Enforcing Playstyle/Build Paths on Champions
Hey, I know I'm late on this subject, but theres something that riot tends to do that I don't understand . I am talking about nerfing a specific playstyle or build path on a champion, while buffing another playstyle/build path on that same champion. Just nerfing, I dont have a problem with, but indirectly pushing players to play a champion how riot want it to be played is stupid to me. The best example here is Ekko. Ekko was created to be a high burst champion and is labeled as Assassin. People later realized playing him as a Tank was really strong, and riot didnt like that so instead of nerfing ekko for being too strong, they nerfed his base damage and now removed his passive slow (both essential assets to tank ekko) while continuously buffing his ap scallings. That is really something I dont like, but considering Ekko is labeled as an Assassin, maybe riot wasnt wrong doing that. But then they nerfed tank yasuo, which was on the rise, and indirectly buffing crit yasuo (Ex.: Ultimate only gives bonus armor pen on crits). I know tanky yasuo was broken, but Yasuo is labeled as a FIGHTER, Assassin is his secondary role. Fighters are meant to build tanky and still do consistent dmg (Ex.: Darius, Renekton, Nasus, etc.). So I really dont see a reason to enforce yasuo to build more damage and less tankiness. If you look at my profile, Ekko and Yasuo are my highest mastery and most played in ranked champions, and i played them because tanky divers or bruisers were what i enjoyed playing. I dont play them anymore cause that playstyle got completely dumpstered by riot for both of them.
Your thoughts on the subjects are appreciated and sorry for making the post this long xd.