An alternative to the Blue Essence System

Clockwork Madoka·11/19/2017, 6:27:01 AM·2 votes·491 views

I am well aware that there are mixed opinions in regards to the new Blue Essence system, with some favoring it, while others are finding it less than enjoyable. Personally, I like the idea of the system, but I feel there are far too many flaws in its current state to make it viable in the long term, especially as people begin to reach far higher levels and experience the slowest parts of the system. The only news and rumors of any changes are that they will be including a 50 BE bonus to the FWOTD mission, on top of decreasing the xp gained from it. This is far from fixing the underlying issue, and actually ends up making it worse.

The specific problems I have with the system are as follows...

1: The system does not offer BE at a rate that is appropriate for time investment. While you, theoretically, earn more BE from the new system according to Riot, the fact that there is no consistent gain each level, or any alternative to leveling up to obtain BE, the system is inherently flawed to not reach the efficiency they desired, and will eventually cause progression to slow down significantly for all players in the long term. (Level 30 requires 2496 xp per level. However, by 174-175, this number almost doubles, yet preserves the same gain of IP).

2: The system is counter-intuitive to what Riot intended. Rather than obtaining, in Riots own words, "The Champions we want", we instead are forced to use an RNG-reliant system that requires sacrifice to use. You MUST sacrifice champions shards in order to make use of champion shards, and the shards you do receive are unlikely to be the ones you desire. This, combined with increasing xp requirements, means that shards become almost worthless to use.

3: The system is extremely front-heavy with the first win of the day, and punishes those who play additional games. The amount of XP gained takes a sharp turn down in terms of time-invested when a fwotd is not utilized.

4: The system has only one method of obtaining BE, and that one method is contradicted throughout the process. XP requirements increase to gain the same amount of BE, and the amount of BE gained is not worthwhile for the time invested, especially at higher levels. This means that progress reaches a near standstill far before all champions can be unlocked.

5: The system is unsatisfying and disappointing to use. Each level is very disappointing, especially when a majority of shards you obtain will either be duplicates, or trivial in value, which yet again feeds into a shard system that does not benefit the player in the way Riot intended.

6: The amount of xp required to level increases far too much to be the only method of progress. The fact that the XP requirement nearly doubles over the course of what it is at 30, and is the only method to obtain BE, is shocking, to say the least, especially when there's no compensation for this increase.

7: Anyone who was already level 30, but did not have all the champions unlocked, was immediately put on an upwards struggle to continue their progress and increase the variety of champions. Not only have they missed every level up to level 30, but every level afterwards takes longer in order to get the same (if not less) BE. The refunds for runes were only temporary, and did very little to alleviate this.

The best idea for the system would be something along the lines of this...

1: Add a small, but consistent gain of BE each game. 50 BE a game is more than enough, as it allows someone to actually make use of the shard discount, as well as compensation for the significant slow of progress in later levels.

2: Add daily/bi-daily missions that provide a slightly larger bonus of BE, but with higher requirements than a win. (100-150 BE for each mission)

3: To compensate for daily missions and the constant gain of BE, shard disenchant BE gain will be reduced, possible to 2/3rd of current values, and possibly the first win bonus being decreased slightly was well.

4: Lower the absolute cap for XP per level to 3000 (or 3500)

This new system has several benefits, such as....

-No longer punishing people who play multiple games a day, and instead allowing people to obtain BE at a slow, but fair pace.

-Prevents front-loading the levelling process onto the first win of the day

-Allows Riot to make use of the mission system in more unique ways, as well as encourage people to play different roles, queue for different gamemodes, or strive to accomplish objectives in-game.

-Removes the counter-intuitive nature of shards and levelling. Currently, the only way to get BE is to disenchant shards, but this also means that any shards for champions you do want suddenly have a potential loss of BE if kept. Having a constant stream of BE will mean that more of these opportunities can be taken.

-Reduce the grind during the far late game (level 100+), when 900 BE is far from worth it every level

-Reduce player burnout by offering immediate, yet steady progress (Psychologically, it helps a lot to see constant progress over multiple slow-gained milestones)

-Removes the dependence on shards in order to unlock champs

-Compensates for those who strive for more expensive champs early by allowing for a steadier form of progress independent from level

-Allows people to have more choice in what champions they unlock, and in what order. Currently, you are almost forced to unlock champions randomly determined by the shards you get, which is far from being Riots desired effect of "allowing people to unlock champions they want".

9 Comments

MysterQ11/19/2017, 7:36:10 AM2 votes

The higher level gains are definitely concerning. They said 15-24 games to level.... if you use First Day. 15 days for 1000BE is ridiculous, a 50% cut. And that is when it gets harder and harder to grind champ. So old accounts really get shafted.

https://www.reddit.com/r/leagueoflegends/comments/7cdoks/be_vs_ip_journaling/ Current BE gains are better. But this feels like a trap. So many Riot defenders say the math makes it better, BUT THE FUTURE. I don't want to be stuck in a rut come higher levels.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/tLzqzFp6-375750-be-till-i-am-done SEVEN YEARS to get all champs at current rate. If upper level rate slows down, it will drop tremendously.

I would be fine if this system was actually faster/felt good. But it feels like a trap. Later levels definitely seem scary. Why not just add infinitely levels, with milestones, and then use a system similar to the old system. I hate to ask for the old system since this one IS faster.... right now. But I hate disenchanting, so that sucks for me. It doesn't feel good. And it is still ridicuously slow. The grind aspect should at least seem reasonable, someone said like 3-4 years, but now 7 years?!? for someone who already owns a chunk of champs.

Zerdun11/19/2017, 7:23:46 AM1 votes

Just pull some BE off the level up loot crate and make a couple of quests each day to get BE. It gives the same effect of the drip fed 'IP' system that the community is used to while also smoothing out the BE per loot crate gamble crap, which has done nothing but give me the low end crate bonuses since the change on my other account. (What can i say RNG hates me. shrug)

The current BE system as it is designed is fine as it stands. It just needs a few adjustments to make games played after the FWOTD and every game in between levels feel more 'rewarding' like they were previously with IP. It's all about finding the sweet spot for players and riot TBH. It's not like they went Battlefront 2 on us. I think that by including a couple BE reward missions each day through the quest system should be enough to bring back that old IP feeling while also reducing the reliance on champion shard smashing to generate BE. This would help the 'new' players (re)build champ pools during intentional or forced rerolls.

Nothing too drastic like what is regularly posted in these forums is really required. The only time it would suck is if you just leveled and you already did your quests of the day for BE. Honestly though you can just wait for tomorrow for it or smash a few champ shards you have in your inventory. The champion isn't going anywhere and it is not that serious.

Currently the people that are (re)building their champion pools are probably the most vocal about the champion shard into BE thing. They get all antsy because they want to get all the champions at their most cost efficient while also buying w/e champ they want in the order that they want. It's a simple case of human greed where players want to spend the least amount of time catching them all as possible. If you got a shard to a champ you want buy but not right now you should hold the shard and thank the RNG gods that you actually got a champion shard you wanted (thus saving time overall) and understand that you purchasing that other champ will be delayed. If you can't handle it then smash that shard it's not a big deal tbh.

On a side note, the exp increase per lvl caps at 50 if i'm not mistaken. So the loot crate i get at lvl 100 should not be less BE per hour than the one i got at lvl 50. They claimed to have adjusted that already but my accounts are not quite there yet shrug