What are your ideas for upcoming Taric rework

NomNomChompske·8/19/2015, 5:27:48 AM·1 votes·252 views

With the Taric rework coming out later this year (or next year) many of his new abilities are probably set in stone so I was wondering about all the cool ideas Taric fans out there would like to see in the upcomming rework just for fun. My ideas are posted below :)

Passive: Gem Smith You are able to basic attack allied champions. Basic attacks on ally champions give them and Taric a stack of gems, Basic attacks against enemy champs give only Taric a stack of gems (up to 5 stacks). Each stack of gems gives that champ 4% of Taric’s bonus armor, gem stacks disappear after 15 seconds of not receiving any additional stacks. Enemy champions basic attacks consume 1 stack of gems dealing 10% of Taric’s bonus armor as magic damage. The amount of gem stacks given per auto attack is increased with level (+1 stack at levels 6/10/14/18)

**Q: Imbue ** Cool-down: 5 sec

Passive: While Imbue is active basic attacks on allied champions also heal both them and Taric for 5% of Taric’s bonus health

Active: (toggle) Taric releases a healing aura healing himself and nearby allied champs each second at the cost of mana per second

Heal: 10/20/30/40/50 (+10% ap)(+1.5% bonus health) per second
Cost: 15/20/25/30/35 mana per second
Range: 800

W: Shatter Cool-down: 12/11/10/9/8 sec

Passive: Taric gains a large amount of bonus armor while Shatter is off cool-down

Active: Taric shatters his armor dealing magic damage in a 400 unit area around him while blinding enemies facing him and slowing those who are facing away by 40%

Bonus armor: 10/20/30/40/50
Magic Damage: 30/60/90/120/150 (+35% armor)
Blind/slow duration: 1/1.2/1.4/1.6/1.8 sec
Cost: 50 mana

E: Dazzle Cool-down: 16/15/14/13/12 sec

Active: Taric reflects light off his armor stunning the target enemy for 1 second also leaving the target vulnerable for 1 second, if a vulnerable target is auto attacked by any allied champion they take additional damage and the stun is lengthened.

Magic Damage: 30/55/80/105/130 (+20% ap)
Bonus Damage: 30/55/80/105/130 (+20% armor)
Bonus Stun Duration: .2/.4/.6/.8/1 second
Range: 650
Cost: 75 mana

R: Radiance Cool-down: 60 sec

Active: Taric slams his hammer on the ground dealing magic damage to enemies and applying stacks of Gem Smith to allies in a 400 unit radius. Allies within a 1100 unit radius are then granted 20% increased damage and healing for a short duration

Magic Damage: 100/200/300 (+40% armor)
Stacks of Gem Smith given: 3/4/5
Duration: 6/7/8 sec
Cost: 100 mana

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