Everything deals way too much dmg
Ever get right clicked by a Trynd or Yi and think its dumb they kill you in like 3 autos? Ever get ultied by a Zed and die in a second? Ever go full tank and still get melted like butter by an adc? Yeah, it's cuz EVERYTHING DEALS TO MUCH DAMAGE TO EVERYTHING AND EVERYTHING DIES WAY TOO QUICKLY.
Essentially, league has become this: Yi needs to kill the adc in like 3 autos, because if he doesn't, he'll get cc'd and die himself in like 3 autos. Zed needs to kill Leblanc in a second, cuz if he doesn't, Lb will kill him in a second. The adc needs to melt the tank, otherwise the tank'll just kill the Adc. And riot, seeing this happened, never, ever thought to stop adding damage and instead adding utility to champions.
The best example is Nocturne
. Before I start, please note it doesn't matter if Nocturne is good or not, that's not the point. So just listen for a moment: Right now, if you're an adc and noc fears you, you're dead. But, if noc doesn't get his fear off, he's dead. And, riot seeing this, didn't think to maybe give him some more tank stats and reduce his damage so that he can miss his fear without dying instantly. They didn't buff his spellshield or give him some temporary defense buff when ultiyng so he can survive for more than 3 seconds. No, they just increased his damage and his fear duration, creating the black and white scenario where either he fears you and u die, or he doesn't, and he dies. And this has happened to every single fucking character.
Squishes, ever think it's dumb that Vlad insta kills U? Well, he needs to do that cuz riot nerfed his tank stats, health scaling and healing, so now he needs to kill you, otherwise, u kill him. If you think it's dumb that jannas shields and sorakas heals are so strong, they have to be to counter the insane damages everyone dishes out.
U may read this and ask "who cares, why is it a problem?"
It's a problem for 2 reasons:
- There's less room for outplaying - Imagine a duel just to be simple. Leblanc vs Zed. Now, these two will both basically one shot each other. This means that there is one skill check - Their first rotation of spells. One mistake in that spell rotation and you die. Now, imagine if htey dealt a bit less damage but instead had lower cooldowns, meaning that they kill each other in lets say 3 spell rotations. Suddenly, now there's more opprotunity to outplay one another, and the better player actually has the better chance to win.
Because everybody makes mistakes. Faker could lose vs a bronze first time zed given enough tries. And, when there is only ONE CHANCE, the better player can make a dumb, one time mistake and die, cuz everyone can. However, if you give that player three chances instead of one, that one, dumb mistake doesn't matter and his chance to win increases.
Too simplify, the more tries given to both a pro and a noob, the bigger the difference between them will start to become.
- Its not fun - It kinda ties into that last point, but when there's so little room for error/outplay potential, it feels frustrating for both parties. It doesn't feel fair for the adc when one single moment of bad positioning or a single failed dodge ends in their death. And it doesn't feel satisfying when it's so "easy", you know? I want both duels and team fights to last. I want back and forths and to be given a second chance sometimes, and for my opponent to be given a second chance sometimes.
So, waht's the fix? It's to add things other than dmg to champions kits. Lower their cooldowns, especielly on utility and cc abilities. For example, make Ahri deal less damage but buff her charm. Lower Zeds burst but increase his mobility and spamability. Lower nocs burst and fear duration but give him more tank stats. Lower Kai'sa's and vaynes damage but make it so that they don't die when u look at them in the wrong way. Take away some of Vlads burst but increase his healing. Nerf Janna and lulus shields and sorakas healing but increase their utility with better slows and stuff. Just do that for all champions.
tl;dr - Everything kills things too quickly because otherwise they get killed themselves. It creates an enviorment where a single mistake ends in your death, and that doesn't feel fun or fair for either party. Riot needs to buff other things than damage, like cooldowns, tank stats and utility, in an effort to combat this.