In depth Poppy Guide
Dear summoners and people who like dashing all over the rift....
. We all know how strong Poppy kit is and how much of a bully she can be in lane. Her passive being a ranged empowered auto that drops a max % health shield when tossed at an enemy, a max % damage Q with a slow, W that stops enemy dashes while granting her movement speed and enhancing her Armor and Magic Resist passively (doubled with under 40% health), a wall stun with her E, and Ultimate that can send the whole front line right behind their carries or knock them straight up. She has it all and can be annoying to lane against and deal with in team fights but she really broken as people say? Being a Poppy main before and after her rework I can truly say she is perfect as she is in the current meta and i'm going to tell you why.
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Pick that darn buckler up! Her shield coming from her passive should entice you to always pick it up and scrap it out when its up. This is probably the most strongest tool for engaging as well as trading. Soak up the damage and wait for it to come back up for the best results!
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Land those Wall Stuns! If you button mash her E and don't use it for the stun most of the time, you are playing her wrong. Utilizing her wall stun can mean the difference between winning or losing a trade as it's one of her CC (Crowd Control) abilities that lock down champions. Max E will result in a 2 second stun that will have enemies pinned to every wall they come across. Certain champions such as
or
all have spawn-able terrain Poppy can stun enemies on as well or use against them. -
Full combo is deadly when used correctly Not only is Poppy a tank but she can dish out some damage if needed. As a Poppy main, nothing is more satisfying doing more damage than the entire team but just simply landing all my abilities. This sounds simple but for this to work and to reiterate land those Wall Stuns!!! Not only will you have them stunned but now you can make sure your Q proc's twice, throw a couple of autos in as well as her passive, ( It does bonus magic damage plus Grasp of the Undying ) and if they try to escape you got your W waiting for them to mess their whole escape plan up. Most times you want to build
to get the most of her damage and CDR ( Cool-down Reduction) but i'm gonna save builds for another time. It takes time to trade effectively but once you learn, trust me all players will hate playing against you. -
Tanky vs. Damage In most cases you want to be the Impervious Behemoth being the font of the defense and in the heat of the battle pulling away decisive team-fight wins. Tank is the way to go on Poppy if you plan to be that legend the team needs. Anything else is just a waste of space. Health and CDR are two things you want to rush quickly since your shield scales off max health and abilities being on a moderate CD ( Cool-down). You should be building
most of the time since it helps with farm, gives health/armor and always make's sure your Grasp of the Undying keystone is always up in combat. While
is a recommended item on her,
is always my preference as it add's more CC into her kit, armor, CDR, and solves her mana issues she so desperately struggles with early on.
or
depending on team comp
is my go to magic resist item most of the time unless they have a
or
then
is your choice of magic resist. You should be getting
as your choice of boots unless they lack CC or any AP (Ability Power) damage, then
should be your next option unless you like the movement speed from
. With two items left to buy and so many items to purchase, whats next to get? Well first look at your team comp and theirs to see who's strong, weak, annoying to deal with or outta control.
is always great if they have a lump some of AD (Attack Damage) champions such as
or
.
is great on her helping her abilities do more damage and reviving her after death while granting some armor this is perfect for her play-style.
isn't all that bad when your team needs that extra shielding to keep them alive and or even yourself sometimes plus that magic resist and armor comes in handy late game.
this item I think is legit broken on Poppy in my eyes. 800 hp, (Health Points) 10% CDR, and regenerating pretty much all your health in mere seconds is a last item that makes her probably the most tanky she can be late game with the help of
. The only item I didn't mention is
and because most times you want to pick either
or
for your damage route unless you want to build both which isn't all that horrible just a trade off that I don't think is worth it. -
Don't neglect your team in fights You will soon realize once you get good with Poppy you can sometimes 1v2, 1v3, 1v4, and even 1v5 at times (Super Sayian form). I wouldn't recommend going over 1v2 unless you can handle it with sure ability. When it comes to actual teamfighting play the role of the team tank and spent most of your time by your carries peeling if you must. Nothing is most dissatisfying then watching Poppys try to dive the backline, die and blame the team. The problem with that is Poppy can't CC the whole team and most of the time the enemy team will focus you down til you're dead. DON'T BE THAT PERSON, instead work on making sure your team stays alive and using that W wisely to stop timely dashes the enemy can use to engage. Her wall stun is teamfights are the juciest things to get and will always make you smile when the team follows up. Don't force plays but have a keen out for squishies that linger to close to walls.
Not done yet