwise the new
is. Please and thank you for maintaining civil and constructive discussion, and best of luck on the Fields of Justice.
PS: this should go without saying, but is worth mentioning anyway: one game isn't enough to either uplift or condemn any one aspect of the game. Just because you had a really bad
in your last game doesn't mean that the next one you'll run into is going to be bad.