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Can someone explain to me, what's wrong with Conqueror?

KING XXXI··9 votes·4,586 views

I'm confused, why are so many people complaining about Conqueror? No one who takes it is doing well, I think people are complaining about it because "bruisers" (that aren't actually bruisers, like Vladimir and Swain) are being picked bot lane.

Nevermind the fact that top lane these days is dominated by ranged champions (Quinn, Vladimir, Jayce), by nerfing Conqueror, you don't actually solve the problem, and make these champions suffer for legitimately no reason.

Win rates pulled from champion.gg (plat+) Irelia: 45.80% Jax: 49.03% Olaf: 48.14% Renekton: 48.12% Tryndamere: 49.77% Darius: 48.77%

What's wrong with Conqueror?

37 Comments

SwiftKitten885 votes

20% true damage

KING XXXI5 votes

Not sure I follow. What about the true damage is problematic?

SwiftKitten882 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=c4kJWQcQ,comment-id=00010000,timestamp=2018-07-16T01:38:41.001+0000)

Not sure I follow. What about the true damage is problematic?

there part where it ignore armor/mr?

[zombie-brand-facepalm]

KING XXXI6 votes

You're still not answering my question! How is ignoring armor/magic resists problematic? Just saying it does something does not explain to me what makes it problematic.

What's wrong with Brand passive? It does Damage over Time!

What's wrong with Kleptomancy? It gives free money!

What's wrong with Spirit Visage? It gives me 30% more healing!

Telling me what something can do DOES NOT tell me why it's a problem in the game.

[zombie-brand-facepalm] [zombie-brand-facepalm] [zombie-brand-facepalm] [zombie-brand-facepalm]

SwiftKitten884 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=c4kJWQcQ,comment-id=0001000000000000,timestamp=2018-07-16T02:02:33.169+0000)

You're still not answering my question! How is ignoring armor/magic resists problematic? Just saying it does something does not explain to me what makes it problematic.

if i need to explain how bypassing all forms of defense that can be built against it is bad thing to give to every AD champ that wants it, then there is no point in trying to continue this argument.

KING XXXI5 votes

Yes you do need to explain how it bypasses all forms of defense, because Health is a form of defense and it is a stat that cannot be effected by True Damage what so ever.

Conqueror reduces the effect of Armor and Magic Resist, and it does so by 20%. It is still effected 80% of your Armor/Magic resist.

Please explain how reducing the effects of Armor/Magic resist by 20% and not even affecting Health bypasses "ALL forms of defense".

You clearly need to be locked in a mental hospital.

[sg-lux-2]

Shcamedit5 votes

are u retarded?

[sg-miss-fortune]

Infernape2 votes

The fact that it cannot be itemised against and the fact that it stacks on minions. It would be different if Conqueror only stacked in combat with champions.

Also factoring that conqueror converts 20% of all your damage into true damage, which means things like Conqueror Yi with Bloodrazor and Brokensoo's deals a shit ton of %HP unmitigatable damage, making your armour purchases nigh on useless (one of the reasons why Yi/Taric was picked/banned a lot in competitive).

Not to mention Yasuo synergising with that and IE resulting in him dealing 32% of his AA/Q damage as true damage on top of having free bonus armour penetration upon casting Last Breath.

Damage is at an all time high, but Riot keep throwing more damage into the game. Then they wonder why games end in under half an hour.

AirKingNeo6 votes

you can itemize against it

health

80% of the damage is still effected by armor/MR

Melledoneus4 votes

The problem isn't the true damage by itself.

It's the fact that, in a game where damage is already too high, you get a spike of AD and get more effective damage at early levels for more kill pressure by virtually doing nothing special.

It pushes top lane towards damage dealers against damage dealers, leaving laners that lane defensively or by using their tools to soak damage to survive in a tough spot. Namely tanks.

AirKingNeo3 votes

It's the fact that, in a game where damage is already too high, you get a spike of AD and get more effective damage at early levels for more kill pressure by virtually doing nothing special.

You're completely ignoring the fact that you have to take this keystone instead of any other damage keystone, which makes this argument mute.

"It's the fact that, in a game where damage is already too high, you get a spike of [some damage] and get more effective damage at early levels for more kill pressure by virtually doing nothing special."

You can literally say that about Comet, Grasp, Aery, Electrocute, PtA, LT, HoB, and Dark Harvest too.

BeatzBoyFTW2 votes

You're completely ignoring the fact that you have to take this keystone instead of any other damage keystone, which makes this argument mute.

Oh man, I so want to take Summon Aery on a Darius.

AirKingNeo2 votes

my point was his argument made no sense because he claimed it gave damage for meeting an easy condition, which all damage keystones are

Mordepool5 votes

Oh. So this game only exist for Plat+.
Got it there ya go

KING XXXI4 votes

Nope that's not what I'm saying at all.

If you had done your research, lowering the statistics to Silver only will decrease their winrates even further, dumb ass.

Mordepool2 votes

I'm just pointing out that your only looking at one part of the picture and it's limiting your perspective.

KING XXXI4 votes

I literally just said that lowering the statistics to Silver only would only prove my point further, so if I wanted to be biased and limit my perspective, as you say, I would've chosen ONLY Silver stats, but I didn't. You are clearly illiterate and read what I said again.

AirKingNeo7 votes

Why would we balance the game around lower ladder? That would make the point of having a ladder pointless.

DragonShea5 votes

Man this thread. People are downvoting valid points. Holy mother of fuck if that is not retardation, I don't know what is.

Daoist4 votes

Rito nerfed Conqueror because it was too much of a threat early game to the tanks - with that being said, I dont just blame Conqueror being the cause of Tanks and ADC's being useless. I think the entire rune reforged is a failure.

Pandemic Punch3 votes

Those champions might have low winrates, but the rune on those champions will negate a tank's viability in the top lane.

KING XXXI3 votes

Let me get this straight.

Ranged top laners are allowed to negate bruisers. (Vladimir, Teemo, Quinn, etc.)

Tank top laners are allowed to negate ranged top laners. (Ornn, Poppy, Garen, etc.)

But Bruisers are not allowed to negate top laners.

Where does this double standard come from?

Sairek Ceareste3 votes

My beef with Conqueror is that there is already plenty of ways to penetrate armor item 3147 item 3814 item 3036 item 3071 item 3142

Black Cleaver is already huge as it REDUCES armor -- so everyone on your team benefits from it, combined with a item 3036 and the tank has effectively lost approximately half of their armor from just two items. Combined with most assassins building lethality and tanks can easily have less than 100 armor unless they're building nothing but full armor. This is not even considering champions who already have very good abilities to shred through armor in the first place.

But now, add 20% true damage on top of that with an additional 15~35 AD just because. And since you're already doing a lot of AD from all of the shred, the true damage is higher. It's not like it has a severe requirement for activating, either.

I've literally seen Ezreals run Conqueror (and ignite) and have around 30K true damage to champions in a match. It's absurd. Trynameres and Master Yis do even more than that. Yi's do a LOT more than that, actually. Sometimes 70% of the damage I take from Yi is literally just true damage.

My main, biggest gripe with Conqueror though is that it's going to snuff out creative design if it sticks around. Champions like Yi and Trynamere (Trynamere in my opinion has an unhealthy kit imo anyways) doing half of their damage as true damage without even building armor pen (more than half in Yi's case) just from building I.E. and having a passive is not healthy design especially when it can be quite difficult to stop them in the first place and true damage is very difficult to itemize against because health alone means nothing when an enemy is still slapping you for over 1K damage. It can take over 3,000 gold to just survive one extra hit, which when they can easily attack more than 2 times a second, isn't much at all and armor doesn't do very much either because Black Cleaver and Dominik's exists to already make half of their armor value moot. And again, this is assuming there isn't even a champion on their team that doesn't even have some form of innate shred in the first place. Not to mention with Yi, items like Thornmail or Frozen Heart are already somewhat ineffective against him since he doesn't suffer from the attack speed slow. Finally, conqueror itself in my opinion ignores interactivity in the game. Sometimes you don't even build armor pen despite the foe having lots of armor because you can just build damage and it'll work out because hey, free 20% true damage on top of a generous AD steroid.

In a meta where tanks aren't getting literally nuked in 2 seconds and true damage wasn't already abundant, conqueror may work in some form, but currently it is doing nothing but contributing to a problem that people have been literally quitting over. I've been playing League since open beta. I've seen tanks be weak before, but I've never have I've seen a full tank melt so quickly to just one opponent by just auto attacking them to death as I've seen this season.

I remember when true damage was quite small. Things like Twitch's passive, red buff, etc, all did single to double digits of true damage, aside from ignite or smiting a monster. Now-a-days it's common to see true damage in the 4 digits in mere seconds or even from a single ability, and tank items do not grant nearly enough health to combat that amount of true damage.

People say "just build health!" If you build nothing but health though, you're going to nullify the true damage but you're going to still die very quickly to anything that's not true damage and you're VERY easily going to die that anything that damages you by % health, or damage based on missing health -- which is another problem in itself as there's also a lot of % true damage or % missing health true damage that there's also no way to counter and are built directly into many champion's kits.

SugeMinPikk2 votes

It exists to allow bruisers to keep up with damage creep (a term I have been using for the new mastery system since before it was a circlejerk), and itself contributes to true damage creep. Champions who take conqueror are not doing well because only two tanks are meta, and they don't care about true damage. DrMundo Singed

Escheton1 votes

{quoted}

It exists to allow bruisers to keep up with damage creep (a term I have been using for the new mastery system since before it was a circlejerk), and itself contributes to true damage creep. Champions who take conqueror are not doing well because only two tanks are meta, and they don't care about true damage. DrMundo Singed

As a former Singed main I disagree. Myself and many Singed players have been banning Vayne for YEARS because of it. Now, not only did they make Vayne 2.0 Kaisa , but they tacked on the worst part of her kit except invis on every bruiser that wants it. AFTER giving them item 3071 (which I still think is a toxic item) and giving them dashes and shred and waveclear in their kits on top of high dmg scaling and free cc. Ow, and probably a reflex based defense steroid that outclasses anything tanks have. Fiora Camille Irelia

Colton1472 votes

Ornn's in a gutted/unplayable state.

45% win rate: http://na.op.gg/champion/ornn/statistics/top

KING XXXI7 votes

That's not Conqueror's fault though, Ornn is just a bad champion.

Ornn's top counters based on win rate are Wukong, Yorick, Poppy, Quinn, and Dr. Mundo (in that order.), champions that build either Lethality or Grasp of the Undying. Doesn't sound like Conqueror's the problem here.

ValiantKiller1 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=c4kJWQcQ,comment-id=00040000,timestamp=2018-07-16T01:57:32.632+0000)

That's not Conqueror's fault though, Ornn is just a bad champion.

Ornn's top counters based on win rate are Wukong, Yorick, Poppy, Quinn, and Dr. Mundo (in that order.), champions that build either Lethality or Grasp of the Undying. Doesn't sound like Conqueror's the problem here.

Urgot use aery Or comet or PTA, Illaoi use klepto, etc all of them not cause of keystone it cause of his kit.

AirKingNeo5 votes

ornn gutted omegalul

GayFluffyUnicorn2 votes

Low elo redditors needed scapegoat something bout dmg creep, true damage and there is conq.

Tahminatrix 1 votes

The part where it gives ad helps alittle...

True damage is mostly only complained about because no matter how weak or how little it is, it cannot be stopped.....most of the time the true dmg from this rune is almost nothing but in situations with a full ad team, you are basically baiting the enemy rammus into thinking he is going to be any more tanky than he would be if he had to build mr..

meowwow71 votes

i personally dislike it due it harming all forms of dmg reduction instead of armor stacking so things like Garen w, Alistar ult, and Warwick e get dumpstered. idk how it interacts with summoner 3 though

Giga Baboon1 votes

Yasuo

remakoro1 votes

Now go over winrates + playrates for tanks. This is your answer.

Best Fiddle1 votes

Every archetype has its advantages over another. The only glaring issue with conqueror I see, is that amount of damage input is only thought of "oh its just 20% of the armor/mr" but it's actually the entire overkill in damage Meta itself that's synergistic to the issue. Yeah, you can have a class that negates some one, it only becomes problematic, when you actually account for all the insanely high damage already placed it into the game, that it feels like you're being choked inside a vaccume sealed space.

Netorare1 votes

True damage... that's whats wrong with conqueror especially when bruisers wanted FERVOR OF BATTLE and not that shitty conqueror. EVERYONE is fucking sick of TRUE DAMAGE at this point...

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