The Inability of Riot To Efficiently and Accurately Measure Individual Skill

Time2 eJACK uL8 ·1/1/2020, 11:58:11 AM·3 votes·1,866 views

I know this thread is critical of Riot so it will get spammed downvoted... so allow me to summarize in 2 points:

1-The current system takes way too many games to accurately measure individual skill 2-The current system could be improved to more efficiently measure just that

If you disagree with any of the points above I would love to hear from you.

24 Comments

DuskDaUmbreon1/1/2020, 12:37:03 PM3 votes

Improved how?

Ashe mage AD1/1/2020, 1:51:28 PM1 votes

If you go to lolskill.net which is much better at gauging actual skill you'll notice they'll do so on a champion by champion basis. So anyways, what do you suggest that should be done about this issue? A medium of your LSS over the last 20 games played? That would have it's own downsides/ ways to abuse but it would be in fact very efficient, minus the abuse cases, i.e being able to drop or climb massively in a short amount of time. So in theory this would make smurfs and boosted accounts climb/ drop within the ranges of their real values real quick so with this system I'm suggesting the debate then is would that be in fact healthier then what we currently have? On paper it should solve smurfing and boosting but then what if in practice it creates an even more chaotic experience then the current elo system? And let me emphasize on this, the elo system isn't all that bad except that it's not built to account for smurfing, boosted players and win traders, ideally you'd weed grievers out as well. So then depending on where you look at it from the issue is either not weeding out smurfing. boosting and win traders either not having a more appropriate system that takes them into account.

Hordes661/1/2020, 6:38:53 PM1 votes

Truth.

AeroWaffle1/1/2020, 8:22:28 PM1 votes

1-The current system takes way too many games to accurately measure individual skill

Because it's a very team-oriented game. How well you do is influenced largely by how your team is doing and how the enemy is doing.

2-The current system could be improved to more efficiently measure just that

Easier said than done. There are too many subtle decisions that can literally be the difference between a victory and a loss. For example, slightly mispositioning yourself might not be that big of a decision on it's own (and it would be hard to detect), but slightly misposition yourself in a crucial teamfight might result in a wipe which can then result in a snowball victory for the enemy.

Vonyalo1/2/2020, 7:01:41 PM1 votes

And how would you improve it? Imagine you are diamond 3 irelia player and the system matches you with another diamond 3 player. But all of the sudden.... Irelia is banned! Oh boy, what do we do!? You pick Teemo because you can't play other champions and go 0/12. Your teammates spam "report top". Autofill also exists. There's no way to measure your skill.