Finally done with this game, Ranking System is Fatally Flawed
The ranking system needs to be based on Total Kills, Assists, Damage Dealt, Creep Score, Buildings Destroyed, Dragons Slain, Barons, Total Deaths, Gold Made, etc (Basically anything positive). No matter what his stats are he can't win LP by losing and he can't lose LP by winning. The stats just determine the multiplier used to calculate how much LP is won or lost.
For example you won: You won the game and you did good in all categories. Your multiplier will be something like 4.0 x the base of say 5. Therefore your total LP gain is 4 x 5 = 20 LP. If you did bad in all the categories you might end up with a multiplier of 1.1. Therefore your final LP score would be 1.1 x 5 = 5.5 LP
For example you lost: You did great in all categories but still lost the game. Your multiplier is something like 1.1 x the base of say -5. Therefore your total LP loss is 1.1x -5 = -5.5 LP
You did awful and most likely fed or trolled. Your multiplier is something like 5.0 x the base of -5. Your total loss is 5 x -5 = -25 LP
You AFK'ed. Your multiplier is something like 6 x the base of -5. Your total loss is 6 x -5 = -30 LP
If someone is afk for 5 minutes at the start of the game you all have the option to surrender with low penalty. So 5 minutes in you know it will be a 4 on 5. You can all agree to surrender and lose 0LP or something really low like 2LP. That beats having to wait 20 minutes for an almost sure outcome and then lose 21LP for something you could not control.
UPDATE: After thinking about the role of supports more and how to properly reflect that effort it seems that the solution to this problem would be to raise the LP gained for assists above that for kills. Therefore if you get 3 kills but 25 assists you will actually get more LP credit than the guy who got 25 kills and 3 assists. You would also get a lot of credit for wards placed. All in all this should average out with some fine tuning to allow the support to be able to get just as much or more LP than the other roles on the team depending on their performance. Another valid point that was made is whether or not to include damage taken in the LP multiplier calculation. I think the best way to deal with it and the role tanks play is to remove it from the calculation entirely.
If you're at the top of the list in any category, or all of them, then do you deserve to lose the same LP as the guy who went AFK or fed the entire game? It's not even that I care about my ranking. I just want some players that know what they are doing on my team at least. I just don't find the game enjoyable when I have 2 totally noob players on my team way below my skill level.
For example say you took down 3 turrets, you slew 2 dragons, your CS was awesome, your gold score was at the top of your team.
With a better system like the one I suggest, you're only losing like 5 LP. Meanwhile the guy who was intentionally trolling had 0 turrets, 0 dragons, very low gold score, very low CS score and a K:D ratio of 1: 21. He was either afk, trolling, or completely noob. I think everyone would agree he deserves to lose a lot of LP, on the level of perhaps 30. This would make it so trolls will play with trolls, noobs, afkers; and good players will eventually rise up from the bottom much faster than in the old system.
I'm finding the ranking system fatally flawed. Your teams are so random and unbalanced its nearly impossible to get ahead even when you carry. It feels like the times you are given a decent team are far outweighed by the times I have a losing team. I don't think the loss of LP is justified when you are the only person on your team with a positive score yet you lose 23LP same as everyone else. I just wen 19:17 with Vayne. Yeah I died a lot too but everyone else had a negative ratio. Three guys had 0 kills. We had a Zed go jungle. He even admitted it was a troll pick. Yet, I lose 23LP as much as he does even when I go 19:17.
Why not let the guy who afk's or feeds and goes 1: 19 take most of the LP loss? It's nearly impossible to get ahead in this system. Why do you think there is so much toxicity in this game? It's damn frustrating. People are so full of anger even coming into the game from the last game. It never fails. I keep my mouth shut even when I'm super frustrated. However, it just takes one person who's doing way worse than me to point out 1 mistake I make to just set me off.
I don't mind losing, and losing LP when I feel I was outplayed or that I caused the loss. However the times I think I was outplayed are few and far between. Noobs are keeping me down. That's the truth. It's the truth for many good players stuck in this tier. This ranking system sucks. I'm uninstalling this game because its just an exercise in frustration. I have never been more angry or frustrated with a game in my entire life. Insanity is doing the same thing over and over and expecting different results. This game keeps me in an insane rage. I keep expecting a turn of luck with my teams. It's not going to happen. I may get a win streak, but eventually some noob will screw it up so I've had it. Done with this game. Its no longer fun. Good riddance. I expect I will get a lot of platinum players saying you belong in that tier or whatever. Whatever, that's BS, this system sucks and is fatally flawed and you know it too. Defend it all you want.
You can say I belong in this tier but then you are just speculating. Maybe I do belong in this tier but how efficient is the system in reflecting my true skill and placing me where I belong? How many games till i'm in the tier I belong in? How efficient the ranking system actually places me and everyone else is what I'm debating. If it can place me more accurately based on 10 games than the old one could in 100 then that's a system worth pursuing.