Ideas for Kalista changes (Looking for feedback from Kalista players)
So a little while ago in an Ask Riot (http://nexus.leagueoflegends.com/2016/11/ask-riot-buffing-kalista/ ) the topic of Kalista buffs was brought up and it was stated that Riot was looking to making some changes to her some time after pre-season. Despite not being a Kalista player myself, I've always really liked her design/lore and have been trying to come up with ways that Riot could buff her without over tuning her and wished to share them here. Now keep in mind, as stated above I myself am not a Kalista player or really that great at the game in general, hence why I put in the title the "looking for feedback" part as I'd like Kalista mains to tell me the goods and bads of my suggestions and if you find that their all terrible, at least use the comments of this post to talk with each other over what you feel would be the best direction to take Kalista in. I as well understand that the likelihood of Riot seeing this post isn't really that high but I still wanted to put my thoughts out there.
Major Change: Passive Kiting Limit
I thought that for Kalista's passive we could make it a bit like Jhin's. Basically, under her mana bar Kalista has, let's say three, symbols that mean if she clicks away while she auto attacks that she'll dash in that direction consuming one of the symbols in the process, after using all three Kalista must wait a few seconds for the auto dashes to come back. This therefore manages to put a limit on her passive and thus you can remove some of her rough nerfs such her autos only doing 90% of her AD allowing her to deal more damage and not fall off late game. Note as well that when Kalista doesn't have any auto attack "stacks" she can still auto attack but if she clicks away she won't dash and will function like any other ADC auto attack would. As well _perhaps_ her buying boots shouldn't increase her dash distance but that might be too harsh.
Smaller Changes:
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Rend Indicator: This is based off a suggestion I saw in a post a while back and desired to put it here (I'd link the original but I can't find it). When an enemy or Epic Monster is close to execute range with Kalista's rend an indicator appears below them, when they are in execute range it grows larger. Helps people playing against her know when their in danger, help new Kalista players know when to rend better, sweet and simple.
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Pierce: This one isn't one that I think needs to be implemented as it once again might be to harsh on her kitting but thought I'd throw it in. Instead of Pierce let Kalista dash in any direction it always sends her backwards (similar to a dismounted Kled Q). Once again, not 100% on this one just thought I'd mention it
Keep in mind by the way if some of these sound more like nerfs that they're being put the context that Kalista gets her bigger current nerfs reverted.
Well that's about all I got, again sorry if these suggestions are actually really bad and I'm just to much of a scrub to realize it. I just wanted share my ideas, hear the opinions of Kalista players, and start some friendly discussion about her cause like I said, even if I don't play her I think she's really cool and would like to see her become a viable and healthy pick. With that said, thanks for reading and have a nice day.