Can someone explain to me, what's wrong with Conqueror?

KING XXXI·7/16/2018, 1:19:55 AM·9 votes·4,586 views

I'm confused, why are so many people complaining about Conqueror? No one who takes it is doing well, I think people are complaining about it because "bruisers" (that aren't actually bruisers, like Vladimir and Swain) are being picked bot lane.

Nevermind the fact that top lane these days is dominated by ranged champions (Quinn, Vladimir, Jayce), by nerfing Conqueror, you don't actually solve the problem, and make these champions suffer for legitimately no reason.

Win rates pulled from champion.gg (plat+) Irelia: 45.80% Jax: 49.03% Olaf: 48.14% Renekton: 48.12% Tryndamere: 49.77% Darius: 48.77%

What's wrong with Conqueror?

37 Comments

DragonShea7/16/2018, 4:30:11 AM5 votes

Man this thread. People are downvoting valid points. Holy mother of fuck if that is not retardation, I don't know what is.

Mordepool7/16/2018, 1:40:18 AM5 votes

Oh. So this game only exist for Plat+.
Got it there ya go

SwiftKitten887/16/2018, 1:34:42 AM5 votes

20% true damage

Daoist7/16/2018, 1:26:53 AM4 votes

Rito nerfed Conqueror because it was too much of a threat early game to the tanks - with that being said, I dont just blame Conqueror being the cause of Tanks and ADC's being useless. I think the entire rune reforged is a failure.

Sairek Ceareste7/16/2018, 4:31:54 AM3 votes

My beef with Conqueror is that there is already plenty of ways to penetrate armor item 3147 item 3814 item 3036 item 3071 item 3142

Black Cleaver is already huge as it REDUCES armor -- so everyone on your team benefits from it, combined with a item 3036 and the tank has effectively lost approximately half of their armor from just two items. Combined with most assassins building lethality and tanks can easily have less than 100 armor unless they're building nothing but full armor. This is not even considering champions who already have very good abilities to shred through armor in the first place.

But now, add 20% true damage on top of that with an additional 15~35 AD just because. And since you're already doing a lot of AD from all of the shred, the true damage is higher. It's not like it has a severe requirement for activating, either.

I've literally seen Ezreals run Conqueror (and ignite) and have around 30K true damage to champions in a match. It's absurd. Trynameres and Master Yis do even more than that. Yi's do a LOT more than that, actually. Sometimes 70% of the damage I take from Yi is literally just true damage.

My main, biggest gripe with Conqueror though is that it's going to snuff out creative design if it sticks around. Champions like Yi and Trynamere (Trynamere in my opinion has an unhealthy kit imo anyways) doing half of their damage as true damage without even building armor pen (more than half in Yi's case) just from building I.E. and having a passive is not healthy design especially when it can be quite difficult to stop them in the first place and true damage is very difficult to itemize against because health alone means nothing when an enemy is still slapping you for over 1K damage. It can take over 3,000 gold to just survive one extra hit, which when they can easily attack more than 2 times a second, isn't much at all and armor doesn't do very much either because Black Cleaver and Dominik's exists to already make half of their armor value moot. And again, this is assuming there isn't even a champion on their team that doesn't even have some form of innate shred in the first place. Not to mention with Yi, items like Thornmail or Frozen Heart are already somewhat ineffective against him since he doesn't suffer from the attack speed slow. Finally, conqueror itself in my opinion ignores interactivity in the game. Sometimes you don't even build armor pen despite the foe having lots of armor because you can just build damage and it'll work out because hey, free 20% true damage on top of a generous AD steroid.

In a meta where tanks aren't getting literally nuked in 2 seconds and true damage wasn't already abundant, conqueror may work in some form, but currently it is doing nothing but contributing to a problem that people have been literally quitting over. I've been playing League since open beta. I've seen tanks be weak before, but I've never have I've seen a full tank melt so quickly to just one opponent by just auto attacking them to death as I've seen this season.

I remember when true damage was quite small. Things like Twitch's passive, red buff, etc, all did single to double digits of true damage, aside from ignite or smiting a monster. Now-a-days it's common to see true damage in the 4 digits in mere seconds or even from a single ability, and tank items do not grant nearly enough health to combat that amount of true damage.

People say "just build health!" If you build nothing but health though, you're going to nullify the true damage but you're going to still die very quickly to anything that's not true damage and you're VERY easily going to die that anything that damages you by % health, or damage based on missing health -- which is another problem in itself as there's also a lot of % true damage or % missing health true damage that there's also no way to counter and are built directly into many champion's kits.

Pandemic Punch7/16/2018, 2:23:13 AM3 votes

Those champions might have low winrates, but the rune on those champions will negate a tank's viability in the top lane.

GayFluffyUnicorn7/16/2018, 3:22:14 AM2 votes

Low elo redditors needed scapegoat something bout dmg creep, true damage and there is conq.

SugeMinPikk7/16/2018, 1:39:57 AM2 votes

It exists to allow bruisers to keep up with damage creep (a term I have been using for the new mastery system since before it was a circlejerk), and itself contributes to true damage creep. Champions who take conqueror are not doing well because only two tanks are meta, and they don't care about true damage. DrMundo Singed

Colton1477/16/2018, 1:40:37 AM2 votes

Ornn's in a gutted/unplayable state.

45% win rate: http://na.op.gg/champion/ornn/statistics/top

meowwow77/16/2018, 4:17:06 AM1 votes

i personally dislike it due it harming all forms of dmg reduction instead of armor stacking so things like Garen w, Alistar ult, and Warwick e get dumpstered. idk how it interacts with summoner 3 though

Tahminatrix 7/16/2018, 2:36:35 AM1 votes

The part where it gives ad helps alittle...

True damage is mostly only complained about because no matter how weak or how little it is, it cannot be stopped.....most of the time the true dmg from this rune is almost nothing but in situations with a full ad team, you are basically baiting the enemy rammus into thinking he is going to be any more tanky than he would be if he had to build mr..

Giga Baboon7/16/2018, 4:43:26 AM1 votes

Yasuo

remakoro7/16/2018, 8:19:23 AM1 votes

Now go over winrates + playrates for tanks. This is your answer.

Best Fiddle7/16/2018, 8:32:03 AM1 votes

Every archetype has its advantages over another. The only glaring issue with conqueror I see, is that amount of damage input is only thought of "oh its just 20% of the armor/mr" but it's actually the entire overkill in damage Meta itself that's synergistic to the issue. Yeah, you can have a class that negates some one, it only becomes problematic, when you actually account for all the insanely high damage already placed it into the game, that it feels like you're being choked inside a vaccume sealed space.

Netorare7/16/2018, 12:51:18 PM1 votes

True damage... that's whats wrong with conqueror especially when bruisers wanted FERVOR OF BATTLE and not that shitty conqueror. EVERYONE is fucking sick of TRUE DAMAGE at this point...