Riot, please reconsider giving Anivia diferent nerfs
I've been playing league of legends since Vayne release, and i played it only because there was a Cryophoenix, i just love those creatures, and she was my first champion back when she costed 6300, i remember i was "Hey is that guy that plays anivia, thanks for letting me see that champ"
But that is pure nostalgia, she's been geting some small buffs each past, mostly mana cost, and while i feelt like she was really strong in the Juggernout meta i dont think she is that good in ADC meta, ANYWAY i understand you may want to nerf her, but those nerfs are awful, if you consider how long it takes for her E to reach the target you may realize how hard is this nerf, why not touch her mana cost? Or you could reduce her base dmg, mostly early if is necesary or just overall but this nerf is a gameplay nerf. Imagine the situation where you hit someone with your Q at max range, you have to get close to E them, MAYBE your E will deal to bonus dmg, it will depend if the champion has some mobility to delay the time it takes to reach the target, and her R is going to be sooo unreliable.
Please this will make her an unreliable champion, and ive played every champion, and if there is a thing i like about anivia is how sheis always omewhat viable, BUT if you manage to play her correctly, assasin meta was hella hard but COULD work, with the right builpath and sacrificing things like infinite mana and huge dmg, but now i feel like there will be better choices and she will get even more outshined by FoTM picks and mobiliy ones.
Sorry for my english but i hope ive made it clear.
" Riot should act on this.
Riot: "
" Hopefully this carrot helps you.