Things that should probably be changed.

Theorex·1/7/2019, 10:01:09 AM·2 votes·1,545 views

1: Shields, shouldn't stack. It should be the biggest one or the newest one. Like Ryze. With his EEQ/EWQ. It doesn't stack but simply gives him a new one.

2: Knock-Ups being immune to Merc Treads. Literally almost every champion is getting a knock up in their kit because Merk treads counters everything else. If they aren't getting a knock up, its because they have some dumb kind of mechanic in their kit that sets them apart, such as obscure, disarm, or gold sharing.

3: Gimping champions, because they are played in the pro scene while they maintain some of the shittiest win rates in solo queue outside of the top .1% in NA. And even then, some of them still maintain that shitty win rate.

4: Quinn and Graves "blinds". Honestly should just be Disarms now. They literally fuck every single champion, while maintaining a low CD. Like how the fuck is an immobile champion suppose to "duel" a graves, if his smokescreen. Makes it so you can't see him, and you can move very fast.

5: Damage is still too high. Assassins remain relevant in the late game because of this. They used to be punished for letting the enemy team hit late game, but now they are like. "Yay longer death timers, I had a small period of time where I was irrelevant. But that is gone now, because my damage is ramped back up!"

6: Gathering Storm, is an issue in of itself. Along side with a few other runes (Stopwatch, Grasp [On ranged abilities/autos]) Then there are other runes that are also just terrible. Celerity, went from being a decent choice, to now you have to pick Transcendence in that line, because we all know absolute focus is actually trash.

7: Drakes. Drakes are stupid. I've been saying this since the change to Dragons. Hypothetically speaking, say that you have a full build vs an enemy team that got 2 inferno drakes. They are most likely ahead of you in offensive stats. (now some of you may say, this is a game play thing, and you could have gotten it yourself. I'm not saying that is wrong, but what I am saying, is that there is no redemption to a team when they get a drake. Ocean, cloud, mountain, and inferno. There is no counterplay to drakes. If drakes cancelled each other out like. Inferno deals 8% more damage and Ocean reduces 8% of your damage taken, then yeah. It would be fine. There is counterplay. But as they are all offensive in nature, there isn't any)

8: Towers are still a joke. Not the early game towers. The late game towers. What the fuck has a nexus tower, done for me in the last like idk 200 games I have played? Oh right given the enemy team like 300 gold. They are a joke for being the last line of defense between a win and a lose. Make them tankier or deal more damage with further range. That way it actually requires a full team to take them down, or at the very least your whole team to be dead.

9: The agency of positions. Jungle as been way too strong for way too long. The only time in the last 2 years where I have seen jungle not matter, was when Ardent was a thing, and when Scuttle changes came out. And honestly, I was okay with those times. At least Ardent, I knew I was safe for a while and my BOT would get fucked. and Scuttle? My jungler was on my Dick begging for me to give him mercy. Not the other way around. Jungle also makes laning less satisfactory. Junglers should be punished for wasting too much time somewhere. In the pro scene that is true, but in solo queue. Its never going to happen. Also, if you lose your jungler, you lose literally all objective gathering power. Which is fine, but they already have that important role, why give them the importance of deciding a game as well. Meanwhile, Tops, Mids, ADC's, and Supports all have had stuggle periods. *Note, that certain champions didn't during certain periods. Due to league champion diversity.

I have a bunch more, but its 4AM, and I need to sleep. Seriously, stop with these bad ideas. I know you have to do something to make it different. But lets do something wild for once in like 6 years. Balance the game, so that tanks, fighters, mages, artillery, assassins, adcs, enchanters, etc. Can all be played. instead of saying "fuck these champions, because we want to see these champions." that isn't fun. It takes all of the skill out of playing the game. If I go into a match, i want everyone playing their best. Not playing there best on something that is trash. Like myself, where I play ryze, and have to be 200% better than my enemy. Because E mana cost, because Damage, because E reduced damage, because W base& Enhance duration. Just not fun, to be on either side. If I beat someone, I want to know that I beat them while they were at their best, not because you said that their champion isn't allowed to be good.

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