Riot pls, Context on Sona nerfs and nerfs to everything around her
Since you are seriously testing the combo limit on your nerf hammer and are using it on Sona can we please have some reasoning as to why?
The following nerfs have hit Sona since the start of preseason -Bases nerfed -W healing nerfed -Q damage nerfed -Q mana cost nerfed -Aery nerfed -Klepto range nerfed -(upcoming) healing item nerfs -(upcoming) Scorch nerfs -(upcoming) Manaband nerfs -(upcoming) Sorcery AP nerf
That's a metric fuckton of nerfs and indirect nerfs for a champion you have not even given any feedback on at all, we are confused and would like to know what you have planned and what you want Sona to be doing, because it seems to me you want her to be a champion that doesn't exist for 25 mins and only after those 25 mins you get to play Sona... her scaling currently is so screwed up, it takes 3 fully built items to get her going and she is a SUPPORT Please give us some reasoning, the latest changes makes her feel like crap, you spend 1/5th of your mana bar on piddly damage or a piddly heal, maxing Q is a trap now and her AP focused build is pretty much dead (you know, the fun and risky way of playing Sona), now we are gated to rush Tear or suffer mana purgatory, I always thought the point of the rework in the first place was to make Sona FEEL better to play, however now she has never felt worse to play in a long long time. I LITERALLY FEEL LIKE I DO NOTHING