Being held hostage in a game is the worst feeling

Kr1sys·12/14/2018, 12:03:29 AM·5 votes·2,558 views

And there is nothing you can do about it. You're stuck, if you leave, you're the one punished, if you play it out, still punished. Why are premades allowed to weigh in over randos in a /ff?

7 Comments

crazÿ12/14/2018, 12:17:15 AM2 votes

i wish if they make it just 4 players should vote to surrender at 15 min. cause i dont like playing SM sometimes im the only person on my team get fed and then enemy team they destroyed 2 turrets and get fed as adc and assassin and tank that`s make it impossible to win the game then at 15 min i see 2 ppl voted no and keep flame and trying to carry after all that please do something

Infernape12/14/2018, 12:07:34 AM1 votes

Honestly, premade surrender votes should count as one when there's a duo with three solo players.

I feel sorry for people that have a disgruntled duo deliberately troll games and when their team tries to surrender, constantly press no just to spite them.

Bravejamvel12/14/2018, 12:44:16 AM1 votes

You should try playing TT. If one person votes no on your team, the game won't ff.

ModCaliCoastReplay12/14/2018, 4:27:00 AM1 votes

Unpopular opinion:

Refusing to support a surrender isn't "holding anyone hostage". Every player has the right to fight as hard as they choose in defense of their record, especially in Ranked.

When you sign up to play a game of League, you are agreeing that you can spend the next 15 to 60 minutes, uninterrupted, in good faith, attempting to make at least a basic effort to play and win that game with four other people. This doesn't mean that you can't play the champions you want, or the style you want, or the build you want, it doesn't mean you have to knock yourself out or stress yourself out trying to win all the time to the point that the game becomes un-fun for you - but it does mean that you are agreeing not to take actions in bad faith that automatically concede a victory to the other team, such as refusing to play the game to its conclusion in the absence of a legally recognized surrender vote.

I am that player who generally refuses to support your surrenders. I've been accused of "holding people hostage" many times. I simply don't see it that way. I grew up noticing that the gamers around me who refused to reset their games no matter how many setbacks their characters suffered were the ones who went on to be able to perform the most thrilling comebacks and feats, and who mastered the games the most fully. I've come back from a double-nexus-turret-destroyed deficit to win a game before and it's a wonderful and thrilling feeling. You don't have to play that way. But as a toplaner who tries hard to get at least 100 cs by 15 minutes or so, every game, no matter what else happens, so that I can have the best chance to affect the mid and late game later - I don't always succeed on that, but I try - I can say that watching a four-out-of-five surrender effort at 15 minutes in a vast number of my games feels as bad for me as being "held hostage" probably does for you. It's disheartening to concentrate and farm hard for fifteen minutes only to watch that effort completely disappear because others aren't feeling good about their early game. I downvote those early surrender votes almost universally, and a decent percentage of those games turn around for a win, sometimes within the next 5 to 10 minutes. I've had people thank me later for downvoting the same surrenders they originally voted for.

That all being said - I can certainly say that, so far, I seem to be in the minority on this. Season 9 seems to be the "surrender meta" so far. A very high percentage of the games I play in see a surrender effort at 15 minutes, on one side of the table or the other. Morale seems to be low.

I'm open to discussions about why you feel the way you do, and hope the reverse can also be true for me.