Aurelion Soul Rework (Easy Fix?)

Blaxk Dreamz·12/12/2016, 3:41:12 PM·1 votes·616 views

It's been made open that riot is looking to rework Aurelion Sol. His potential of dominating or getting destroyed is simply too far spread. He needs to be more steadfast and ferocious. I think the changes to put him back to him back into the right space would be simple to implement, and not too much a task to be far from future play.

Theory: Passive(Old E): This would work similar to his old passive, yet the scaling need be changed. Opt to give him a literal flying passive, allowing him fly over the maps terrain for an increasing distance (Increasing based on level maybe?). This would mean he would be a naturally flying champion in theory. Moving in a straight distance would fill the passive faster, and since its the passive now, make turning naturally cost gauge. Also, (just thinking crazy here) adding a natural auto attack buff (something like his next three auto attacks are empowered by firing more stars) to increase his arrival threat potential.

Q(It's Gucci)

W(Old passive and W combined, minor alteration suggestion). Add the Center of the universe passive as the new passive. Possibly just put the increasing damage together with that. Then as for the toggle, I would reduce the range it expands and bring it closer to him. Not by a ton of course, just enough to make him play up a bit more when trying to harass with his stars. Also (too make him visually look pleasing to play) make his stars increase in size (since he as a dragon doesn't), however this should be based on his level and not his ability rank (at max reaching only double orginal size, can possibly also start 50% less than original size), making it rewarding to be ahead with him. I also think it'd maybe wise to lower the damage on it as well (but you don't have too, I just see a ton of complaints on Aurelion becoming too op).

E Scales Of The Celestial Dragon(Bread and butter, He's a Dragon) (Passive and Active Ability) Not sure if this is possible for the design team, but I think giving him natural armor and magic resist isn't a terrible idea. Make it fun though, It doesn't have to be a lot, maybe something even like 5 each resist at rank one. However when enemies come within his Orbit (only champions) give him increasing armor and magic resist for each within. I think this could also make him more of a daring champion, be generous maybe and give him something like; 2 for each rank one, 3 for each rank two, 4 for each rank three, etc... Another thing to make him look more pleasing as a dragon is the active portion. It would simply double his natural resistances (also the pieces gained from champions nearby) for a short duration (somewhere between 12-15 at max), giving him that window for a well planned dive. In addition his model (if possible) should flare somehow. As if celestial dragon energy is being expelled from his soul and he literally is alight with protective starfire. Yeah that would be dope to see.

R(Dope)

In conclusion, I feel this is a solid and possible change that will put him back into a great space of play. His ability to dive in on squishy targets is going to surge forward, but playing closer will put him in more danger to be all inned. However the new passive with his E will suffice for the extra damage that he will face initiating and being dived on in team fights from early till late game. With the new lethality system I am at a loss with the knowledge of how much armor and magic resist would be sufficient for him, but he should feel more like shyvanna and kassidin in my opinion. His ability to kill squishy targets should be tilted more towards him due to him being a dragon, and his durability in general within a team fight will allow players to maneuver the battlefield. His stars would have a new feel to their threat, as he gets stronger he will demand more attention. Also this would change the whole him being SO visible when traveling at earlier levels, less of a curve flying out the bush, makes it a tad easier to miss. This would be less true at later levels of course but he should be doing less sneaking and more surfing later on. He's a very centered champion and giving him that auto attack buff gives him some outplay on arrival, either assuring a swift and stellar death, or a stalwart retreat when his inner zone is breached. Players have more incentive to build healthier within the ability power options available and a little more diversity when it comes to securing a win. I hope ya like it, I take no credit, I just want to see Aurelion Sol be the Dragon He was meant to be, flying high and blasting champions with celestial shine.

Yours Truly, Blaxk Hartid #I don't want any trouble

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