The Complain Train
I wanted to be a little bit more part of the general LoL community, so I spent a few days on the boards, but I gotta say: HOLY SH** ARE PLAYERS WHINY! So, wherever I go, I see players complain about champions, roles and all the other shit and I wanted to counteract this huge complain train and give you guys at Riot a little credit for some of the things that players complain about so often. I will try to only say my honest opinion, so you will not see things in here that I am not okay with myself (which there are, I'm not gonna lie).
Champions in Game
General
I really like how every new champ breaks the game in one way or another. Riot really likes pushing their game rules to their limits, seeing what they can give champs to make them really unique. Stealing summoner spells? Could work. Why do champs have to recall? Give them a mobile shop. Do we really need walls? Kayn says no. If you don't want this kind of innovative champion design, find yourself am FPS or something. Nobody and nothing is "broken" there. But I find it much more fun if every champion is really unique and has some kind of mechanic that requires the enemy to re-think some part of his strategy.
I don't play mid lane, so this will be a short one, but she looks SO exciting. And I know why many players complain about her insane damage potential, but really, if you play Zoe and you see a carry who is not protected by allies, that HAS to be a free kill! I really like how her E-Q-combo works, and I am also really happy that you give the players the last bit of counterplay that they deserve in my opinion with the cleanse-ability of her drousy (please don't nerf her to the ground).
I really like his playstyle of having to go in to actually deal damage, but being greatly rewarded to do so. I like how his wind wall is a pretty avoidable and baitable ability and really rewards good predictions (which is always the most exciting thing to watch in montages imo).
Does anyone still complain about Teemo or is that just a meme that won't die? I really don't find it as bad to play against a Teemo. Of course, he is a strong 1v1 champion with his blind, and his shrooms can be really annoying if you find them when you are low, but he has no real chance if you catch him 2v1 or even 2v2, as long as you have a sweeper to clear his shrooms at the start of a fight. Playing as Teemo also feels pretty exciting with the shrooms because it is always a mind game of "how can I make my enemy step on it".
I agree that he was over-buffed initially. But he is not really busted anymore with the hotfix. The fact that his W gives AP now makes it feel less bad when your ADC is dead or not there in a fight because you can also use it on mages. Also, the on-hit damage gives him the opportunity to do things after the initial W-E besides just absorbing skillshots. While he is still a one dimensional champ, I don't think that he is overtuned. He is actually pretty well balanced atm.
Roles Support I really like how Riot manages to make support a role that has a good impact on the game, over the whole course of it, from early, over mid up to late game. Many people complain about supports being too strong nowadays, but really, would you wanna play a role that gets less gold than anyone else in the game while still being the least impactfull in the early game? I would not really like to do that. Top lane People also rant about top lane, and while I understand that bruisers are often out classed by tanks, when I imagine a perfect late game, I want a strong tank in front of my team to protect and engage. If nobody is playing tanks, they should have a decently high win rate when they are played. Or in other words: If you play something that your team needs you should have more success than if you play pure carries. A good team shall not contain 4 carries and a support. Even if the support was a tanky support, he could never be a true tank because he has less gold and levels. ADCs I don't believe that, what many players say, ADCs deal too much damage. Any damage dealer in the game can deal more initial damage than any ADC in the game, be it a full-damage diver, an assassin or a mage. The thing is, ADCs don't stop dealing damage after blowing any important cooldowns, because they don't really have any as AA-based champions. And that's great! You need someone in your team who doesn't stop dealing damage after the initial burst, or else everyone who survives the engage will survive the fight. Also, they are not too squishy, as some ADC players might say. They have to be squishy, or in other ways, they have to be 1-shot-able, in order to make them play safe. If they were allowed to play very risky without much of a death-thread, they would shred through the whole enemy team. This way though, if they go one step too far, they die and their team lost the fight (except of course the enemy ADC also gets one-shot). This makes ADCs an exciting role to play, as you have to watch every step, as well as to play against, since you shall always look for the opportunity to catch and 1-shot them. Assassins As I just mentioned, ADCs have to be 1-shot-able, so a role that takes the risk of going into melee range of the enemy team to fulfill that job of 1-shooting the enemy ADC feels like a needed and well placed role. As long as Assassins don't deal enough damage to 1-shot bruisers but enough to 1-shot ADCs and mages that don't build defense (or only build defensive boots), they are in a pretty good spot in general imo. Also, do you know how satisfying it feels to watch an ADC melt in the hands of a fed Zed? It really does.
General Towers I don't really understand the recent rant about towers. If they are too tanky, the game drags on for ever. If they are too squishy, they die upon one push with the ally still under them. If they deal too much damage, dives become impossible; and if they deal not enough, dives become risk-free. There will always be players who will say that towers are unbalanced in one direction or the other, but I think Riot does a pretty decent job at this. LCS I really like watching LCS, and the fact that it engages players into playing also makes balancing around it a bit a thing that makes sense for Riot to do.
P.S.: Besides that, the lore team does EXCEPTIONAL work! Really. Luv U guys! #Nohomo