Riot, please reconsider giving Anivia diferent nerfs

Mestm97·11/25/2015, 6:01:44 AM·10 votes·793 views

I've been playing league of legends since Vayne release, and i played it only because there was a Cryophoenix, i just love those creatures, and she was my first champion back when she costed 6300, i remember i was "Hey is that guy that plays anivia, thanks for letting me see that champ"

But that is pure nostalgia, she's been geting some small buffs each past, mostly mana cost, and while i feelt like she was really strong in the Juggernout meta i dont think she is that good in ADC meta, ANYWAY i understand you may want to nerf her, but those nerfs are awful, if you consider how long it takes for her E to reach the target you may realize how hard is this nerf, why not touch her mana cost? Or you could reduce her base dmg, mostly early if is necesary or just overall but this nerf is a gameplay nerf. Imagine the situation where you hit someone with your Q at max range, you have to get close to E them, MAYBE your E will deal to bonus dmg, it will depend if the champion has some mobility to delay the time it takes to reach the target, and her R is going to be sooo unreliable.

Please this will make her an unreliable champion, and ive played every champion, and if there is a thing i like about anivia is how sheis always omewhat viable, BUT if you manage to play her correctly, assasin meta was hella hard but COULD work, with the right builpath and sacrificing things like infinite mana and huge dmg, but now i feel like there will be better choices and she will get even more outshined by FoTM picks and mobiliy ones.

Sorry for my english but i hope ive made it clear.

18 Comments

Dark Nephthys11/25/2015, 7:45:12 AM8 votes

Personally, I feel that Anivia doesn't even need any nerfs. I think she is at a good spot now, strong when played well but has a lot of weaknesses and can easily be taken advantaged of because of that. Now this isn't directed at you since you are somewhat offering a fair trade off of nerfs (if she so has to have one..which I feel she doesn't need), but this is mainly for people who might be claiming that she is op or needs larger nerfs.

She has a lot of weaknesses (I'd almost argue one of the most in the game). She is possibly the most mana hungry champion in the game Has the lowest base HP in the game (Ok technically 2nd, since Mini-gnar is lower) Lowest movement speed in the game (325) No form of mobility of any kind, no dash, no increased ms or anything Slowest moving projectile in the game (Q) which basically is "If you miss it, you have no damage at all pre6" Generally a scaling Champion (Usually Tear + RoA) Most annoying champion to farm with pre6 due to horrible auto attack animation

Now on to random things: Way to counter Anivia? Just play a champion with poke, or manaless waveclear and constantly push her to her tower. Her pre-6 can't clear those minions and she will miss almost all minions under tower, OR it would force her to use her Q to help clear it which will easily eat up her mana. She is not a good champion to roam with, so push her to tower and roam to another lane for a kill and obtain an advantage. If she tries to follow you, you can easily jump on her and either kill her or at least proc her egg.

Also people mentioned that melee champions have a hard time against her, it depends on who really. Talon and Zed just has to survive the pre-6 game, and then at 6 they can jump on her and kill her, just play passive and only harass and don't all-in until you hit 6. Katarina is basically the same situation, just poke with Q and then you can jump on her once her hp gets a little lower. As for Fizz and Yasuo, those two champions has a super easy lane that makes Anivia's life a living hell. Fizz can just E her frost bite which is her entire damage basically, and instant kill her if he lands his shark. Yasuo can constantly dash around minions to avoid her flash frost, and then windwall her frost bite and he wins lane.

This pre-season is already in chaos and I have no idea how many times I had to face Yasuo, or a random ADC in the mid lane. With the removal of Mana potions, facing some one like Yasuo or any other manaless, or extremely low mana users are already hard enough, I don't think she needs any nerfs.

Riot said that these changes aren't designed to purposely reduce game time, but with the buffs to Early or Mid game champions like Riven and others, and then nerfing one of the late game scaling mages (Anivia) it sure seems that way. When the average game is starting to end around 20 mins, why are you guys nerfing Anivia, which takes the first 20-25 mins to even get "started"?

GetLeBonked11/25/2015, 6:31:51 AM3 votes

I agree, I think these nerfs are more frustrating for Anivia players and perhaps less effective than simply reducing her base damages, increasing mana costs or possibly reducing her base Mana/MP5. 350 base damage on her E and Q at level 5 is really absurd, even other two proc abilities on other midlaners have lower bases. LeBlanc's Q is 310, Ahri Q 280, heck even Diana R is 200. And these champions are all assassins with low sustained dps and utility! Viktor has the only comparable ability with his augmented E which does 350 damage(and he's been a priority pick for much of s5). I think reducing her E to something like 110/160/210/260/310 base damage would be a good place to start.

What I personally dislike about playing against Anivia as a midlane main is how she becomes an immovable object in lane with catalyst; she is tanky for a mage + a revive passive, waveclear, hard CC, and she honestly wins most trades post-6 w/ catalyst. Catalyst as an item solves all her early game issues since she needs no AP with her base damages, and it more importantly gives the health, mana and sustain to grind out lanes.

Also she is really really strong against melee assassins in lane, one of the most frustrating experiences I've had in ranked is going against Anivia as Katarina, it felt like everytime I went for CS I lost a third my HP from E-R(even after rushing negatron) and I had no kill pressure with her egg and sustain/HP from catalyst. I know its supposed to be a hard lane but it I felt so hopeless because it felt like no matter how well I played the lane I was screwed.

M0b1us11/25/2015, 1:49:46 PM2 votes

Her damage isn't a problem. Her damage hasn't been adjusted against champions in years. Unless you count the extra 1 tick of damage her ult does when it gets deactivated.

Right now she just counters the current meta. Crit based ADCs and snowballing is the current meta. Anivia ever since S1 and before has always slowed the game down and acted as a safety against snowballing teams. Her wave clear is such that it makes it difficult for snowballing teams to completely dominate. If the meta right now wasn't nearly as snowbally then Anivia wouldn't even be on the radar. Players are trying to find ways to slow the game down since Riot is doing so little, name one other champion that can slow a game down as much as Anivia.

ProfDrDeath11/25/2015, 7:27:47 AM2 votes

Problem: Her Q/E and R/E combos are too reliable for the damage they do.

Potential solutions:

  • Nerf the damage, but keep the reliability. Consequence: You lower the reward for playing Anivia well. Meh.

  • Nerf the reliability, but keep the damage. Consequence: She keeps her reward for being played well. Her core combo remains as powerful as it is, but edge cases where she barely tagged you with Q or R at full range and still got a full-power E off are removed. Feels a lot better to play against (less bullshit), and solidifies her mid-long ranged character. Remember, unlike the other long-to-extreme range champions, she has no mechanic that makes her come closer to you than necessary.

Overall, after giving it some thought, I think that this nerf is a good nerf that keeps the core character intact.

Shmoovus11/25/2015, 5:19:19 PM2 votes

Someone else: "Give this man a cookie" Me: "item 2052 " Riot should act on this. Riot: "item 2015" Hopefully this carrot helps you.

Dominick Destine11/25/2015, 9:35:59 PM1 votes

Sorry for my english but i hope ive made it clear.

Whenever anyone says that, I immediately become ultra aware of their english.

Before they say that, I don't even notice their mistakes....

Crowe Stalker11/25/2015, 5:41:02 PM1 votes

I think out of the two nerfs, Glacial Storm is fine if they want to nerf her, because you can set where Glacial Storm is and usually end up throwing Frostbite at someone in the middle of it anyway. If they escape, they probably deserve to. However, the Flash Frost nerf is uncalled for because it makes her lane even harder because it gets even more difficult to use your Frostbite properly, and Pre-6 you need all the help you can get with that.

Calabok11/25/2015, 6:34:19 AM1 votes

no, I think she should be nerfed more.