Personally I think Riot dun goofed on these 1HKO spells.

YOU BEEN WARNED·8/1/2015, 10:48:09 AM·52 votes·4,592 views

Morgana Thresh Blitzcrank Qs should not exist in this game.

An example of a /good/ high CC skillshot, IMO is:

Shoots goo in a line, deals damage and the target is snared for 1/1.5/2/2.5/3 seconds. When the target receives total damage equal 25% of it's max HP, the goo explodes dealing bonus damage and breaking the CC effect.

I get high priority skillshots should exist in some form, but come on man; these hooks are not fair at all.

94 Comments

disregardable8/1/2015, 11:59:43 AM32 votes

Yes, let's give mobility even less counterplay!

...

Feathermane8/1/2015, 1:36:46 PM20 votes

Nothing should exist in this game. CC should not exist. Mobility should not exist. Tankiness should not exist. Damage should not exist. Champions should not exist. We need an empty Summoner's Rift, where players like the OP can observe the tiny critters in an idyllic setting designed not to upset anyone. Make League of Meditation happen, Rito.

Duke Anax8/1/2015, 11:16:16 AM19 votes

Actually Thresh hook is fine, he has only medium range and needs some time to real you in, so people can react. His problem is rather the rest of his kit piled on top.

But Blitz has huge range and instant displacement over the full length, when he manages to hit, there is no escape.

Binxy Prime8/1/2015, 11:04:34 AM11 votes

I mean all of those are fairly easy to dodge, and a lot of the champion power budget is in those skills.

Kavexation8/1/2015, 2:57:29 PM10 votes

I disagree.

  1. Lots of shit is instant death for a soft target. Rengar/Talon/Wukong can global you from stealth, Warwick can flash ult on you, etc etc. Most of these things have less counterplay - you can't dodge them, like you can any of these skillshots, they only require one member of the enemy team to execute, you can't cleanse or black shield them etc etc. These skillshots are no worse than a million other things in the game.

  2. If you remove anything that gibs or in and of itself dooms a character, LoL would be a completely different game.

  3. People have to die sometime. If you get hooked into the enemy team as a carry, you fucked up. You made a huge mistake, and you deserve to pay. It's immediately apparent what you did wrong and how you can fix it.

If this kind of mistake is survivable (and, to be honest, thresh hook and morg q are already reasonably survivable if your team's there to bail you out) then people just never die. It's boring and it slows down the game.

TheVishual8/1/2015, 5:02:24 PM4 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=cNtwmqOA,comment-id=,timestamp=2015-08-01T10:48:09.126+0000)

Morgana Thresh Blitzcrank Qs should not exist in this game.

An example of a /good/ high CC skillshot, IMO is:

Shoots goo in a line, deals damage and the target is snared for 1/1.5/2/2.5/3 seconds. When the target receives total damage equal 25% of it's max HP, the goo explodes dealing bonus damage and breaking the CC effect.

I get high priority skillshots should exist in some form, but come on man; these hooks are not fair at all.

Thresh's kit has always been overloaded but he takes a little bit of mechanical skill to play and he's the iconic support so he'll never get nerfed...

The only real problem is that morg's Q has a 3 second root on a low cooldown. 3 second CC is kind of an archaic function left over from a long time ago (fiddle q and rammus taunt for example used to be 3 sec long and got nerfed). That probably needs to be bumped down

Blitz's hook is too iconic to nerf, it's the whole point of the champ.

StoryDuck8/1/2015, 12:34:07 PM3 votes

item 3102

Old Man Teeto8/1/2015, 1:37:00 PM2 votes

Morganna and Blitz if they miss their skill shot have super low threat levels.

Thresh's isn't 1HKO even late game unless your literally in suicide country.


Ahri Lands charm, kills target = Play pattern since release.

Yet apparently you forgot to mention it, or don't have a problem with it on an assassin but only have problem with supports with high-impact "pick" spells.

All In Forms8/1/2015, 12:25:30 PM2 votes

if you take blitz hook away from him he's pretty much useless. I wouldn't call morg or thresh useless without their current Q, but they would be in a really bad spot without it.

CoolKnightST8/1/2015, 12:27:13 PM2 votes

Fiora's rework will be kinda intressting against these type of spells. Not to mention gangplank that can remove them. And don't forget our Sivir with her spellshield.

Whe also have a lot of items that can deal with them: item 3140 item 3102 even if it's only for a single one.

Whe even have abilities that kinda can stop some of the effect like nautilus Q.

Overal the abilities itself are fine but maybe whe need another item that can help against this. Mostly mages are forced to flash every time a hook lands in the right direction. Example:

item 3140 + item 1058 or item 3028 + item 3113 or just make item 3222 able to selfcast.

iainB858/1/2015, 4:30:32 PM2 votes

I feel like Thresh and Naut's hook is how it should be done -- it acts as a snare and mild displacement, then they have the option to put themselves at greater risk for more CC.

Blitz, on the other hand, just spams that hook until one finally hits and he wins the team fight because it's an instant 4v5.

Of course, Thresh is broken because every other skill he has is top tier and game changing as well.

Ticklish Tas8/1/2015, 9:27:36 PM2 votes

Blitz is fine because if he misses it he is useless Morgana misses and can still be of some help but not as much Thresh could still be a full champion because he's overloaded

Ipressbutton8/1/2015, 10:29:44 PM2 votes

Gee, if only there was a summoner spell or item to counter cc

HaugheyPuck998/3/2015, 5:13:59 PM1 votes

I understand how Thresh and Morgana can be frustrating, but I really don't think either of their Q's are overpowered and imbalanced. The duration of Morgana's root is really annoying, yes, but its only a root, not a stun. You can still use your champion's abilities to keep enemies away (depending on who you're playing) and you can easily cleanse it with something like a item 3140 or item 3222. With Thresh, you have 3 opportunities to flash away from his full combo and avoid getting completely locked down. You can flash the hook, flay, or over the wall of his ult, and his hook does not pull you fully into the center of his team, it just drags you towards him. Plus, if you know you're up against a Thresh you can always take summoner 1. If you clease the hook as soon as it stuns you, he can't reactivate his q to jump to you. Its actually easier to avoid Thresh then a lot of people realize. But then again Thresh is my absolute favorite champion, so take that bit with a grain of salt. I may be a little biased when it comes to Thresh but I've played as and against him enough to where I understand his mechanics really well.

Blitzcrank on the other hand, **** THIS CHAMPION. I have hated Blitzcrank since the first time I encountered him in game and I still hate everything about his kit to this day. (I've been playing since the around the end of season 3. My first login screen was Spirit Guard Udyr.) Not only does his grab have a fast projectile speed that pulls you directly on top of him, he also has the means to pretty much guarantee that he can keep you locked down once you get there. He has a significant speed boost that most champions can't outrun so he can easily put himself in range to pull you, and this just gives him the most ridiculously overbearing lane presence out of any champion in the game. Seriously, unless the lane is pushed to your tower, there is nothing stopping him from just running straight past the minion wave to get a grab off. If he pulls you if the center of your minion wave then his ult usually either kills or at least half healths the whole wave. When he finally gets a pull on you, you get knocked up immediately then silenced. Even if you manage to flash away after he grabs you, if he at least managed to start the animation for his knock up then the attack will follow you and you'll get knocked up anyway. Which is plenty of time for him to catch up and silence you as soon as you land. His ult has a ridiculously short cooldown for what it does too. Getting grabbed by Blitz is the most unforgiving thing in the entire game because you take a ridiculous amount of punishment for just failing to dodge a single skillshot which his kit gives him the movement speed to ensure he can hit. Still though, his current W is much better than his old one because he can't just keep his movement speed boosted almost constantly anymore and now there's a penalty for failing.

But even after all of that, I don't think Riot should change his grab. That would completely kill Blitzcrank's kit and we'd never see him in play again. Instead, they should change his E to something other than a knockup, just some other form of CC that you can actually reduce the duration of with tenacity. If they gave him a root instead, he might think twice about trying to pull your carry without having the rest of his team be able to back him up because then your carry would still be able to attack back in that time.

Anybody else think that'd be a good idea? Maybe I'm just being biased against Blitz, but I still fail to see how his kit has any counterplay to it whatsoever.