Noob Question: How Do I Improve?
I can understand learning this champ does this and exploiting it, however map awareness, decision making based on items in play, Where to stand elude me. How can i get good?
I can understand learning this champ does this and exploiting it, however map awareness, decision making based on items in play, Where to stand elude me. How can i get good?
You should watch leaguecraft 101 on youtube, it helped me a lot. If you have any questions you can go over to the /r/summonerschool subreddit and im sure there will be someone there to help you. I hope this helps.
P l a y t h e g a m e
Getting better?
-Don't get sucked into a momentum set by your team unless it's a winning one. Create the momentum for your own play within the game.
Most low elo players, this is the biggest problem. Their team feeds, and suddenly the pressure from trying to make up the difference has both lost you farming momentum, and impacted your scaling of "time." Before they fed, the game was stable, slow, and 12 minutes felt like 12 minutes. After they feed, 12-24 minutes feels like it passes in 3 minutes, because your adaptive decision making has to be quicker, and an entire team is invading your spawn instead of 1-2 players. If you can not lose your momentum and make those last 12 min feel like 12 minutes, you're more than likely the carry, whose doing well and will win more.
-Learn never to take a risky route.
Some players use wards heavily as a crutch because they themselves do not know where the opposing team is in the fog of war, because they don't have the ability to or don't want to follow mini maps and use their information properly. While warding is healthy and benefits productive players, it never means just walk down the river or walk into the baron pit when you suspect it's being taken. It never means to go into the enemy jungle when you don't have a way to avoid detection, or have line of sight on the enemy jungler and nearby laners. Sometimes, the best policy is just to own a specific bush and lie in wait, if you know there's a reason for a champ to come that way, instead of actually moving around (That's actually a primary weakness most Udyr players have; they want to keep moving but sometimes the best choice is to wait for champs to come to them).
-Know what choices to make between pushing turrets and helping your team.
Split pushing is healthy, but only to a point. If your split pushing fails to accomplish 2 things, you need to join your team: a) distraction of enemies without feeding gold -worthy kills to them. b) actual progress. If you're up to their base, it's very likely most opposing teams will take 20 seconds out of their time to ZERG you, kill you, and then go after your team. If the enemy team can reach you regularly and execute quickly, just don't do it.
Pushing a turret/objective down when the other team is either alive or ressing becomes exponentially more risky when you are close to their base. If you've managed an Ace of their team and gotten a couple objectives, leave when they have 3-4 seconds to respawn. Don't want around to taunt them or try to get more. Your takedown gold can put them back in the game.
-Be knowledgeable about how much gold you are worth to the other team. That can be anywhere from 33g to 750g. If you're worth something, make it your objective not to die. Even losing games are decided by whose team's bounties are taken and who deprives. If you went 6/0 and your team is feeding, you're better off abstaining from group fights where you'll die, in favor of 1v1's or better, 2v1's to protect your gold. If you only die 4 times in a 20 kill game, you very likely won because your takedowns weren't captured. If you instead went 20/10, you fed a gargantuan amount of gold, and many times this caused you to lose more than your teammates who were only worth 50-33 gold on kill.
Those are some pretty core pointers.
You can also always find a friend or search for fellow summoners who help others learn these detailed specifics about the game.
You can feel free to add me if you'd like to talk more about that / want me to give you a few tips.
When you just ignore skill, and a fight boils down to a straight damage trade, know what you've got. I'm not the most mathematically inclined person, and mechanically I'm not a very good player, but I know what I can trade and what I can't as an ADC in lane. Bot lane is all about being an opportunist and poking. The downside of this is that you're not always going to snowball in kills. Many games I go 0 / 0 in my lane, deny CS, and still wind up losing. You can't carry if your whole team falls over in 2 seconds and you're left standing in the back line confused. Some team fights are just over before they ever really start. Get used to these games. Everyone wants to snowball, but it's not always possible. Your goal is to catch the enemy mages and ADC out of position and tag them in the booty. --- It's not always possible.
If you ever get frustrated about losing all of the time, play jungle or top lane. Solo roles have a bigger impact. ADC is a role that's just along for the ride a lot of the time. When the team fights do start, know when it's okay to go in. If you've had 2x fights and that same Zed or Xin has gone straight to you both times, chances are they will do it a 3rd. Look for patterns and pray to God that your team knows how to give you good position. If on that third fight that pesky Zed or Xin or whatever it is goes right for you, and you have no outplay and your team does nothing about it, just suck it up and eat the dirt.
If I die 5 or 6 times in a game, it's usually by the same player. You're gonna get focused, a lot...