kled's hitbox while mounted is actually broken.
i have noticed a pretty frustrating occurrence whilst playing kled. Whenever next to the first melee minion in line walking towards a turret and a little bit behind the minion, the tower would still target me first, so id back off take a hit or 2 and be back to hitting tower, not too damning after all maybe my eyes were wrong. however repeat this instance 20 times and also get hit by skill shots like irelias stun when you are clearly not within it's hit zone; you would run tests too and be surprised to know kled's mounted hit box is indeed broken. HOWEVER, the hit box oddly enough is only broken in the front of skarl. The rest of his body is normal. maybe it's due to the odd mount interaction within the game such as it being a target able creature(jg camps will chase skarl if u dismount while attacking them) but it's not a bug hence why i'm posting this here. its just a game flaw or oversight because i'm sure that riot did not mean for things like gromp chasing skarl into the bush and resetting its patience due to it not attacking anything because as we know skarl is no longer in the game after u dismount. or just by facing a redemption while out of the circle but near it will still dmg/heal you. or in this last games case you being out of an irelia stun yet getting hit because you turned to face it.