A suggestion to rework Akali again + concept

McDonaldsTrumpet·2/6/2020, 1:01:27 AM·4 votes·1,732 views

I know, I like the difficulty of Akali, I love her cuteness too. I just want to play her. Let's set a middle ground of what she was before and what she is now.

Base Stats Attack Damage - 68 — 104 Health - 530 — 1860 Armour - 22 — 76 Magic Resistance - 29 — 47 Movement Speed - 350

[NEW] PASSIVE: Shadow Kama Akali's kama has two passives:

  • Akali's next basic attack every 4 seconds deals 30 (+50% total AD) (+30% AP) bonus magic damage and heals for 10 (+15% total AD) (+10% AP) health.
  • When Akali attacks enemy champions below 10% HP, her damage is converted to true damage.

[OLD] Q: Mark of the Assassin Akali throws her kama at an enemy, dealing them 30/50/70/90/110 (+25% AP) magic damage and leaving a mark on them for the next 4 seconds that she can destroy for an additional 40/65/80/105/130 (+40% AP) magic damage. In addition to the damage, Akali restores 15 energy on consumption of the mark, increased to 40 if she destroyed it using her Shadow Kama empowered attack. Cost: 70 energy Cooldown: 9/8.5/8/7.5/7 seconds

[CURRENT] W: Twilight Shroud Akali creates a smoke ring, in which she can hide, gaining Invisibility from enemies and can only be seen from true sight until she attacks an enemy unit or walks out of it. Within the ring she gains 20/30/40/50/60% bonus movement speed which decays over 1 second, but refreshes when she reveals herself and vanishes again. She regenerates energy twice as fast in her shroud. Lasts 3/3.75/4.5/5.25/6 seconds.

Cost: none Cooldown: 26/24/22/20/18 seconds

[SWAPPED, changed] E: Three Point Strike* Akali throws 3 kunai in a cone in front of her, dealing 50/75/100/125/150 (+50% total AD) (+35% AP) physical damage. This spell can trigger Mark of the Assassin's detonation. Cost: 50 energy Cooldown: 7/6/5/4/3 seconds

[CURRENT, tweaked] R: Perfect Execution

  • PASSIVE: Shadow Kama true damage threshold increased to 15/17.5/20%.
  • ACTIVE: Akali dashes twice, both times freely in any direction. The first dash deals a very small amount of damage but mini-stuns all enemies hit for 0.25 seconds. The second dash is a pierce, dealing massive amounts of damage, that increases based on the targets' missing health.

R1 Dash damage: 60/95/130 (+20% bonus AD) (+10% AP) physical damage. R2 Dash damage: 110/220/330 (+50% bonus AD) (+40% AP) magic damage, reaching the maximum damage of up to 220/440/660 (+100% bonus AD) (+80% AP) magic damage to targets at 30/35/40% HP increased at equal intervals.

Killing an enemy champion with this spell refunds 60/70/80% of its cooldown.

Cooldown: 160/140/120 seconds

15 Comments

kda akali2/6/2020, 5:56:38 AM1 votes

I really like the Q and E changes your suggesting.

A problem I see with some of the suggestions is that the passive kinda promotes the feast or famine playstyle that caused old Akali to be problematic. I also think that her healing should be conditional, not something like spell vamp. Spell vamp just feels like unsatisfying hidden power to me. I'd rather have something that allows her to heal after landing a spell or getting full energy.

For passive I would maybe change it to something that interacts with her energy and healing to give her some sort of sustain against poke and just remove the scaling part of it as a whole.

For her Q E interaction I would consider adding in the current ring passive. After she uses Q a ring forms around her and if she walks out then uses E or an Auto she detonates her passive. This denys people from just walking up in shroud and using QE in quick succession.

IP Masquerena2/6/2020, 2:40:06 PM1 votes

There's one detail you don't seem to realize: costs. She's fucking unplayable with your build, like, no, really.

She has 200 energy, so that's 1 Q, and if she takes E, that's 170 energy, leaving her with 30 + 15 for 45.

Not only it isn't enough to even use W at level 3, but she's out of combat for 15 seconds if she wants to do another Q-E combo.

Unless enemies int into her and feed her stacks of Presence of Mind, she's just unplayable, she doesn't have the resources.

To use Q, W and E at level 3 during a trade, she needs a total of 230 energy, even if she procs her passive, she has a total of 215, so that's less energy than she needs for 1 rotation. Your builds need level 5 for her to have enough energy for QWE once, so unless than QWE blows at least half the HP of my enemy with Electrocute, it's bad, because i can only use it every 20 seconds.

Look, STOP ADDING COSTS TO HER W. It restores energy while she has high costs to force her to use it in trades unless the opponent is really bad, giving players the opening to go against her when it's down.

Her W needs to give energy, even more so in your build than what's on live, otherwise all her costs need halving. Either one, or the other, you can't have both high costs on all spells, no energy refund (15 Q is crap, btw) and call her playable.

G0blinSlay3r2/7/2020, 10:03:47 AM1 votes

How about we go just all stop playing akali.