I played old Kayle as a support and do not feel that the Kayle rework fits that role anymore. I used a tankier utillity build, with
and transcendence. Her new kit, with the longer ult cd and unreliable resistance shredding, seems too far shifted away from utility in exchange for more hyperscaling damage...
I wish she had no true damage, shorter range, not 100% range uptime, less power in her passive. In exchange, she would have lower early ult cooldown, and a more interesting q and e. I wish in solo lanes that she played more like a tough melee-range-hybrid armored valkyrie, who ascended into a versatile generalist. I wish that in support role, she played kind of like
x
but with less CC or burst in exchange for slightly better DPS scaling and ally empowerment.
I think her w should heal a % of her health in order to encourage fighter-level tankiness like a
(example build vs ap opponent).
Her q should help her engage/disengage somehow as melee (add a dive if held on an opponent).
Her e should empower her next 1/1/2/2/3 autoattacks to gain bonus range (500, mid-range like
and considered melee like
Parrrley) and should lose its execute.
Her R is good as-is but should have lower cd at early ranks (same cd at max rank).
Her passive should let her choose an ascension for q, w, or e at level 1, 5, 8 and give an extra ascension at level 12.
Q ascension: basic attacks and q shred resistances (q grants multiple stacks).
W ascension: shares the heal with herself and nearest ally and grants targets movement speed and attack speed.
E ascension: Basic attacks reduce e cooldown (for not quite 100% uptime with max cdr) and deals bonus magic damage.
Level 12: After being in combat with enemy champions for 2 seconds, sets aflame, causing attacks to deal splash damage (applying resistance shredding).
Also her base defenses could be increased to help her as a fighter in laning.