[Game Design] @Meddler : Flat MS vs %MS in items + Current state of MS?

DeathBurst·5/24/2016, 7:09:05 PM·1 votes·562 views

Apart from boots (and Swifities are getting yet another nerf on PBE), there are only two families of items with permanent MS, and it's %MS in both cases:

  • item 3113 upgrades for AP users
  • item 3086 upgrades for Crit users

item 3078 is in an odd place: it had %MS as a Zeal upgrade, and it kept it even though the buildpath doesn't include Zeal anymore.

There are a few other items that give conditional MS, and it's always Flat MS:

  • item 3742 with the Momentum passive (need time to build up)
  • item 3044 /item 3078 with the Rage passive (need to auto-attack)

Finally, all item actives that give MS are in %MS: item 3142 item 3069 item 3800.

So, two question:**

  1. Why do you decide to put Flat vs % MS in different items? What's the difference, in practice?
  2. You mentioned a few patches ago that there was too much MS in the game. Why did you say that? And are you currently happier with the access to MS for different classes? **

Mages and ADC seem to have an easier time, is it on purpose? Tank/Juggernauts have only conditional MS, is it on purpose?

0 Comments