i miss old kayle

Rescue·9/1/2019, 5:35:25 AM·6 votes·3,896 views

i used to be a kayle main before the rework and i have to say i still miss her. the current kayle feels so unfun to play and even though the recent changes were in the right direction i just cant play the champion and have fun. her laning phase feels just stupid vs pretty much anything and even if i win by scaling there is no satisfaction to it whatsoever. i loved the old kayle where i actually had waveclear before level 11 and felt good when i got to the point where i can kill multiple people on my own. even if i was 0/10 i wouldnt even tilt cause it felt satisfying to even farm with her and i knew i would do well late game if i got to that point. yes current kayle also scales well but she just doesnt feel right at all. i wish she was just reverted there was nothing wrong with her...

10 Comments

The MechE9/1/2019, 5:38:05 AM2 votes

I like the new Kayle. Reminds me of the old assassin Poppy who would scale into a monster in the late game with her diplomatic immunity.

Zlera9/1/2019, 5:38:18 AM2 votes

Yeah, this post brings up an interesting point, they could have easily released kayle as a new champion, old kayle was fine. Some champions do/did need reworks, like Mordekaiser, but then some reworks have been not needed, like akali. So, yeah, I feel like a lot of reworks could have been released as new champions. I dunno.

Devilreaper XIII9/1/2019, 8:42:34 AM2 votes

this new kayle design is r%%%%%ed,

riot: lets make matches shorter! riot: lets scale kayle with levels she never hits in the short matches!

Hemulen Magi9/1/2019, 2:30:05 PM2 votes

I played old Kayle as a support and do not feel that the Kayle rework fits that role anymore. I used a tankier utillity build, with item 3401 item 3107 item 3174 item 3504 and transcendence. Her new kit, with the longer ult cd and unreliable resistance shredding, seems too far shifted away from utility in exchange for more hyperscaling damage...

I wish she had no true damage, shorter range, not 100% range uptime, less power in her passive. In exchange, she would have lower early ult cooldown, and a more interesting q and e. I wish in solo lanes that she played more like a tough melee-range-hybrid armored valkyrie, who ascended into a versatile generalist. I wish that in support role, she played kind of like Taric x Karma but with less CC or burst in exchange for slightly better DPS scaling and ally empowerment.

I think her w should heal a % of her health in order to encourage fighter-level tankiness like a item 3065 item 3027 item 3091 (example build vs ap opponent).

Her q should help her engage/disengage somehow as melee (add a dive if held on an opponent).

Her e should empower her next 1/1/2/2/3 autoattacks to gain bonus range (500, mid-range like Sivir and considered melee like Gangplank Parrrley) and should lose its execute.

Her R is good as-is but should have lower cd at early ranks (same cd at max rank).

Her passive should let her choose an ascension for q, w, or e at level 1, 5, 8 and give an extra ascension at level 12.
Q ascension: basic attacks and q shred resistances (q grants multiple stacks). W ascension: shares the heal with herself and nearest ally and grants targets movement speed and attack speed. E ascension: Basic attacks reduce e cooldown (for not quite 100% uptime with max cdr) and deals bonus magic damage. Level 12: After being in combat with enemy champions for 2 seconds, sets aflame, causing attacks to deal splash damage (applying resistance shredding).

Also her base defenses could be increased to help her as a fighter in laning.

Tobykachu9/1/2019, 6:08:50 PM2 votes

Not being able to auto attack during her ult in this damage centric meta prevents her from being viable. What's the point in playing this late game champion when she is still prone to getting CC'ed and one shot late game.