What is the point of the current Ranking system?
So, let me get this out of the way real quick: I was gold 4 after a long struggle to get half decent teams in silver 1 and finally broke the barrier and got gold. Continued to try to climb, and i've hit a plateau. Naturally, I went on a losing streak (yes, i took breaks between games when I got frustrated, didnt change anything for the most part.). Some games I lost due to others trolling, some games due to bad players and some we just got outplayed and it was an actually good game. So after my promotion shielding expired, I demoted back down to silver 1. This being said, It dawned on me the moment I was demoted. [slayer-jinx-unamused]
The current ranking system doesn't make any sense. Follow me on this:
If you are gold 4, And are on a losing streak with the shielding on, you are at a severe disadvantage, as opposed to having an advantage of being shielded from demoting down to the lower tier.
Why is this? Because your Physical rank wont be touched, but your MMR still tanks.
Why is this relevant? Well for example, you can be "gold 4" But due to your MMR being trash, you can end up with players not just in silver, but a team of full bronze players. If you climbed to Gold, you should rightfully be playing with and against players of your skill level.
If you are gold 4 but playing with bronze players......why are you not just bronze? The systems defeat the purpose of one another. MMR is one "ladder" and Tiering is another "ladder" entirely. They don't line up. Being "gold 4" is just a fancy title, your MMR is still all that matters as that is what influences your matches.
So the title of this post comes into play here: what is the point of the current ranking system? Your MMR is all that matters.....isn't that just a fancy way of saying "Elo"? I thought this system was meant to abolish the Elo system and improve upon it, but in turn it just turned MMR into Elo. In fact it made climbing harder overall as a result of this since you have to play promotional games in sets of 3 or 5 depending on what you are promoting to.
On top of this, It seems since the systems are not working together at all, the Tiering system is just straight shiny plating on a play border with no actual purpose. This system barely functions when you are actively climbing and making progress. What happens when youre struggling or plateauing?
Well lets get into part 2: Functionality of the system
So, when you climb, you naturally gain elo and maintain decent players/games as a result for your elo (i am now going to say "elo" instead of "MMR" because thats exactly what this is, Elo.) This is passable when climbing steadily and making progress. When youre plateaued or struggling? Well here is where the term "Elo Hell" gets its definition because this is when this system fails hard and falls flat on its face in the most ungraceful manner possible.
If your Elo is lower than your ranking, you naturally have lower quality games if you are actually improving at the game but happen to be losing, and this can add a multitude of other things that bog you down further such as: Trolls, AFK's, Inexperienced players (not their fault but you still gotta deal with them). All of this just snowballs further and further out of control until you have "Gold 4" in Tiering but "Bronze 4" in Elo, which begs the question again: Why am I not just Bronze 4? My Elo is all that matters, so what purpose does this tiering stuff actually serve other than to somehow make climbing even harder for literally no reason?
Some simple fixes that would promote higher quality games (but lower quantity, i.e. queue times would be longer as a result):
Remove Elo entirely from the system and Place people in games based on their actual rank. If you are a gold player, you get put into a game with other gold players with some flex room of say, 1--2 ranks just to keep queue times relatively shorter overall. If you are Gold 4 You can be placed in games with players of silver 3 to Gold 2 as a result. Keeping in mind this would be difficult to balance due to higher ranked players like challenger and there only being a handful of them, you would need some type of system in place to manage that issue because Challenger players dont deserve to wait for 16 hours for 1 match lmao.
Or the other option:
Just accept the elo system as the dominant system (because currently thats exactly what it is) and remove the tiering system entirely like the old ranked system was. I dont think this would be the best or preferred way of doing it but that is an option.
Just had to vent this because the more I actually stopped to think about it the worse the system looked and actually is. [slayer-jinx-unamused]