Annie Gameplay Suggestion - Pyromania
Long ago, in a distant patch,
Twisted Fate's ability to hold his gold card from Pick a Card (W) was nerfed because it was deemed "too oppressive" as a zoning tool for enemies. Being able to have a nearly constant CC threat at low cost with minimal downtown relative to uptime was deemed too strong, and his ability to hold cards was nerfed to adjust.
I'm an
Annie main, and I love her how she is. I'd personally be miffed if this suggestion actually made it into the game, because it IS a nerf to her. However, I believe that, for the health of the game, her passive is extremely similar in nature to
's (W), and I suggest the following change to her passive.
Keep in mind that this suggestion is primarily for game mechanic health; currently,
is able to hold her stun indefinitely, allowing her to have a massive and permanent zoning presence in sieges and objective contests, which is even worse than the "oppressive" zoning
was capable of, especially considering the potential for
to AoE her stun. However, it also makes sense in terms of the name of her ability; a Pyromaniac would not be satisfied with casting 4 spells and then pausing until an opportune time for the final spell. A Pyromaniac KEEPS lighting things on fire!!
Keep in mind that Annie cannot afford to attempt to build stacks with W, as W consumes the stacks regardless of if an enemy is hit.
Now for the actual change suggestion: P - Pyromania: Stacks now decay over time. Annie loses a stack of (possibly all stacks of) Pyromania every 8 (tentative) seconds. Casting a spell resets the timer regardless of whether a stack was added (i.e., Annie can still use E to prolong the duration of her passive).
Note that this change is a lite nerf to Annie. Annie's E cooldown is 10 seconds; with 21%+ cooldown reduction, Annie would still be able to permanently maintain her stacks by spamming E. However, because
etc. all lack CDR, this necessitates Annie to build either
with 5% cdr from masteries or
, resulting in:
- Annie's total AP/magic pen from items will necessarily be lower,* This will reduce her (currently) high burst potential, which combined with her innate CC, is a little too strong.
- Annie would have to spend her E to prolong her passive.* So, she will constantly be losing small increments of mana if she would like to prolong her zoning, which can add up, reducing her oppressive laning phase which, with her Q mana-refund mechanic, is fairly mana-cost-free.
- Additionally, Annie's E will be on cooldown for much of the time due to using it to prolong the passive* This opens opportunities for counterplay and strategic diversity (wink wink), as her opponents can choose to engage her while it is still up (so that she cannot reuse it for the fight, since it provides deceptive tankiness and damage), or engage her while it is on cooldown and already faded (she will be squishier and easier to burst, but will have it available for the counter-engage if she is not killed).
- Annie's stacks decay now* This will provide more early-game opportunities for opponents to exploit her stack number, as she will not have the cooldown reduction necessary to permanently have max stacks, nor will she be able to build to max stacks as easily if she is pushed too far up and no longer has enemy targets.
What do you guys think?