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The reason why we hated both damage meta and tank meta.

Psychø ßeta··89 votes·20,769 views

In damage meta we have ... well quite a lot of damage. Mostly done by assassin. In tank meta unkillable monsters were dealing ... also quite a lot of damage. If smb remembers tank meta, they should know that. We just hate damage. Esspecially when it is unhealthy. When tank is dealing so much damage that you cannot stand next to him nor kill him because he is too tanky, it is extremally unfair. Also when you get bursted in a second by an assassin it is unfair and you know that he didn't even use ult to kill you. Just lower the damage and let us play a strategic game.

90 Comments

Mokuto Bunshi42 votes

Quite true. And its funny now to think back and remember that tanks were meta not because they we're good at tanking, but because they were good at doing damage.

GigglesO8 votes

Its been a damage meta since they nerfed healers and tanks S1-S2.

It may have been done by tanks, but it was still damage.

Season 1 was utility healing meta.

AIIan2 votes

[{quoted}](name=Mokuto Bunshi,realm=NA,application-id=3ErqAdtq,discussion-id=ck5EeXFE,comment-id=0000,timestamp=2019-01-26T16:44:23.553+0000)

Quite true. And its funny now to think back and remember that tanks were meta not because they we're good at tanking, but because they were good at doing damage.

'Member tank meta Hecarim ? I 'member. The bastard would charge through your entire team with his R, instantly delete the ADC main (that's me !) with a single Q (dealing 2k+ damages in 0.2s), and then casually trots back to his team while taking scratch damages from a four men's concentrated fire (because he has 3k health and 200+ armor on top of his damages and lethality didn't exist back then).

Spacesuit Spiff30 votes

No? In the tank meta they would need multiple rotations to kill anything, the problem was since they were unkillable and they could stick, they WERE going to get all those rotations off. Even Red Smite didn't give them enough damage to burst the way they do nowadays.

Anatera15 votes

If only there was a "team" whose job it was to search for some middle ground between these two extremes. A "balance" team of sorts. Holy shit, what an idea. Riot, get on it and create a "balance team" to find that middle ground and sort this shit out!

Wyrmblade13 votes

Long time to kill = more time to play and outplay your opponents.

Blackfin9712 votes

First we had Tank meta.

Then we had one-shot meta.

Right now we've got a meta where tanks one-shot you.

Riot never learns.

PB4UAME9 votes

Right now we've got a meta where tanks one-shot you

Give me even a single actual example of a true tank one shotting anyone ever.

Blackfin973 votes

Not one-shot in it's literal meaning but everytime I play Nasus and pop after mid game, my opponents go down in 2 hits each.

That's from a single low-cooldown point and click move btw.

The Archive16 votes

Nasus isn't a tank though. He's a juggernaut, there is a difference.

And one non-tank champion being overtuned at the moment doesn't make it a "one-shot by tanks" meta.

Blackfin971 votes

Fair enough. If you wanna talk of a real tank then I believe Sion, Galio, and current Sejuani all do a lot of damage when they shouldn't.

Add Ornn into the mix. The current patch may have changed the way he plays a bit but the amount of damage he does is ridiculous.

AP Malphite is another tank who can be built as an AP bruiser who can 100-0 pretty much anything which isn't a tank within a few seconds.

These are tanks and shouldn't do as much damage. Galio was a force to be reckoned with till the last patch.

ZephyrDrake3 votes

{quoted}

Fair enough. If you wanna talk of a real tank then I believe Sion, Galio, and current Sejuani all do a lot of damage when they shouldn't.

Add Ornn into the mix. The current patch may have changed the way he plays a bit but the amount of damage he does is ridiculous.

AP Malphite is another tank who can be built as an AP bruiser who can 100-0 pretty much anything which isn't a tank within a few seconds.

These are tanks and shouldn't do as much damage. Galio was a force to be reckoned with till the last patch.

if you are not building tank then you aren't a tank. AP malph isn't a tank anymore, it's just a burst mage that gets bursted himself pretty easily

CppL4 votes

Ornn.Maybe not 1 shotting but hes doing insane amount of dmg.

Awoof2 votes

But he also sucks and is hardly meta.

CppL3 votes

ALmost all tanks sucks.And they will suck till riot rework Conqueror.

Aseraan8 votes

Where are those tanks pls if you meet any "Would you kindly" tell them to come into my games cuz i didnt see a tank in months.

rtbf22165141210 votes

Riot doesn't understand what a middleground is.

Verxint9 votes

Riot only sees damage when balancing

Ism77471 votes

all rito see's is lcs and korean championships when balancing, zed has never been shitter and he is still not getting a buff

Jennifer4208 votes

i dont get what riots problem is either... is it really so hard to just nerf damage?

Chalze6 votes

Ever since tencent took over Riot completely LoL went from a strategy game to a reflex game.

Stróc Dúnmharú5 votes

Yes please, less damage across the board Riot, thank you.

Power Cosmic3 votes

Sylas has the kit of a tank, but they feel everyone just wants to mindlessly fight. So he is a fighter despite the fact that pulls and knockups with tactical ults are the tools of tanks, not to mention his in built sustain.

Done251 votes

[{quoted}](name=Power Cosmic,realm=NA,application-id=3ErqAdtq,discussion-id=ck5EeXFE,comment-id=0009,timestamp=2019-01-26T19:48:15.415+0000)

Sylas has the kit of a tank, but they feel everyone just wants to mindlessly fight. So he is a fighter despite the fact that pulls and knockups with tactical ults are the tools of tanks, not to mention his in built sustain.

One single target 0.5 second hard CC and a meh slow does not a tank make. Both of which are unreliable skill shots to boot.

Power Cosmic2 votes

It might not be reliable but it is very influential and is on a low cooldown, and along what your saying Blitz's pull is unreliable and can be missed therefore he shouldn't be a tank. Clearly your thought process is flawed, bc, no matter what, pulls are very significant plays in themselves whether reliable or not. Not a single carry in the game has one for a reason. Wonder if Nautilus was a carry with his kit? Most good players realize that often engages carry harder than damage does. They have to be and are separate roles in the game to keep things fun.

Done252 votes

[{quoted}](name=Power Cosmic,realm=NA,application-id=3ErqAdtq,discussion-id=ck5EeXFE,comment-id=000900000000,timestamp=2019-01-26T20:55:32.155+0000)

It might not be reliable but it is very influential and is on a low cooldown, and along what your saying Blitz's pull is unreliable and can be missed therefore he shouldn't be a tank. Clearly your thought process is flawed, bc, no matter what, pulls are very significant plays in themselves whether reliable or not. Not a single carry in the game has one for a reason. Wonder if Nautilus was a carry with his kit? Most good players realize that often engages carry harder than damage does. They have to be and are separate roles in the game to keep things fun.

First of all, Blitzcrank is a Fighter. Second of all, don't equate the most powerful pull in the game to a crappy 15~35% 2 second slow.

Power Cosmic1 votes

Blitz is a support that builds tank 90% of the time, like another puller Nautilus, and the other Thresh (who has a faux shield). Pulls are engages. Engages, engage and should not carry bc if they (carries) don't need them there are no need for the champs that bring that to the game. Amumu Alistar Blitzcrank Braum Leona Lissandra Nautilus Malphite Ornn Sejuani Sylas Thresh Taric Maokai

Sylas as a carry is very similar in playstyle to Kayn, but Kayn has extremely limited (no) CC.

Kazekiba3 votes

Blitz is a Tank because his kit doesn't do much for DPS even with a 200% AD ratio that applies Sheen on his E or a giant AoE with, iirc, 100% AP ratio on a 20 second CD.

He also has a shield that scales nicely with things like item 3110 item 3010 item 3001 and whatnot (Although, he doesnt typically build these.)

Z3Sleeper2 votes

{quoted}

and a meh slow

50% is not a meh slow. It's absolutely crippling as an immobile champion.

I agree he ain't a tank, but don't downplay that nasty slow.

FakeGravity3 votes

i still think turrets are a big part of all this, they are just to difficult to defend, and dives are too easy to execute, if turrets actually deal any damage after 20 minutes then tanks would be strongers to dive them, then ppl could start defending them, then poke comps would rise again, while crit adcs will see their spot as tank killers, follow by assasins to kill the old "protect the carry" comps, and so on and so on, but right now everyone does so much damage early that theres is no need for scaling

ZephyrDrake3 votes

tanks weren't meta because they dealt too much damage, they were meta because nobody could kill them and getting to the late game was literally a given since literally NOTHING you did in the early game mattered in the slightest. So all that mattered was literally that SINGLE teamfight that would decide literally the entire game. Leads were nonexistent before, being "punished" for playing bad was a myth. You could play like a literal monkey before and it wouldn't matter a single bit. So why bother playing early game champs before if the early game meant nothing? might as well pick what was strong in the late game every single time. That was the "tank meta" nothing but teamfight reliant and hyper scaling champions since nothing you did meant anything whatsoever. No tank dealt a bunch of damage in the tank meta, not a single one

Sheemo on e6213 votes

yeah it aint really fun to be playing ADC when literally anything kills you. i can dodge most of the spells and still get killed by the one that does hit. and no "pick (insert any support champion)" isn't really consistent enough.

Draehl3 votes

A few changes would do well to repair the meta without overpowering tanks, heals/regen, or diminishing the role of assassins.

  1. Slightly buff the stats on all tank items. Slightly. Also, I'd be curious to see a few tank items buffed to ridiculous levels, but attach a -15% damage penalty to each. Say 1 armor, 1 mr, and one support type item(FH, SV, and Aegis maybe?). These items would be reserved for players truly looking to be meatshields, not the bruisers who want to simultaneously deal damage and live longer.
  2. Reduce the damage done by every champion but also all shields, heals, lifesteal and regeneration. This will make swings between 100% to dead less common, but also makes a near dead champion less able to fully recover to full health- thus rewarding attrition play, properly backing, etc. and ultimately increasing fight lengths. (Yes, it will hurt some champions more than others, but increased fight lengths will as a side effect give them more opportunities to utilize heals, shields, etc. cooldowns more in a given fight)
  3. See how #2 affects assassins and burst mages. I'm assuming it will, and if so do a balancing pass not on their damage, but their cooldowns- particularly mobility and evasion skills. Taking someone from 100-0 should be much tougher, but safely finishing off a low health enemy should be much easier than it currently is. This will simultaneously make them a little more team reliant, yet much stronger in a niche that is probably better for the overall state of the game (cleanup)
  4. Increase tower damage beyond the first hit. Part of the problem is when playing from behind it can be very difficult to stage a comeback, especially if facing a fed champion who can easily tower dive you. It's one thing if you're low(see #3), but flat getting 100-0 under your own tower is both demoralizing and unhealthy for the game if you can't even take the time to recover and move the momentum back in your direction.
  5. If games start taking too long either A) buff the effects of baron/drakes and/or B) implement a stacking damage buff to all characters that adds a stack every 5 minutes starting at the 30 minute mark.

Overall, burst should have a place and being caught out of position should at the very minimum result in being so low you're forced to back- (if not a death depending on the situation), but since Runes Reforged other gameplay elements like efficiency, sustained teamfights/chases, objective focus, split pushing, etc. feel like they've massively taken a backseat to simply deleting the enemy from the screen. I feel the past couple of years have taken the rich depth of tactics the game once had and made it rather shallow in comparison. If particular champions are living forever then address it, but Riot really needs to stop assuming more damage = better gameplay because this is completely false.

Kazekiba1 votes

{quoted}

  1. Increase tower damage beyond the first hit. Part of the problem is when playing from behind it can be very difficult to stage a comeback, especially if facing a fed champion who can easily tower dive you. It's one thing if you're low(see #3), but flat getting 100-0 under your own tower is both demoralizing and unhealthy for the game if you can't even take the time to recover and move the momentum back in your direction.

Towers used to have a 70% total armor penetration on top of the Heat Up mechanic (still has Heat Up) Inhibitor/Nexus turrets also used to have mini-item 3071 on top of this AND Heated Up to 125% bonus damage (given that they had like 80-90 AD and hit 3 times per second, after 1.66 seconds this meant you were essentially taking 340 true damage per second if you stood under the tower for too long, on top of more damage from minions + champions.)

I miss when towers defended you.

ChaddyFantome1 votes

The last thing we need right now is to buff things. Nerf things. Everything. Buffing things will only increase snowball and game speed.

Trollmanship3 votes

I think some of you are talking about different tank metas. There was one in like season 5?ish where tanks were actually hard to kill and basically ran you down over the course of 30 seconds to kill you, but at least you had time for your team to help you. Then there was the bami's cinder "tank" meta where tanks picked up a bami's cinder and proceeded to 1shot everything for the rest of the game. Riot quickly realized how awesome that was so they began making it so everything else could consistently 1shot their enemies throughout the game too!

Tobykachu2 votes

The issue with damage meta vs tank meta is that they often go straight to the extreme. It's like setting someone on fire if they complain that they're cold. When the damage meta is around, there are often 5 champions on each team whose only aim is to deal as much damage as possible, but on the other hand, when there's a tank meta, then there's often 3/4 tanks per team. They just need to find a way to balance the two ideologies to make both as appealing as the other.

ISoul Of CinderI2 votes

And then there are champs which u cant kill and do a lot of dmg like riven and jax

AirKingNeo2 votes

In damage meta we have ... well quite a lot of damage. Mostly done by assassin.

Assassins haven't been viable in over 2 years. I think you mean mages and occasionally AD carries.

Psychø ßeta1 votes

Because Kha zix, Shaco, Kayn and Pyke aren't assassins. Also I said mostly, but brusers are also doing too much dmg.

AirKingNeo2 votes

I'm glad Kayn and Shaco haven't been meta all year then! Cause they aren't meta right now either.

Psychø ßeta1 votes

Both are meta still. They have been for whole S8. I am a Shaco otp. He is still strong and still should be picked above anything else, but Kha zix. Kha is actually even better. Esspecially for soloq.

AirKingNeo2 votes

How are they meta if they statistically are underpicked? Neither has seen competitive play either.

How can you say they are meta when the evidence says otherwise?

Psychø ßeta1 votes

Underpicked? Because Shaco is hard to play and Kayn is a big unknown after a buff, which for stupid people is a nerf. Shaco will only be played by otp and mains, that is how this champ works. He is strong. Kayn after buffs is tricky to play, because people didn't figure out a good playstyle yet, his winrate is low, but his playrate is quite ok.

Kayn has a lot to give, but like Shaco, should be played only by otp and mains. Such people, like my friend, are able to keep 70% winrate on him. I am 70-80% on Shaco. Was 80-90, but inted a lot. Had hard time irl. They are still good. You are just making fuss over nothing.

All assassins are doing good. This meta benefits them. Unfortunatelly we will be not satisfied because other than oneshot people, we are also getting oneshot now. This meta sucks. Too much damage everywhere.

AirKingNeo1 votes

Statistically, neither are meta picks. Therefore, they aren't meta. Both don't have a high winrate and high pickrate.

Anchorit Wracaj1 votes

{quoted}

Assassins haven't been viable in over 2 years. I think you mean mages and occasionally AD carries.

So rengar,leblanc,khazix,evelynn,Talon,Zed arent running around and oneshoting everyone?

AirKingNeo2 votes

Leblanc is a mage.

Rengar, Evelynn, Talon, and Zed aren't running around and one shotting anyone because they aren't meta.

Anchorit Wracaj1 votes

{quoted}

Leblanc is a mage.

Rengar, Evelynn, Talon, and Zed aren't running around and one shotting anyone because they aren't meta.

yeah....ask ADCS about Rengar,Evelynn,Talon and zed. They're in GRAY SCREEN cause those champions will INSTANT kill all ADCS.

ChaddyFantome1 votes

{quoted}

yeah....ask ADCS about Rengar,Evelynn,Talon and zed. They're in GRAY SCREEN cause those champions will INSTANT kill all ADCS.

Whats that? An Assassin killed a squishy? Sound the alarms!!!!

Psychø ßeta1 votes

Le Blanc is an assassin/mage.

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