@Meddler - What is the reasoning behind the mid update, adc update, juggernaut update?

Win1Ocent·5/5/2016, 1:24:29 PM·2 votes·834 views

First off, this is not a rant. I do understand why you want to make the changes, but i don't understand the method behind it, i'd really like to know this.

Is the end result of these update really what you were looking for?

The juggernaut update

Skarner, Mordekaiser, Garen and Darius were up for changes. These were the prime targets of the update, everyone was excited, but you didn't just change them, you also added a bunch of new items like titanic hydra and dead mans plate. None of the above mentioned champions were very popular in competitive play before the change other than Darius from time to time. Looking at the end result, the only thing the update did was to make other champions stronger via the new items, like titanic hydra was used on more and more bruisers, be it juggernaut or not, until it finally got nerfed. And as of right now, we're back to square one where nobody plays Skarner, Morde, Garen or Darius in competitive play.

The Marksman update

Aimed at making marksmen more healthy for the game, a few champions were especially targeted once again, like Miss Fortune, Graves, Quinn and Kog'maw. They became too strong for a while, got nerfed, buffed, nerfed until nobody plays them once again, Graves might still be okay, but he's probably not gonna be for long. At the end of the day, once again, the ones befefiting the most from the marksmen update were unintended champions. Tanks got rid of last whisper (i mean the good one), which caused champions who don't usually go tank go mega tank, looking at you Ekko. Death's dance, just works better for bruisers than ADCs.

The Mid Update

Too soon to tell, but if history repeats itself, this is what's gonna happen, some mages will be too strong, have too much utility or something else, which causes them to be played a bunch. They will get nerfed/buffed and then ultimately nerfed again until nobody plays them and goes back to playing Yasuo, Diana, Ahri, Lux or Zed as usual. But who knows maybe the mid update is great.

I dont't know about you, but to me these updates creates a lot of chaos, they change so much about the game so fast, its hard to keep up and if the end result is not what you wanted then is it really worth it?

3 Comments

Jbels5/5/2016, 1:27:58 PM2 votes

Mordekaiser and Skarner never should have been included in that update. It should have just been a duo Garen/Darius Noxus/Demacia event. It would have been much better received, and wouldn't have resulted in Mordekaiser losing his already dwindling fanbase. Skarner went practically nowhere, as he always does, and always will until they actually give him a brand new kit.

TehNACHO5/5/2016, 1:57:23 PM2 votes

Trying to say the Juggernaut update was made for competitive play is just a bit too hopeful. As a pure combat class with not nearly as much utility for objectives or early to midgame advances, Juggernauts just aren't designed to play in the competitive environment which tends to be dominated with objective based champion/playstyles or abusing early to midgame leverages.

Instead of trying to guess and assume what Riot was aiming for, let's just look at their article for it:

We wanted to write some thoughts up to prepare you for some pretty hefty changes we’ll be experimenting with over the next few patches. In short, here are our goals:

  • Every game of League should feel meaningfully different based on the champions in it
  • Each champion in League should feel distinct from one another

Now here's the thing about the Juggernauts of old. All of them played the same. They run at you, mash their abilities, and if they stat checked you they win the fight and if they didn't stat check you they tend to lose the fight. The mid ground didn't really exist. "Every game of League should feel meaningfully different based on the champions in it" and "Each champion in League should feel distinct from one another" doesn't apply well when you can sub Darius for Garen and have effectively the exact same game.

And now they all have their own strengths. Darius is the tanky cleanup hyper carry Juggernaut, which none of the other Juggernauts replicate well. Garen is a huge anti carry, which none of the other Juggernauts replicate well. Skarner has great zones of raw power around neutral buffs, something the other Juggernauts do not replicate well. Mordekaiser...didn't turn out well, but he did put way more value in alternative strategies (if Marksmen are the class best suited for taking down towers, Mordekaiser found his objective strength in Dragon) (Marksman Jungle (which was just starting to be at the time) with Morde bot to round out a given team).

We can keep doing this. The point of the Marksman update was not "Aimed at making marksmen more healthy for the game", it was:

Rather than just balancing them against today's meta, we want to give each marksman a specific meta-agnostic identity, a unique bargaining chip that each can bring to the table to either catalyze their team comp or counter the enemy's.

Their opening statement literally contradicts your assumption of their goals in the update.

Perhaps you should do some reading before making broad assumptions like this?