Wukong "Update"

Løban·3/2/2018, 8:36:39 AM·6 votes·2,204 views

MonkeyKing

Hey all!

I am a Wukong main. And I think, no matter which opponent I have to play against, wukong has too many weaknesses. He definitely needs more mana at the beginning of the game. And his Ultimate does not fit his other kit.

I would very much like a riot developer to comment on this thread. At least, to know that I was heard.

///

Here are my thoughts:

Q: If you build Nasus or Yorick on Full Tank, they feel you are doing more damage with their Q-hit than Wukong building Full Dmg. Is there something wrong? - Wukong's Q is actually pretty cool! Especially the range increase is very pleasant. But it always feels like it's just doing too little damage. - Is it just there to lessen the opponent's armor? Only this unique skill is far too weak for that.

W: AP scaling on the clone does not make sense. I have never seen anyone play Wukong and buy AP items! No way! - Often I thought, here must be a banal AD scaling in, but the clone is still a "confusion spell". Since Zoe appeared, I was wondering if you could change the clone so that each (or the closest) enemy falls asleep as soon as it receives "damage" from the clone. - tricked and fell asleep! - The enemy does not have to sleep long. Powernapping ?!

E: When I started playing Wukong, I wondered why he would get Attackspeed when jumping on the opponent, if you usually activate the Ultimate anyway after that and after the Ultimate the Attackspeed is gone again ?! - I now know that this skill brings benefits especially if the Ultimate is still subsiding. Nevertheless, the attack-speed buff could be kept upright if Wukong is currently spinning with his R. So that you still have this buff that you actually have!

R: The Ultimate is a completely different story from Q and E. When you play the URF mode, you immediately realize that Wukong is unstoppable with Q and E. And if you get to "Trinity Force", you notice how strong the Monkey King can be. - But what do you do in this case with his Ultimate? This gets by Trinity Force no advantages. It does little damage to the R in relation to many other items, because you get so little AD through Trinity Force. You turn and spin, but nothing happens. The opponent laughs broken. - So you prefer "Black Cleaver"? After all, armor reduction would be beneficial because it works great with the Ultimate on all enemies! And the Wukong's Q is already similar. So make sense! - But: I do not have mana anymore! Can almost only make a combo and must go back to the base. He is also extremely slow and the little bit of attack speed from the E does not bring you much anymore. If I try a one-on-one with Black Cleaver these days, every opponent will kill me. Especially because I do not have mana. - So Trinity Force, because it buffs Wukong in every way (except Ultimate): yes and no. The Ultimate is too important to neglect. - Recently I play Wukong with both items. Yes, the Passive is extremely disturbing! But I have everything, really EVERYTHING, that Wukong needs! I'm finished, so to speak, after 2 items, because I finally have mana to be able to do 2 combos instead of only 1. I have running speed, in order to play with the clone ever properly. I have Attackspeed, which finally brings me something with my E. Damage and armor reduction, which helps me on my Ultimate and Trininty Force makes with the ingenious Passive but still enormous damage to the tower, which is important to win the game.

Conclusion: Wukong lacks mana. His kit does not make sense if you play either only Trinity Force, or just Black Cleaver. (Adjust Passive Items or Change Wukong's Kit!) Since he is much more fun with Trinity Force, if so, the Ultimate should be made shorter so that you can continue working with Q and E. The player should not be forced to stand on his own stopping the Ultimate, and so much damage is lost!) Wukong's clone is boring. I have no waveclear with the Monkey King. Every other Bruiser looks stronger and tougher. You do not feel the passives.

My idea, in a nutshell: Passive ability + HP per opponent in addition. Q: scale with a percentage of your opponent's life? W: let the opponent fall asleep. E: more damage to Waveclear. R: make it short, like Xin. Or have the items Trinity Force and Black Cleaver sync each other. (Or only for Wukong?)

Many, many greetings, Wuloban

15 Comments

Kaioko3/2/2018, 3:40:14 PM3 votes

I'm fine giving Wu more bruiser like abilities so long as we can make sure that each buff in that regard makes his assassination build nerfed equally. Right now I never see a bruiser Wu anymore only as a lethality jungler that can essentially one shot you for the majority of the game with little to no counter play.

Critmaster Garen3/2/2018, 9:19:47 PM3 votes

{quoted} Q: If you build Nasus or Yorick on Full Tank, they feel you are doing more damage with their Q-hit than Wukong building Full Dmg. Is there something wrong? - Wukong's Q is actually pretty cool! Especially the range increase is very pleasant. But it always feels like it's just doing too little damage. - Is it just there to lessen the opponent's armor? Only this unique skill is far too weak for that.

ok yea. wukong is trash and needs help. but youre cherry picking here. wukong is a more mobile diver, while nasus and yorick are slow juggernauts with much higer defense.

on top of that you picked two champions to compare his q to who really have most of their power budget in their q abilities.

of course a stacked nasus will deal more damage to a wukong with his q than a wukong will deal to a nasus with his own q. that will never change, and dont expect it to.

that being said, wukong DOES need help. but dont ever expect him to get as tanky as a juggernaut or to deal the same level of damage. wukongs advantage is his outplay button on his w (that needs a lot of improvement), and his ability to engage fights by himself against multiple targets.

{quoted}

As someone who's played a fair amount of Wukong I agree he could use a few changes. Here are some changes I that I think would modernize him.

Passive: Stone Skin: Wukong gains a shield equal to 10% +(1% per 100 bonus HP) of ability damage dealt to champions.

  • His passive was designed to give him more survivability, especially in team fight scenarios; however it is rather dated in it just being free stats.

  • Helps solve the issue of him blowing up the moment his knock-up wears off in team fights, and gives him a bit safer of a laning phase.

  • Numbers might need a bit of tweaking but I think having it scale off of bonus HP steers him away from a binary burst/assassin style. The base shield % might need to scale off of level (ie 5%/7.5%/10% at levels 1/11/16 respectively)

Q - Crushing Blow: Now refunds the mana cost if it kills the target.

  • A quality of life change that helps reduce mana issues during laning phase

** W - Decoy:** If an enemy champion attacks or hits Wukong's clone with a single target spell, the cooldown is reduced by 30/35/40/45/50% and Wukong is hasted by 20% for 2 seconds.

  • Rewards skillful use of his Decoy and further emphasizes his identity as a trickster.
  • Alternatively could be changed to extend the duration of the spell rather than reducing the cooldown.
  • The ability power ratio could be changed to a bonus health ratio, as the ratio was intended to be used by Sheen/Trinity Force when it gave AP.

** R - Cyclone:** Change the spell ticks to every .5 seconds rather than every 1 second.

  • Quality of life change.
  • Reduce instances of enemies avoiding damage and knockup while briefly being within the spells reach.
  • Slightly increases the effectiveness of Black Cleaver.

i think this guy has the right idea.

iPooUnicorns3/2/2018, 8:13:50 PM3 votes

As someone who's played a fair amount of Wukong I agree he could use a few changes. Here are some changes I that I think would modernize him.

Passive: Stone Skin: Wukong gains a shield equal to 10% +(1% per 100 bonus HP) of ability damage dealt to champions.

  • His passive was designed to give him more survivability, especially in team fight scenarios; however it is rather dated in it just being free stats.
  • Helps solve the issue of him blowing up the moment his knock-up wears off in team fights, and gives him a bit safer of a laning phase.
  • Numbers might need a bit of tweaking but I think having it scale off of bonus HP steers him away from a binary burst/assassin style. The base shield % might need to scale off of level (ie 5%/7.5%/10% at levels 1/11/16 respectively)

Q - Crushing Blow: Now refunds the mana cost if it kills the target.

  • A quality of life change that helps reduce mana issues during laning phase

** W - Decoy:** If an enemy champion attacks or hits Wukong's clone with a single target spell, the cooldown is reduced by 30/35/40/45/50% and Wukong is hasted by 20% for 2 seconds.

  • Rewards skillful use of his Decoy and further emphasizes his identity as a trickster.
  • Alternatively could be changed to extend the duration of the spell rather than reducing the cooldown.
  • The ability power ratio could be changed to a bonus health ratio, as the ratio was intended to be used by Sheen/Trinity Force when it gave AP.

** R - Cyclone:** Change the spell ticks to every .5 seconds rather than every 1 second.

  • Quality of life change.
  • Reduce instances of enemies avoiding damage and knockup while briefly being within the spells reach.
  • Slightly increases the effectiveness of Black Cleaver.
kurnubego3/2/2018, 10:42:59 PM1 votes

If you all decide to make him more consistent, don't forget to nerf current snowballing potential in return. There might be problems with Wukong being too much reliant on early cheese to snowball a lead (feast / famine thing). However, if you make that lead easier to reach due to quality of life laning, you have to give up some of the reward.

Pointing it out as all I see is plea for buffs. Which he doesn't seem to be in dire need judging on average impact he has through out numerous games.

GodlyBane3/3/2018, 12:16:01 AM1 votes

where are teh paragraphs m8

Sun Wu Ryuumoku3/3/2018, 2:23:42 AM1 votes

[{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=4jVAELEi,comment-id=0000,timestamp=2018-01-19T14:17:45.460+0000)

Wukong´s ultimate

rework this sh*t and give him a Bursty ult.

Dead flag blues3/2/2018, 9:08:15 AM1 votes

"Q: scale with a percentage of your opponent's life?"

[slayer-jinx-unamused]

Poppy Sion Ornn

Ahri Baka3/3/2018, 3:34:42 AM1 votes

I agree but The W makes opponent fall asleep was a joke or what?

painkills3/2/2018, 3:31:25 PM1 votes

I agree that some changes are necessary for Wukong. Particularly to passive and clone.

I like your idea on clone applying CC, and I agree that it should do a little more than it currently does.

Here are some of my ideas on the matter.

option paralysis3/2/2018, 8:29:50 PM1 votes

I still have highest mastery on wukong despite not playing him for months. Top lane is torture when you play him, mid can be cheesed but mostly you just get poked out of lane, and jungle is somewhat ok. But if you get invaded, yeah cya. Also, all enemy supp has to do in a teamfight is exhaust you or heal/shield adc and you're useless. He has such a cool lore, they should just make a monster monkey with a VGU.